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adjusting sub98 init structs across actors
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parent
daa7877c96
commit
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9 changed files with 48 additions and 50 deletions
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@ -57,7 +57,12 @@ static ColliderCylinderInit colCylinderInit = {
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0x00, 0x01, 0x01, 0x00, 0x001E, 0x0028, 0x0000, 0x0000, 0x0000, 0x0000,
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};
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static SubActor98Init subActor98Init = { 0x04, 0x001E, 0x0028, 0x96 };
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static Sub98Init4 sub98Init = {
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0x04,
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0x001E,
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0x0028,
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0x96,
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};
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static ActorDamageChart damageChart = { {
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{ 0x1, 0x0 }, { 0x0, 0x2 }, { 0x0, 0x1 }, { 0x0, 0x2 }, { 0x1, 0x0 }, { 0x0, 0x2 }, { 0x0, 0x2 }, { 0x1, 0x0 },
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@ -96,7 +101,7 @@ static void EnWallmas_Init(EnWallmas* this, GlobalContext* globalCtx) {
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ActorCollider_AllocCylinder(globalCtx, &this->colCylinder);
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ActorCollider_InitCylinder(globalCtx, &this->colCylinder, &this->actor, &colCylinderInit);
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func_80061ED4(&this->actor.sub_98, &damageChart, &subActor98Init);
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func_80061ED4(&this->actor.sub_98, &damageChart, &sub98Init);
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this2->switchFlag = (u8)(this2->actor.params >> 0x8);
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this->actor.params = this->actor.params & 0xFF;
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