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document most navi enemies as enum type (#1110)
* document most navi enemies as enum type * enum value auto increments, add enemy default for 0 * also define and comment navi enemy tektite blue * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * apply navi enemy updates accepted so far * update names * review * review * freezzard -> freezard Co-authored-by: mzxrules <mzxrules@gmail.com> Co-authored-by: fig02 <fig02srl@gmail.com>
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71 changed files with 215 additions and 112 deletions
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@ -121,7 +121,7 @@ void EnFirefly_Extinguish(EnFirefly* this) {
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this->collider.elements[0].info.toucher.effect = 0; // None
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this->auraType = KEESE_AURA_NONE;
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this->onFire = false;
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this->actor.naviEnemyId = 0x12; // Keese
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this->actor.naviEnemyId = NAVI_ENEMY_KEESE;
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}
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void EnFirefly_Ignite(EnFirefly* this) {
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@ -133,7 +133,7 @@ void EnFirefly_Ignite(EnFirefly* this) {
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this->collider.elements[0].info.toucher.effect = 1; // Fire
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this->auraType = KEESE_AURA_FIRE;
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this->onFire = true;
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this->actor.naviEnemyId = 0x11; // Fire Keese
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this->actor.naviEnemyId = NAVI_ENEMY_FIRE_KEESE;
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}
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void EnFirefly_Init(Actor* thisx, GlobalContext* globalCtx) {
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@ -165,7 +165,7 @@ void EnFirefly_Init(Actor* thisx, GlobalContext* globalCtx) {
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this->timer = Rand_S16Offset(20, 60);
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this->actor.shape.rot.x = 0x1554;
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this->auraType = KEESE_AURA_FIRE;
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this->actor.naviEnemyId = 0x11; // Fire Keese
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this->actor.naviEnemyId = NAVI_ENEMY_FIRE_KEESE;
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this->maxAltitude = this->actor.home.pos.y;
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} else {
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if (this->actor.params == KEESE_NORMAL_PERCH) {
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@ -176,10 +176,10 @@ void EnFirefly_Init(Actor* thisx, GlobalContext* globalCtx) {
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if (this->actor.params == KEESE_ICE_FLY) {
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this->collider.elements[0].info.toucher.effect = 2; // Ice
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this->actor.naviEnemyId = 0x56; // Ice Keese
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this->actor.naviEnemyId = NAVI_ENEMY_ICE_KEESE;
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} else {
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this->collider.elements[0].info.toucher.effect = 0; // Nothing
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this->actor.naviEnemyId = 0x12; // Keese
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this->actor.naviEnemyId = NAVI_ENEMY_KEESE;
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}
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this->maxAltitude = this->actor.home.pos.y + 100.0f;
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