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document most navi enemies as enum type (#1110)
* document most navi enemies as enum type * enum value auto increments, add enemy default for 0 * also define and comment navi enemy tektite blue * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * apply navi enemy updates accepted so far * update names * review * review * freezzard -> freezard Co-authored-by: mzxrules <mzxrules@gmail.com> Co-authored-by: fig02 <fig02srl@gmail.com>
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@ -246,7 +246,7 @@ static DamageTable sClubMoblinDamageTable = {
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};
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static InitChainEntry sInitChain[] = {
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ICHAIN_S8(naviEnemyId, 0x4A, ICHAIN_CONTINUE),
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ICHAIN_S8(naviEnemyId, NAVI_ENEMY_MOBLIN, ICHAIN_CONTINUE),
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ICHAIN_F32_DIV1000(gravity, -1000, ICHAIN_CONTINUE),
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ICHAIN_F32(targetArrowOffset, 5300, ICHAIN_STOP),
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};
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@ -308,7 +308,7 @@ void EnMb_Init(Actor* thisx, GlobalContext* globalCtx) {
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFeet, 90.0f);
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this->actor.flags &= ~ACTOR_FLAG_0;
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this->actor.naviEnemyId += 1;
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this->actor.naviEnemyId += 1; // NAVI_ENEMY_MOBLIN_CLUB
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EnMb_SetupClubWaitPlayerNear(this);
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break;
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default: /* Spear Patrol */
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