mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-25 09:45:02 +00:00
Bring back naming consistency
This commit is contained in:
parent
da7260b35a
commit
3413e2f706
4 changed files with 14 additions and 14 deletions
|
@ -159,16 +159,16 @@ void EnRu2_Destroy(Actor* thisx, PlayState* play) {
|
|||
|
||||
void EnRu2_UpdateEyes(EnRu2* this) {
|
||||
s32 pad[3];
|
||||
s16* eyeTextureFrame = &this->eyeTextureFrame;
|
||||
s16* eyeTextureIndex = &this->eyeTextureIndex;
|
||||
s16* blinkTimer = &this->blinkTimer;
|
||||
s16* eyeIndex = &this->eyeIndex;
|
||||
|
||||
if (DECR(*eyeTextureFrame) == 0) {
|
||||
*eyeTextureFrame = Rand_S16Offset(60, 60);
|
||||
if (DECR(*blinkTimer) == 0) {
|
||||
*blinkTimer = Rand_S16Offset(60, 60);
|
||||
}
|
||||
|
||||
*eyeTextureIndex = *eyeTextureFrame;
|
||||
if (*eyeTextureIndex >= 3) {
|
||||
*eyeTextureIndex = 0;
|
||||
*eyeIndex = *blinkTimer;
|
||||
if (*eyeIndex >= 3) {
|
||||
*eyeIndex = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -344,7 +344,7 @@ void EnRu2_CheckWaterMedallionCutscene(EnRu2* this, PlayState* play) {
|
|||
if ((gSaveContext.chamberCutsceneNum == CHAMBER_CS_WATER) && !IS_CUTSCENE_LAYER) {
|
||||
player = GET_PLAYER(play);
|
||||
this->action = ENRU2_AWAIT_BLUE_WARP;
|
||||
play->csCtx.script = gWaterMedallionCs;
|
||||
play->csCtx.script = gWaterMedallionCS;
|
||||
gSaveContext.cutsceneTrigger = 2;
|
||||
Item_Give(play, ITEM_MEDALLION_WATER);
|
||||
temp = this->actor.world.rot.y + 0x8000;
|
||||
|
@ -614,7 +614,7 @@ void EnRu2_AwaitSpawnLightBall(EnRu2* this, PlayState* play) {
|
|||
|
||||
void EnRu2_DrawXlu(EnRu2* this, PlayState* play) {
|
||||
s32 pad[2];
|
||||
s16 temp = this->eyeTextureIndex;
|
||||
s16 temp = this->eyeIndex;
|
||||
void* tex = sEyeTextures[temp];
|
||||
SkelAnime* skelAnime = &this->skelAnime;
|
||||
|
||||
|
@ -1013,7 +1013,7 @@ void EnRu2_DrawNothing(EnRu2* this, PlayState* play) {
|
|||
|
||||
void EnRu2_DrawOpa(EnRu2* this, PlayState* play) {
|
||||
s32 pad[2];
|
||||
s16 temp = this->eyeTextureIndex;
|
||||
s16 temp = this->eyeIndex;
|
||||
void* tex = sEyeTextures[temp];
|
||||
SkelAnime* skelAnime = &this->skelAnime;
|
||||
|
||||
|
|
|
@ -14,8 +14,8 @@ typedef struct EnRu2 {
|
|||
/* 0x014C */ SkelAnime skelAnime;
|
||||
/* 0x0190 */ Vec3s jointTable[23];
|
||||
/* 0x021A */ Vec3s morphTable[23];
|
||||
/* 0x02A4 */ s16 eyeTextureIndex;
|
||||
/* 0x02A6 */ s16 eyeTextureFrame;
|
||||
/* 0x02A4 */ s16 eyeIndex;
|
||||
/* 0x02A6 */ s16 blinkTimer;
|
||||
/* 0x02A8 */ s32 action;
|
||||
/* 0x02AC */ s32 drawConfig;
|
||||
/* 0x02B0 */ f32 fadeTimer;
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#include "z64cutscene_commands.h"
|
||||
|
||||
// clang-format off
|
||||
static CutsceneData gWaterMedallionCs[] = {
|
||||
static CutsceneData gWaterMedallionCS[] = {
|
||||
CS_BEGIN_CUTSCENE(35, 3338),
|
||||
CS_UNK_DATA_LIST(0x00000020, 1),
|
||||
CS_UNK_DATA(0x00010000, 0x0BB80000, 0x00000000, 0x00000000, 0xFFFFFFFC, 0x00000002, 0x00000000, 0xFFFFFFFC, 0x00000002, 0x00000000, 0x00000000, 0x00000000),
|
||||
|
|
|
@ -36,7 +36,7 @@ HARDCODED_SYM_ROM = {
|
|||
"D_80B4C5D0": 0xF022D0,
|
||||
"D_80ABF9D0": 0xE75A40,
|
||||
"D_80ABFB40": 0xE75BB0,
|
||||
"gWaterMedallionCs": 0xEAA0FC,
|
||||
"gWaterMedallionCS": 0xEAA0FC,
|
||||
"D_80A88164": 0xE3ED34,
|
||||
"D_808BB2F0": 0xC89FF0,
|
||||
"D_808BB7A0": 0xC8A4A0,
|
||||
|
|
Loading…
Reference in a new issue