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document most navi enemies as enum type (#1110)
* document most navi enemies as enum type * enum value auto increments, add enemy default for 0 * also define and comment navi enemy tektite blue * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * apply navi enemy updates accepted so far * update names * review * review * freezzard -> freezard Co-authored-by: mzxrules <mzxrules@gmail.com> Co-authored-by: fig02 <fig02srl@gmail.com>
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@ -147,7 +147,7 @@ void EnTp_Init(Actor* thisx, GlobalContext* globalCtx2) {
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Collider_SetJntSph(globalCtx, &this->collider, &this->actor, &sJntSphInit, this->colliderItems);
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if (this->actor.params <= TAILPASARAN_HEAD) {
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this->actor.naviEnemyId = 0x06;
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this->actor.naviEnemyId = NAVI_ENEMY_TAILPASARAN;
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this->timer = 0;
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this->collider.base.acFlags |= AC_HARD;
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this->collider.elements->dim.modelSphere.radius = this->collider.elements->dim.worldSphere.radius = 8;
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