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document most navi enemies as enum type (#1110)
* document most navi enemies as enum type * enum value auto increments, add enemy default for 0 * also define and comment navi enemy tektite blue * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * apply navi enemy updates accepted so far * update names * review * review * freezzard -> freezard Co-authored-by: mzxrules <mzxrules@gmail.com> Co-authored-by: fig02 <fig02srl@gmail.com>
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@ -227,7 +227,7 @@ void EnGeldB_Init(Actor* thisx, GlobalContext* globalCtx) {
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thisx->colChkInfo.health = 20;
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thisx->colChkInfo.cylRadius = 50;
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thisx->colChkInfo.cylHeight = 100;
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thisx->naviEnemyId = 0x54;
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thisx->naviEnemyId = NAVI_ENEMY_GERUDO_THIEF;
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this->keyFlag = thisx->params & 0xFF00;
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thisx->params &= 0xFF;
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this->blinkState = 0;
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