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document most navi enemies as enum type (#1110)
* document most navi enemies as enum type * enum value auto increments, add enemy default for 0 * also define and comment navi enemy tektite blue * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * apply navi enemy updates accepted so far * update names * review * review * freezzard -> freezard Co-authored-by: mzxrules <mzxrules@gmail.com> Co-authored-by: fig02 <fig02srl@gmail.com>
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@ -144,11 +144,11 @@ void EnRd_Init(Actor* thisx, GlobalContext* globalCtx) {
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if (thisx->params >= -1) {
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_rd_Skel_00E778, &object_rd_Anim_0087D0,
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this->jointTable, this->morphTable, 26);
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thisx->naviEnemyId = 0x2A;
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thisx->naviEnemyId = NAVI_ENEMY_REDEAD;
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} else {
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_rd_Skel_003DD8, &object_rd_Anim_0087D0,
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this->jointTable, this->morphTable, 26);
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thisx->naviEnemyId = 0x2D;
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thisx->naviEnemyId = NAVI_ENEMY_GIBDO;
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}
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Collider_InitCylinder(globalCtx, &this->collider);
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