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document most navi enemies as enum type (#1110)
* document most navi enemies as enum type * enum value auto increments, add enemy default for 0 * also define and comment navi enemy tektite blue * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * apply navi enemy updates accepted so far * update names * review * review * freezzard -> freezard Co-authored-by: mzxrules <mzxrules@gmail.com> Co-authored-by: fig02 <fig02srl@gmail.com>
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@ -787,9 +787,9 @@ void EnSt_Init(Actor* thisx, GlobalContext* globalCtx) {
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this->actor.flags |= ACTOR_FLAG_7;
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}
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if (this->actor.params == 1) {
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this->actor.naviEnemyId = 0x05;
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this->actor.naviEnemyId = NAVI_ENEMY_BIG_SKULLTULA;
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} else {
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this->actor.naviEnemyId = 0x04;
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this->actor.naviEnemyId = NAVI_ENEMY_SKULLTULA;
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}
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EnSt_CheckCeilingPos(this, globalCtx);
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this->actor.flags |= ACTOR_FLAG_14;
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