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yeet XmlPath from ExternalFile usage

This commit is contained in:
Dragorn421 2025-02-06 14:12:50 +01:00
parent 439124fc55
commit 3446ede90b
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GPG key ID: 381AEBAF3D429335
10 changed files with 10 additions and 10 deletions

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@ -1,5 +1,5 @@
<Root>
<ExternalFile XmlPath="misc/link_animetion.xml" OutPath="assets/misc/link_animetion/"/>
<ExternalFile OutPath="assets/misc/link_animetion/"/>
<File Name="gameplay_keep" Segment="4">
<Texture Name="gHilite1Tex" OutName="hilite_1" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gHilite2Tex" OutName="hilite_2" Format="rgba16" Width="16" Height="16" Offset="0x200"/>

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@ -1,5 +1,5 @@
<Root>
<ExternalFile XmlPath="misc/link_animetion.xml" OutPath="assets/misc/link_animetion/"/>
<ExternalFile OutPath="assets/misc/link_animetion/"/>
<File Name="gameplay_keep" Segment="4">
<Texture Name="gHilite1Tex" OutName="hilite_1" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gHilite2Tex" OutName="hilite_2" Format="rgba16" Width="16" Height="16" Offset="0x200"/>

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@ -1,5 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_dangeon_keep.xml" OutPath="assets/objects/gameplay_dangeon_keep/"/>
<ExternalFile OutPath="assets/objects/gameplay_dangeon_keep/"/>
<File Name="object_bdoor" Segment="6">
<!-- One of the Boss Door Textures -->
<Texture Name="gBossDoorGanonsCastleTex" OutName="boss_door_ganons_castle" Format="rgba16" Width="32" Height="64" Offset="0x0"/>

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@ -1,5 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/object_mori_tex.xml" OutPath="assets/objects/object_mori_tex/"/>
<ExternalFile OutPath="assets/objects/object_mori_tex/"/>
<File Name="object_mori_hineri1" Segment="6">
<DList Name="object_mori_hineri1_DL_0024E0" Offset="0x24E0"/>
<Collision Name="object_mori_hineri1_Col_0054B8" Offset="0x54B8"/>

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@ -1,5 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/object_mori_tex.xml" OutPath="assets/objects/object_mori_tex/"/>
<ExternalFile OutPath="assets/objects/object_mori_tex/"/>
<File Name="object_mori_hineri1a" Segment="6">
<DList Name="object_mori_hineri1a_DL_001980" Offset="0x1980"/>
<Collision Name="object_mori_hineri1a_Col_003490" Offset="0x3490"/>

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@ -1,5 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/object_mori_tex.xml" OutPath="assets/objects/object_mori_tex/"/>
<ExternalFile OutPath="assets/objects/object_mori_tex/"/>
<File Name="object_mori_hineri2" Segment="6">
<DList Name="object_mori_hineri2_DL_0020F0" Offset="0x20F0"/>
<Collision Name="object_mori_hineri2_Col_0043D0" Offset="0x43D0"/>

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@ -1,5 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/object_mori_tex.xml" OutPath="assets/objects/object_mori_tex/"/>
<ExternalFile OutPath="assets/objects/object_mori_tex/"/>
<File Name="object_mori_hineri2a" Segment="6">
<DList Name="object_mori_hineri2a_DL_002B70" Offset="0x2B70"/>
<Collision Name="object_mori_hineri2a_Col_006078" Offset="0x6078"/>

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@ -1,5 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/object_mori_tex.xml" OutPath="assets/objects/object_mori_tex/"/>
<ExternalFile OutPath="assets/objects/object_mori_tex/"/>
<File Name="object_mori_objects" Segment="6">
<Texture Name="gMoriHashiraTLUT" OutName="hashira_tlut" Format="rgba16" Width="112" Height="1" Offset="0x0000"/>
<Texture Name="gMoriHashiraTex" OutName="hashira" Format="ci8" Width="32" Height="32" Offset="0x00E0" TlutOffset="0x0000"/>

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@ -1,5 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_dangeon_keep.xml" OutPath="assets/objects/gameplay_dangeon_keep/"/>
<ExternalFile OutPath="assets/objects/gameplay_dangeon_keep/"/>
<File Name="object_syokudai" Segment="6">
<DList Name="gGoldenTorchDL" Offset="0x3A0"/>
<DList Name="gWoodenTorchDL" Offset="0x870"/>

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@ -1,5 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_field_keep.xml" OutPath="assets/objects/gameplay_field_keep/"/>
<ExternalFile OutPath="assets/objects/gameplay_field_keep/"/>
<File Name="object_wood02" Segment="6">
<DList Name="object_wood02_DL_000090" Offset="0x90"/>
<DList Name="object_wood02_DL_000160" Offset="0x160"/>