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document most navi enemies as enum type (#1110)
* document most navi enemies as enum type * enum value auto increments, add enemy default for 0 * also define and comment navi enemy tektite blue * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * apply navi enemy updates accepted so far * update names * review * review * freezzard -> freezard Co-authored-by: mzxrules <mzxrules@gmail.com> Co-authored-by: fig02 <fig02srl@gmail.com>
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@ -207,10 +207,10 @@ void func_80A74398(Actor* thisx, GlobalContext* globalCtx) {
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if (thisx->params == 0) {
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thisx->colChkInfo.health += 20;
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thisx->naviEnemyId = 0x34;
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thisx->naviEnemyId = NAVI_ENEMY_IRON_KNUCKLE_NABOORU;
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} else {
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Actor_SetScale(thisx, 0.012f);
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thisx->naviEnemyId = 0x35;
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thisx->naviEnemyId = NAVI_ENEMY_IRON_KNUCKLE;
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Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, thisx, ACTORCAT_ENEMY);
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}
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