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adjusting sub98 init structs across actors
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daa7877c96
commit
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9 changed files with 48 additions and 50 deletions
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@ -1,15 +1,10 @@
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#include <ultra64.h>
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#include <global.h>
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#include "z_en_tk.h"
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/*
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* File: z_en_tk.c
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* Overlay: ovl_En_Tk
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* Description: Dampe NPC from "Dampe's Heart-Pounding Gravedigging Tour"
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*/
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typedef struct {
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/* 0x0000 */ u8 health; /* SubActorStruct98.health */
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/* 0x0002 */ s16 h_2; /* SubActorStruct98.unk_10 */
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/* 0x0004 */ s16 h_4; /* SubActorStruct98.unk_12 */
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/* 0x0006 */ s16 h_6; /* SubActorStruct98.unk_14 */
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/* 0x0008 */ u8 mass; /* SubActorStruct98.mass */
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/* 0x000A */
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} EnTk_SubActorStruct98Init;
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#include "z_en_tk.h"
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#define ROOM 0x00
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#define FLAGS 0x00000009
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@ -181,7 +176,7 @@ static ColliderCylinderInit D_80B1D508 = {
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0x00, 0x00, 0x01, 0x00, 0x001E, 0x0034, 0x0000, 0x0000, 0x0000, 0x0000,
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};
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static EnTk_SubActorStruct98Init D_80B1D534 = {
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static Sub98Init5 D_80B1D534 = {
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0x00, 0x0000, 0x0000, 0x0000, 0xFF,
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};
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