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document most navi enemies as enum type (#1110)
* document most navi enemies as enum type * enum value auto increments, add enemy default for 0 * also define and comment navi enemy tektite blue * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * apply navi enemy updates accepted so far * update names * review * review * freezzard -> freezard Co-authored-by: mzxrules <mzxrules@gmail.com> Co-authored-by: fig02 <fig02srl@gmail.com>
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@ -323,12 +323,12 @@ void EnZf_Init(Actor* thisx, GlobalContext* globalCtx) {
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if (thisx->params == ENZF_TYPE_DINOLFOS) {
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thisx->colChkInfo.health = 12;
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thisx->naviEnemyId = 0x10;
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thisx->naviEnemyId = NAVI_ENEMY_DINOLFOS;
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SkelAnime_Init(globalCtx, &this->skelAnime, &gZfDinolfosSkel, &gZfCryingAnim, this->jointTable,
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this->morphTable, ENZF_LIMB_MAX);
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} else { // Lizalfos
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thisx->colChkInfo.health = 6;
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thisx->naviEnemyId = 0x0F;
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thisx->naviEnemyId = NAVI_ENEMY_LIZALFOS;
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SkelAnime_Init(globalCtx, &this->skelAnime, &gZfLizalfosSkel, &gZfCryingAnim, this->jointTable,
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this->morphTable, ENZF_LIMB_MAX);
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}
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