1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-07-12 10:54:44 +00:00

adjusting sub98 init structs across actors

This commit is contained in:
fig02 2020-03-31 05:00:04 -04:00
parent daa7877c96
commit 340fbd5a40
9 changed files with 48 additions and 50 deletions

View file

@ -756,8 +756,8 @@ s32 Actor_CollisionCheck_SetOT(GlobalContext* globalCtx, SubGlobalContext11E60*
// ? func_80061C98(?);
// ? func_80061E48(?);
// ? func_80061E8C(?);
void func_80061ED4(SubActorStruct98* sub98, ActorDamageChart* damageChart, SubActor98Init* subActor98Init);
void func_80061EFC(SubActorStruct98* sub98, ActorDamageChart* damageChart, SubActor98Init* subActor98Init);
void func_80061ED4(SubActorStruct98* sub98, ActorDamageChart* damageChart, Sub98Init4* sub98Init);
void func_80061EFC(SubActorStruct98* sub98, ActorDamageChart* damageChart, Sub98Init4* sub98Init);
// ? func_80061F64(?);
// ? func_800622E4(?);
// ? func_80062530(?);