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Bring back naming consistency
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parent
da7260b35a
commit
3413e2f706
4 changed files with 14 additions and 14 deletions
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@ -159,16 +159,16 @@ void EnRu2_Destroy(Actor* thisx, PlayState* play) {
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void EnRu2_UpdateEyes(EnRu2* this) {
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void EnRu2_UpdateEyes(EnRu2* this) {
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s32 pad[3];
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s32 pad[3];
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s16* eyeTextureFrame = &this->eyeTextureFrame;
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s16* blinkTimer = &this->blinkTimer;
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s16* eyeTextureIndex = &this->eyeTextureIndex;
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s16* eyeIndex = &this->eyeIndex;
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if (DECR(*eyeTextureFrame) == 0) {
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if (DECR(*blinkTimer) == 0) {
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*eyeTextureFrame = Rand_S16Offset(60, 60);
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*blinkTimer = Rand_S16Offset(60, 60);
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}
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}
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*eyeTextureIndex = *eyeTextureFrame;
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*eyeIndex = *blinkTimer;
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if (*eyeTextureIndex >= 3) {
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if (*eyeIndex >= 3) {
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*eyeTextureIndex = 0;
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*eyeIndex = 0;
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}
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}
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}
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}
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@ -344,7 +344,7 @@ void EnRu2_CheckWaterMedallionCutscene(EnRu2* this, PlayState* play) {
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if ((gSaveContext.chamberCutsceneNum == CHAMBER_CS_WATER) && !IS_CUTSCENE_LAYER) {
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if ((gSaveContext.chamberCutsceneNum == CHAMBER_CS_WATER) && !IS_CUTSCENE_LAYER) {
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player = GET_PLAYER(play);
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player = GET_PLAYER(play);
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this->action = ENRU2_AWAIT_BLUE_WARP;
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this->action = ENRU2_AWAIT_BLUE_WARP;
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play->csCtx.script = gWaterMedallionCs;
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play->csCtx.script = gWaterMedallionCS;
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gSaveContext.cutsceneTrigger = 2;
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gSaveContext.cutsceneTrigger = 2;
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Item_Give(play, ITEM_MEDALLION_WATER);
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Item_Give(play, ITEM_MEDALLION_WATER);
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temp = this->actor.world.rot.y + 0x8000;
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temp = this->actor.world.rot.y + 0x8000;
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@ -614,7 +614,7 @@ void EnRu2_AwaitSpawnLightBall(EnRu2* this, PlayState* play) {
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void EnRu2_DrawXlu(EnRu2* this, PlayState* play) {
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void EnRu2_DrawXlu(EnRu2* this, PlayState* play) {
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s32 pad[2];
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s32 pad[2];
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s16 temp = this->eyeTextureIndex;
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s16 temp = this->eyeIndex;
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void* tex = sEyeTextures[temp];
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void* tex = sEyeTextures[temp];
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SkelAnime* skelAnime = &this->skelAnime;
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SkelAnime* skelAnime = &this->skelAnime;
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@ -1013,7 +1013,7 @@ void EnRu2_DrawNothing(EnRu2* this, PlayState* play) {
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void EnRu2_DrawOpa(EnRu2* this, PlayState* play) {
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void EnRu2_DrawOpa(EnRu2* this, PlayState* play) {
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s32 pad[2];
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s32 pad[2];
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s16 temp = this->eyeTextureIndex;
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s16 temp = this->eyeIndex;
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void* tex = sEyeTextures[temp];
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void* tex = sEyeTextures[temp];
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SkelAnime* skelAnime = &this->skelAnime;
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SkelAnime* skelAnime = &this->skelAnime;
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@ -14,8 +14,8 @@ typedef struct EnRu2 {
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/* 0x014C */ SkelAnime skelAnime;
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/* 0x014C */ SkelAnime skelAnime;
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/* 0x0190 */ Vec3s jointTable[23];
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/* 0x0190 */ Vec3s jointTable[23];
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/* 0x021A */ Vec3s morphTable[23];
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/* 0x021A */ Vec3s morphTable[23];
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/* 0x02A4 */ s16 eyeTextureIndex;
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/* 0x02A4 */ s16 eyeIndex;
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/* 0x02A6 */ s16 eyeTextureFrame;
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/* 0x02A6 */ s16 blinkTimer;
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/* 0x02A8 */ s32 action;
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/* 0x02A8 */ s32 action;
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/* 0x02AC */ s32 drawConfig;
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/* 0x02AC */ s32 drawConfig;
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/* 0x02B0 */ f32 fadeTimer;
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/* 0x02B0 */ f32 fadeTimer;
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@ -2,7 +2,7 @@
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#include "z64cutscene_commands.h"
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#include "z64cutscene_commands.h"
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// clang-format off
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// clang-format off
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static CutsceneData gWaterMedallionCs[] = {
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static CutsceneData gWaterMedallionCS[] = {
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CS_BEGIN_CUTSCENE(35, 3338),
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CS_BEGIN_CUTSCENE(35, 3338),
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CS_UNK_DATA_LIST(0x00000020, 1),
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CS_UNK_DATA_LIST(0x00000020, 1),
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CS_UNK_DATA(0x00010000, 0x0BB80000, 0x00000000, 0x00000000, 0xFFFFFFFC, 0x00000002, 0x00000000, 0xFFFFFFFC, 0x00000002, 0x00000000, 0x00000000, 0x00000000),
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CS_UNK_DATA(0x00010000, 0x0BB80000, 0x00000000, 0x00000000, 0xFFFFFFFC, 0x00000002, 0x00000000, 0xFFFFFFFC, 0x00000002, 0x00000000, 0x00000000, 0x00000000),
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@ -36,7 +36,7 @@ HARDCODED_SYM_ROM = {
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"D_80B4C5D0": 0xF022D0,
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"D_80B4C5D0": 0xF022D0,
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"D_80ABF9D0": 0xE75A40,
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"D_80ABF9D0": 0xE75A40,
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"D_80ABFB40": 0xE75BB0,
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"D_80ABFB40": 0xE75BB0,
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"gWaterMedallionCs": 0xEAA0FC,
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"gWaterMedallionCS": 0xEAA0FC,
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"D_80A88164": 0xE3ED34,
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"D_80A88164": 0xE3ED34,
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"D_808BB2F0": 0xC89FF0,
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"D_808BB2F0": 0xC89FF0,
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"D_808BB7A0": 0xC8A4A0,
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"D_808BB7A0": 0xC8A4A0,
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