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document most navi enemies as enum type (#1110)

* document most navi enemies as enum type

* enum value auto increments, add enemy default for 0

* also define and comment navi enemy tektite blue

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* apply navi enemy updates accepted so far

* update names

* review

* review

* freezzard -> freezard

Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
This commit is contained in:
playerskel 2022-04-19 00:23:12 +02:00 committed by GitHub
parent 38bcbdb0b9
commit 32e66c2da8
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71 changed files with 215 additions and 112 deletions

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@ -246,7 +246,7 @@ static DamageTable sClubMoblinDamageTable = {
};
static InitChainEntry sInitChain[] = {
ICHAIN_S8(naviEnemyId, 0x4A, ICHAIN_CONTINUE),
ICHAIN_S8(naviEnemyId, NAVI_ENEMY_MOBLIN, ICHAIN_CONTINUE),
ICHAIN_F32_DIV1000(gravity, -1000, ICHAIN_CONTINUE),
ICHAIN_F32(targetArrowOffset, 5300, ICHAIN_STOP),
};
@ -308,7 +308,7 @@ void EnMb_Init(Actor* thisx, GlobalContext* globalCtx) {
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFeet, 90.0f);
this->actor.flags &= ~ACTOR_FLAG_0;
this->actor.naviEnemyId += 1;
this->actor.naviEnemyId += 1; // NAVI_ENEMY_MOBLIN_CLUB
EnMb_SetupClubWaitPlayerNear(this);
break;
default: /* Spear Patrol */