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Name a few unknown parameters

This commit is contained in:
KrimtonZ 2020-03-31 20:53:53 -05:00
parent f069777b19
commit 32bda67e0f
3 changed files with 35 additions and 27 deletions

View file

@ -147,7 +147,7 @@ glabel func_8084CC98
/* 1AC9C 8084CEAC 8DAD493C */ lw $t5, %lo(D_8085493C)($t5) /* 1AC9C 8084CEAC 8DAD493C */ lw $t5, %lo(D_8085493C)($t5)
/* 1ACA0 8084CEB0 3C064100 */ lui $a2, 0x4100 ## $a2 = 41000000 /* 1ACA0 8084CEB0 3C064100 */ lui $a2, 0x4100 ## $a2 = 41000000
/* 1ACA4 8084CEB4 AE0D01BC */ sw $t5, 0x01BC($s0) ## 000001BC /* 1ACA4 8084CEB4 AE0D01BC */ sw $t5, 0x01BC($s0) ## 000001BC
/* 1ACA8 8084CEB8 0C028FBA */ jal func_800A3EE8 /* 1ACA8 8084CEB8 0C028FBA */ jal SkelAnime_SetTransition
/* 1ACAC 8084CEBC 8FA40054 */ lw $a0, 0x0054($sp) /* 1ACAC 8084CEBC 8FA40054 */ lw $a0, 0x0054($sp)
/* 1ACB0 8084CEC0 86020850 */ lh $v0, 0x0850($s0) ## 00000850 /* 1ACB0 8084CEC0 86020850 */ lh $v0, 0x0850($s0) ## 00000850
/* 1ACB4 8084CEC4 8FA40054 */ lw $a0, 0x0054($sp) /* 1ACB4 8084CEC4 8FA40054 */ lw $a0, 0x0054($sp)

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@ -1175,7 +1175,7 @@ void SkelAnime_InitLinkAnimetion(GlobalContext* globalCtx, SkelAnime* skelAnime,
void func_800A3B8C(SkelAnime* skelAnime); void func_800A3B8C(SkelAnime* skelAnime);
s32 func_800A3BC0(GlobalContext* globalCtx, SkelAnime* skelAnime); s32 func_800A3BC0(GlobalContext* globalCtx, SkelAnime* skelAnime);
void func_800A3C9C(GlobalContext* globalCtx, SkelAnime* skelAnime); void func_800A3C9C(GlobalContext* globalCtx, SkelAnime* skelAnime);
void func_800A3EE8(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 arg2); void SkelAnime_SetTransition(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 transitionRate);
void SkelAnime_LinkChangeAnimation(GlobalContext* globalCtx, SkelAnime* skelAnime, void SkelAnime_LinkChangeAnimation(GlobalContext* globalCtx, SkelAnime* skelAnime,
LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed, f32 frame, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed, f32 frame,
f32 frameCount, u8 arg6, f32 transitionRate); f32 frameCount, u8 arg6, f32 transitionRate);
@ -1193,10 +1193,12 @@ void func_800A425C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetion
void func_800A42A0(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, void func_800A42A0(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
f32 frame); f32 frame);
void func_800A42E4(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 frame); void func_800A42E4(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 frame);
void func_800A431C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 frame, void func_800A431C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
LinkAnimetionEntry* linkAnimetionEntrySeg2, f32 arg5, f32 arg6, Vec3s* arg7); f32 transitionFrame, LinkAnimetionEntry* linkAnimetionEntrySeg2, f32 frame, f32 transitionRate,
void func_800A43B8(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 frame, Vec3s* actorDrawTable);
LinkAnimetionEntry* linkAnimetionEntrySeg2, f32 arg5, f32 arg6, Vec3s* arg7); void func_800A43B8(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
f32 transitionFrame, LinkAnimetionEntry* linkAnimetionEntrySeg2, f32 frame, f32 transitionRate,
Vec3s* arg7);
s32 func_800A4530(SkelAnime* skelAnime, f32 arg1); s32 func_800A4530(SkelAnime* skelAnime, f32 arg1);
void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg, void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg,
AnimationHeader* animationseg, Vec3s* actorDrawTable, Vec3s* arg5, s32 limbCount); AnimationHeader* animationseg, Vec3s* actorDrawTable, Vec3s* arg5, s32 limbCount);

