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Name Remaining Hookshot Actor Flags (#2306)
* name remaining hookshot flags * tweak comments * period
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25 changed files with 53 additions and 43 deletions
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@ -202,7 +202,7 @@ void EnIk_InitImpl(Actor* thisx, PlayState* play) {
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thisx->update = EnIk_UpdateEnemy;
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thisx->draw = EnIk_DrawEnemy;
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thisx->flags |= ACTOR_FLAG_10;
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thisx->flags |= ACTOR_FLAG_HOOKSHOT_PULLS_PLAYER;
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Collider_InitCylinder(play, &this->bodyCollider);
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Collider_SetCylinder(play, &this->bodyCollider, thisx, &sCylinderInit);
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