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adjusting sub98 init structs across actors

This commit is contained in:
fig02 2020-03-31 05:00:04 -04:00
parent daa7877c96
commit 340fbd5a40
9 changed files with 48 additions and 50 deletions

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@ -1,15 +1,10 @@
#include <ultra64.h>
#include <global.h>
#include "z_en_tk.h"
/*
* File: z_en_tk.c
* Overlay: ovl_En_Tk
* Description: Dampe NPC from "Dampe's Heart-Pounding Gravedigging Tour"
*/
typedef struct {
/* 0x0000 */ u8 health; /* SubActorStruct98.health */
/* 0x0002 */ s16 h_2; /* SubActorStruct98.unk_10 */
/* 0x0004 */ s16 h_4; /* SubActorStruct98.unk_12 */
/* 0x0006 */ s16 h_6; /* SubActorStruct98.unk_14 */
/* 0x0008 */ u8 mass; /* SubActorStruct98.mass */
/* 0x000A */
} EnTk_SubActorStruct98Init;
#include "z_en_tk.h"
#define ROOM 0x00
#define FLAGS 0x00000009
@ -181,7 +176,7 @@ static ColliderCylinderInit D_80B1D508 = {
0x00, 0x00, 0x01, 0x00, 0x001E, 0x0034, 0x0000, 0x0000, 0x0000, 0x0000,
};
static EnTk_SubActorStruct98Init D_80B1D534 = {
static Sub98Init5 D_80B1D534 = {
0x00, 0x0000, 0x0000, 0x0000, 0xFF,
};