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document most navi enemies as enum type (#1110)
* document most navi enemies as enum type * enum value auto increments, add enemy default for 0 * also define and comment navi enemy tektite blue * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * apply navi enemy updates accepted so far * update names * review * review * freezzard -> freezard Co-authored-by: mzxrules <mzxrules@gmail.com> Co-authored-by: fig02 <fig02srl@gmail.com>
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71 changed files with 215 additions and 112 deletions
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@ -209,7 +209,7 @@ void EnPeehat_Init(Actor* thisx, GlobalContext* globalCtx) {
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Collider_InitJntSph(globalCtx, &this->colJntSph);
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Collider_SetJntSph(globalCtx, &this->colJntSph, &this->actor, &sJntSphInit, this->colJntSphItemList);
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this->actor.naviEnemyId = 0x48;
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this->actor.naviEnemyId = NAVI_ENEMY_PEAHAT;
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this->xzDistToRise = 740.0f;
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this->xzDistMax = 1200.0f;
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this->actor.uncullZoneForward = 4000.0f;
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@ -235,7 +235,7 @@ void EnPeehat_Init(Actor* thisx, GlobalContext* globalCtx) {
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this->colCylinder.info.bumper.dmgFlags = 0x1F824;
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this->colQuad.base.atFlags = AT_ON | AT_TYPE_ENEMY;
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this->colQuad.base.acFlags = AC_ON | AC_TYPE_PLAYER;
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this->actor.naviEnemyId = 0x49; // Larva
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this->actor.naviEnemyId = NAVI_ENEMY_PEAHAT_LARVA;
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EnPeehat_Larva_SetStateSeekPlayer(this);
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break;
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}
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