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document most navi enemies as enum type (#1110)

* document most navi enemies as enum type

* enum value auto increments, add enemy default for 0

* also define and comment navi enemy tektite blue

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* apply navi enemy updates accepted so far

* update names

* review

* review

* freezzard -> freezard

Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
This commit is contained in:
playerskel 2022-04-19 00:23:12 +02:00 committed by GitHub
parent 38bcbdb0b9
commit 32e66c2da8
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71 changed files with 215 additions and 112 deletions

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@ -809,7 +809,7 @@ void Actor_Init(Actor* actor, GlobalContext* globalCtx) {
actor->targetMode = 3;
actor->minVelocityY = -20.0f;
actor->xyzDistToPlayerSq = FLT_MAX;
actor->naviEnemyId = 0xFF;
actor->naviEnemyId = NAVI_ENEMY_NONE;
actor->uncullZoneForward = 1000.0f;
actor->uncullZoneScale = 350.0f;
actor->uncullZoneDownward = 700.0f;