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adjusting sub98 init structs across actors

This commit is contained in:
fig02 2020-03-31 05:00:04 -04:00
parent daa7877c96
commit 340fbd5a40
9 changed files with 48 additions and 50 deletions

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@ -41,17 +41,7 @@ static ColliderCylinderInit cylinderInit = {
0x0010, 0x0014, 0x0000, 0x0000, 0x0000, 0x0000,
};
// There are multiple versions of sub98 init structs
// Keeping these local until z_collision_check is decompiled
typedef struct {
/* 0x00 */ u8 health;
/* 0x02 */ s16 unk_10;
/* 0x04 */ s16 unk_12;
/* 0x06 */ u16 unk_14;
/* 0x08 */ u8 mass;
} sub98Init;
static sub98Init sub98Data = {
static Sub98Init5 sub98Data = {
0x00, // health
0x0000, // unk_10
0x0000, // unk_12