View file

@ -1060,8 +1060,8 @@ void func_800A390C(GlobalContext* globalCtx, AnimationContext* animationCtx) {
} }
void SkelAnime_InitLinkAnimetion(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg, void SkelAnime_InitLinkAnimetion(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg,
LinkAnimetionEntry* linkAnimetionEntrySeg, s32 flags, Vec3s* actorDrawTbl, Vec3s* arg6, LinkAnimetionEntry* linkAnimetionEntrySeg, s32 flags, Vec3s* actorDrawTbl,
s32 limbBufCount) { Vec3s* transitionDrawTbl, s32 limbBufCount) {
char pad[8]; char pad[8];
SkeletonHeader* skeletonHeader; SkeletonHeader* skeletonHeader;
size_t allocSize; size_t allocSize;
@ -1099,7 +1099,7 @@ void SkelAnime_InitLinkAnimetion(GlobalContext* globalCtx, SkelAnime* skelAnime,
} }
skelAnime->actorDrawTbl = (Vec3s*)ALIGN16((u32)actorDrawTbl); skelAnime->actorDrawTbl = (Vec3s*)ALIGN16((u32)actorDrawTbl);
skelAnime->transitionDrawTbl = (Vec3s*)ALIGN16((u32)arg6); skelAnime->transitionDrawTbl = (Vec3s*)ALIGN16((u32)transitionDrawTbl);
} }
if ((skelAnime->actorDrawTbl == NULL) || (skelAnime->transitionDrawTbl == NULL)) { if ((skelAnime->actorDrawTbl == NULL) || (skelAnime->transitionDrawTbl == NULL)) {
@ -1191,7 +1191,7 @@ s32 func_800A3E0C(GlobalContext* globalCtx, SkelAnime* skelAnime) {
return 0; return 0;
} }
void func_800A3EE8(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 transitionRate) { void SkelAnime_SetTransition(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 transitionRate) {
skelAnime->transCurrentFrame = 1.0f; skelAnime->transCurrentFrame = 1.0f;
skelAnime->transitionStep = 1.0f / transitionRate; skelAnime->transitionStep = 1.0f / transitionRate;
} }
@ -1276,37 +1276,43 @@ void func_800A42A0(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetion
skelAnime->actorDrawTbl); skelAnime->actorDrawTbl);
} }
void func_800A42E4(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 arg2) { void func_800A42E4(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 frame) {
SkelAnime_LoadAnimationType2(globalCtx, skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->transitionDrawTbl, SkelAnime_LoadAnimationType2(globalCtx, skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->transitionDrawTbl,
arg2); frame);
} }
void func_800A431C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 frame, void func_800A431C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
LinkAnimetionEntry* linkAnimetionEntrySeg2, f32 arg5, f32 arg6, Vec3s* arg7) { f32 transitionFrame, LinkAnimetionEntry* linkAnimetionEntrySeg2, f32 frame, f32 transitionRate,
Vec3s* alignedArg7; Vec3s* actorDrawTbl) {
SkelAnime_LoadLinkAnimetion(globalCtx, linkAnimetionEntrySeg, (s32)frame, skelAnime->limbCount, Vec3s* alignedActorDrawTbl;
SkelAnime_LoadLinkAnimetion(globalCtx, linkAnimetionEntrySeg, (s32)transitionFrame, skelAnime->limbCount,
skelAnime->actorDrawTbl); skelAnime->actorDrawTbl);
alignedArg7 = (Vec3s*)ALIGN16((u32)arg7); alignedActorDrawTbl = (Vec3s*)ALIGN16((u32)actorDrawTbl);
SkelAnime_LoadLinkAnimetion(globalCtx, linkAnimetionEntrySeg2, (s32)arg5, skelAnime->limbCount, alignedArg7); SkelAnime_LoadLinkAnimetion(globalCtx, linkAnimetionEntrySeg2, (s32)frame, skelAnime->limbCount,
SkelAnime_LoadAnimationType2(globalCtx, skelAnime->limbCount, skelAnime->actorDrawTbl, alignedArg7, arg6); alignedActorDrawTbl);
SkelAnime_LoadAnimationType2(globalCtx, skelAnime->limbCount, skelAnime->actorDrawTbl, alignedActorDrawTbl,
transitionRate);
} }
void func_800A43B8(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 frame, void func_800A43B8(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
LinkAnimetionEntry* linkAnimetionEntrySeg2, f32 arg5, f32 arg6, Vec3s* arg7) { f32 transitionFrame, LinkAnimetionEntry* linkAnimetionEntrySeg2, f32 frame, f32 transitionRate,
Vec3s* alignedArg7; Vec3s* actorDrawTbl) {
Vec3s* alignedActorDrawTbl;
SkelAnime_LoadLinkAnimetion(globalCtx, linkAnimetionEntrySeg, (s32)frame, skelAnime->limbCount, SkelAnime_LoadLinkAnimetion(globalCtx, linkAnimetionEntrySeg, (s32)transitionFrame, skelAnime->limbCount,
skelAnime->transitionDrawTbl); skelAnime->transitionDrawTbl);
alignedArg7 = (Vec3s*)ALIGN16((u32)arg7); alignedActorDrawTbl = (Vec3s*)ALIGN16((u32)actorDrawTbl);
SkelAnime_LoadLinkAnimetion(globalCtx, linkAnimetionEntrySeg2, (s32)arg5, skelAnime->limbCount, alignedArg7); SkelAnime_LoadLinkAnimetion(globalCtx, linkAnimetionEntrySeg2, (s32)frame, skelAnime->limbCount,
SkelAnime_LoadAnimationType2(globalCtx, skelAnime->limbCount, skelAnime->transitionDrawTbl, alignedArg7, arg6); alignedActorDrawTbl);
SkelAnime_LoadAnimationType2(globalCtx, skelAnime->limbCount, skelAnime->transitionDrawTbl, alignedActorDrawTbl,
transitionRate);
} }
void func_800A4454(SkelAnime* skelAnime) { void SkelAnime_SetModeStop(SkelAnime* skelAnime) {
skelAnime->mode = 2; skelAnime->mode = 2;
func_800A3B8C(skelAnime); func_800A3B8C(skelAnime);
} }