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document most navi enemies as enum type (#1110)
* document most navi enemies as enum type * enum value auto increments, add enemy default for 0 * also define and comment navi enemy tektite blue * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * apply navi enemy updates accepted so far * update names * review * review * freezzard -> freezard Co-authored-by: mzxrules <mzxrules@gmail.com> Co-authored-by: fig02 <fig02srl@gmail.com>
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71 changed files with 215 additions and 112 deletions
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@ -809,7 +809,7 @@ void Actor_Init(Actor* actor, GlobalContext* globalCtx) {
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actor->targetMode = 3;
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actor->minVelocityY = -20.0f;
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actor->xyzDistToPlayerSq = FLT_MAX;
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actor->naviEnemyId = 0xFF;
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actor->naviEnemyId = NAVI_ENEMY_NONE;
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actor->uncullZoneForward = 1000.0f;
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actor->uncullZoneScale = 350.0f;
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actor->uncullZoneDownward = 700.0f;
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@ -360,8 +360,8 @@ s32 View_ApplyPerspective(View* view) {
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}
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View_ErrorCheckEyePosition(view->eye.x, view->eye.y, view->eye.z);
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guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z, view->up.x,
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view->up.y, view->up.z);
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guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z, view->up.x, view->up.y,
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view->up.z);
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view->viewing = *viewing;
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@ -511,8 +511,8 @@ s32 View_ApplyPerspectiveToOverlay(View* view) {
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}
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View_ErrorCheckEyePosition(view->eye.x, view->eye.y, view->eye.z);
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guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z, view->up.x,
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view->up.y, view->up.z);
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guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z, view->up.x, view->up.y,
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view->up.z);
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view->viewing = *viewing;
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@ -530,8 +530,8 @@ s32 View_UpdateViewingMatrix(View* view) {
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OPEN_DISPS(view->gfxCtx, "../z_view.c", 878);
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View_ErrorCheckEyePosition(view->eye.x, view->eye.y, view->eye.z);
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guLookAt(view->viewingPtr, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z,
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view->up.x, view->up.y, view->up.z);
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guLookAt(view->viewingPtr, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z, view->up.x,
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view->up.y, view->up.z);
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CLOSE_DISPS(view->gfxCtx, "../z_view.c", 886);
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@ -596,8 +596,8 @@ s32 View_ApplyTo(View* view, s32 mask, Gfx** gfxp) {
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view->viewingPtr = viewing;
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View_ErrorCheckEyePosition(view->eye.x, view->eye.y, view->eye.z);
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guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z,
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view->up.x, view->up.y, view->up.z);
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guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z, view->up.x,
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view->up.y, view->up.z);
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view->viewing = *viewing;
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