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document most navi enemies as enum type (#1110)

* document most navi enemies as enum type

* enum value auto increments, add enemy default for 0

* also define and comment navi enemy tektite blue

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* apply navi enemy updates accepted so far

* update names

* review

* review

* freezzard -> freezard

Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
This commit is contained in:
playerskel 2022-04-19 00:23:12 +02:00 committed by GitHub
parent 38bcbdb0b9
commit 32e66c2da8
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71 changed files with 215 additions and 112 deletions

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@ -511,7 +511,7 @@ void BossTw_Init(Actor* thisx, GlobalContext* globalCtx2) {
if (this->actor.params == TW_KOTAKE) {
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInitKoumeKotake);
this->actor.naviEnemyId = 0x33;
this->actor.naviEnemyId = NAVI_ENEMY_TWINROVA_KOTAKE;
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_tw_Skel_0070E0, &object_tw_Anim_006F28, NULL, NULL, 0);
if (gSaveContext.eventChkInf[7] & 0x20) {
@ -529,7 +529,7 @@ void BossTw_Init(Actor* thisx, GlobalContext* globalCtx2) {
this->visible = true;
} else if (this->actor.params == TW_KOUME) {
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInitKoumeKotake);
this->actor.naviEnemyId = 0x32;
this->actor.naviEnemyId = NAVI_ENEMY_TWINROVA_KOUME;
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_tw_Skel_01F888, &object_tw_Anim_006F28, NULL, NULL, 0);
if (gSaveContext.eventChkInf[7] & 0x20) {
@ -547,7 +547,7 @@ void BossTw_Init(Actor* thisx, GlobalContext* globalCtx2) {
} else {
// Twinrova
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInitTwinrova);
this->actor.naviEnemyId = 0x5B;
this->actor.naviEnemyId = NAVI_ENEMY_TWINROVA;
this->actor.colChkInfo.health = 24;
this->actor.update = BossTw_TwinrovaUpdate;
this->actor.draw = BossTw_TwinrovaDraw;