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adjusting sub98 init structs across actors
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9 changed files with 48 additions and 50 deletions
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@ -41,17 +41,7 @@ static ColliderCylinderInit cylinderInit = {
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0x0010, 0x0014, 0x0000, 0x0000, 0x0000, 0x0000,
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};
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// There are multiple versions of sub98 init structs
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// Keeping these local until z_collision_check is decompiled
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typedef struct {
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/* 0x00 */ u8 health;
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/* 0x02 */ s16 unk_10;
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/* 0x04 */ s16 unk_12;
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/* 0x06 */ u16 unk_14;
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/* 0x08 */ u8 mass;
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} sub98Init;
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static sub98Init sub98Data = {
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static Sub98Init5 sub98Data = {
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0x00, // health
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0x0000, // unk_10
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0x0000, // unk_12
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