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EnMu header and pointer fixes (#765)

* Commit Before Draw Decomp

* Closer EnMu_Draw

* Matched draw function

* EnMu Matching with OK

* Removed ASM

* EnMu OK

* Implemented pull request changes as of 2020/03/16

* Reverted header

* Split increment and switched 0s to NULLs

* Fixed compiler warnings

* EnMu pointer fixes

* Apply suggestions from code review

Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>

* Changed line breaks and dialogState to npcInfo

Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
This commit is contained in:
Liam Nobel 2021-04-10 11:48:10 -04:00 committed by GitHub
parent 25dd8e54dc
commit 3432a7d4b3
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2 changed files with 21 additions and 12 deletions

View file

@ -1,3 +1,9 @@
/*
* File: z_en_mu.c
* Overlay: ovl_En_Mu
* Description: Haggling townspeople
*/
#include "z_en_mu.h"
#define FLAGS 0x00000009
@ -9,8 +15,8 @@ void EnMu_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnMu_Update(Actor* thisx, GlobalContext* globalCtx);
void EnMu_Draw(Actor* thisx, GlobalContext* globalCtx);
void EnMu_Pose(Actor* this, GlobalContext* globalCtx);
s32 EnMu_CheckDialogState(GlobalContext* globalCtx, EnMu* this);
void EnMu_Pose(EnMu* this, GlobalContext* globalCtx);
s16 EnMu_CheckDialogState(GlobalContext* globalCtx, Actor* thisx);
extern AnimationHeader D_060003F4;
extern FlexSkeletonHeader D_06004F70;
@ -102,7 +108,9 @@ u16 EnMu_GetFaceReaction(GlobalContext* globalCtx, Actor* thisx) {
return this->defFaceReaction;
}
s32 EnMu_CheckDialogState(GlobalContext* globalCtx, EnMu* this) {
s16 EnMu_CheckDialogState(GlobalContext* globalCtx, Actor* thisx) {
EnMu* this = THIS;
switch (func_8010BDBC(&globalCtx->msgCtx)) {
case 0:
case 1:
@ -123,8 +131,8 @@ s32 EnMu_CheckDialogState(GlobalContext* globalCtx, EnMu* this) {
}
void EnMu_Init(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
EnMu* this = THIS;
s32 pad;
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 160.0f);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06004F70, &D_060003F4, NULL, NULL, 0);
@ -139,12 +147,12 @@ void EnMu_Init(Actor* thisx, GlobalContext* globalCtx) {
void EnMu_Destroy(Actor* thisx, GlobalContext* globalCtx) {
EnMu* this = THIS;
SkelAnime_Free(&this->skelAnime, globalCtx);
}
void EnMu_Pose(Actor* thisx, GlobalContext* globalCtx) {
EnMu* this = THIS;
func_80034F54(globalCtx, &this->unk_20A, &this->unk_22A, 16);
void EnMu_Pose(EnMu* this, GlobalContext* globalCtx) {
func_80034F54(globalCtx, this->unk_20A, this->unk_22A, 16);
}
void EnMu_Update(Actor* thisx, GlobalContext* globalCtx) {
@ -159,12 +167,13 @@ void EnMu_Update(Actor* thisx, GlobalContext* globalCtx) {
this->collider.dim.pos = pos;
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
SkelAnime_Update(&this->skelAnime);
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, 4);
this->actionFunc(this, globalCtx);
talkDist = this->collider.dim.radius + 30.0f;
func_800343CC(globalCtx, this, &this->dialogState, talkDist, EnMu_GetFaceReaction, EnMu_CheckDialogState);
func_800343CC(globalCtx, &this->actor, &this->npcInfo.unk_00, talkDist, EnMu_GetFaceReaction,
EnMu_CheckDialogState);
this->actor.focus.pos = this->actor.world.pos;
this->actor.focus.pos.y += 60.0f;
@ -172,6 +181,7 @@ void EnMu_Update(Actor* thisx, GlobalContext* globalCtx) {
s32 EnMu_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
EnMu* this = THIS;
if ((limbIndex == 5) || (limbIndex == 6) || (limbIndex == 7) || (limbIndex == 11) || (limbIndex == 12) ||
(limbIndex == 13) || (limbIndex == 14)) {
rot->y += Math_SinS(this->unk_20A[limbIndex]) * 200.0f;
@ -185,6 +195,7 @@ void EnMu_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec
Gfx* EnMu_DisplayListSetColor(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b, u8 a) {
Gfx* dlist;
dlist = Graph_Alloc(gfxCtx, 2 * sizeof(Gfx));
gDPSetEnvColor(dlist, r, g, b, a);
gSPEndDisplayList(dlist + 1);
@ -193,8 +204,6 @@ Gfx* EnMu_DisplayListSetColor(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b, u8 a) {
void EnMu_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnMu* this = THIS;
// 2 sets of 5 colors for each actor in town with different colors
Color_RGBA8 colors[2][5] = {
{ { 100, 130, 235, 0 }, { 160, 250, 60, 0 }, { 90, 60, 20, 0 }, { 30, 240, 200, 0 }, { 140, 70, 20, 0 } },
{ { 140, 70, 20, 0 }, { 30, 240, 200, 0 }, { 90, 60, 20, 0 }, { 160, 250, 60, 0 }, { 100, 130, 235, 0 } }

View file

@ -13,7 +13,7 @@ typedef struct EnMu {
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ EnMuActionFunc actionFunc;
/* 0x0194 */ ColliderCylinder collider;
/* 0x01E0 */ struct_80034A14_arg1 dialogState;
/* 0x01E0 */ struct_80034A14_arg1 npcInfo;
/* 0x0208 */ u16 defFaceReaction;
/* 0x020A */ s16 unk_20A[16];
/* 0x022A */ s16 unk_22A[17];