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libc cleanup (#1568)
* libc cleanup * Suggested changes, small alloca tweak * Remove printf include
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parent
4e55168eaa
commit
3475651701
46 changed files with 571 additions and 432 deletions
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@ -1,5 +1,4 @@
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#include "global.h"
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#include "fp.h"
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s32 gUseAtanContFrac;
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@ -242,7 +242,7 @@ void FaultDrawer_FillScreen(void) {
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FaultDrawer_SetCursor(sFaultDrawer.xStart, sFaultDrawer.yStart);
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}
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void* FaultDrawer_PrintCallback(void* arg, const char* str, u32 count) {
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void* FaultDrawer_PrintCallback(void* arg, const char* str, size_t count) {
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for (; count != 0; count--, str++) {
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s32 curXStart;
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s32 curXEnd;
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@ -301,7 +301,7 @@ void GfxPrint_PrintString(GfxPrint* this, const char* str) {
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}
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}
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void* GfxPrint_Callback(void* arg, const char* str, u32 size) {
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void* GfxPrint_Callback(void* arg, const char* str, size_t size) {
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GfxPrint* this = arg;
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GfxPrint_PrintStringWithSize(this, str, sizeof(char), size);
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@ -46,7 +46,7 @@ s32 Overlay_Load(uintptr_t vromStart, uintptr_t vromEnd, void* vramStart, void*
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// "Clear BSS area (% 08x-% 08x)"
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osSyncPrintf("BSS領域をクリアします(%08x-%08x)\n", end, end + ovlRelocs->bssSize);
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}
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bzero((void*)end, ovlRelocs->bssSize);
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bzero((void*)end, (s32)ovlRelocs->bssSize);
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}
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size = (uintptr_t)&ovlRelocs->relocations[ovlRelocs->nRelocations] - (uintptr_t)ovlRelocs;
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@ -810,7 +810,7 @@ void Actor_Init(Actor* actor, PlayState* play) {
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Actor_SetScale(actor, 0.01f);
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actor->targetMode = 3;
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actor->minVelocityY = -20.0f;
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actor->xyzDistToPlayerSq = FLT_MAX;
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actor->xyzDistToPlayerSq = MAXFLOAT;
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actor->naviEnemyId = NAVI_ENEMY_NONE;
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actor->uncullZoneForward = 1000.0f;
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actor->uncullZoneScale = 350.0f;
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@ -1468,7 +1468,7 @@ f32 func_8002EFC0(Actor* actor, Player* player, s16 arg2) {
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if (player->unk_664 != NULL) {
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if ((yawTempAbs > 0x4000) || (actor->flags & ACTOR_FLAG_27)) {
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return FLT_MAX;
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return MAXFLOAT;
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} else {
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f32 ret =
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actor->xyzDistToPlayerSq - actor->xyzDistToPlayerSq * 0.8f * ((0x4000 - yawTempAbs) * (1.0f / 0x8000));
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@ -1478,7 +1478,7 @@ f32 func_8002EFC0(Actor* actor, Player* player, s16 arg2) {
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}
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if (yawTempAbs > 0x2AAA) {
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return FLT_MAX;
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return MAXFLOAT;
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}
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return actor->xyzDistToPlayerSq;
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@ -1513,7 +1513,7 @@ s32 func_8002F0C8(Actor* actor, Player* player, s32 flag) {
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f32 dist;
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if ((player->unk_664 == NULL) && (abs_var > 0x2AAA)) {
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dist = FLT_MAX;
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dist = MAXFLOAT;
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} else {
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dist = actor->xyzDistToPlayerSq;
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}
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@ -3067,7 +3067,7 @@ Actor* func_80032AF0(PlayState* play, ActorContext* actorCtx, Actor** actorPtr,
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u8* entry;
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D_8015BBE8 = D_8015BBEC = NULL;
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D_8015BBF0 = sbgmEnemyDistSq = FLT_MAX;
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D_8015BBF0 = sbgmEnemyDistSq = MAXFLOAT;
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D_8015BBF8 = 0x7FFFFFFF;
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if (!Player_InCsMode(play)) {
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@ -3227,8 +3227,6 @@ void Collider_SetTrisDim(PlayState* play, ColliderTris* collider, s32 index, Col
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// by the compiler between structs like TriNorm and/or Vec3f, so they don't take space in bss.
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static s8 sBssDummy11;
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static s8 sBssDummy12;
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static s8 sBssDummy13;
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static s8 sBssDummy14;
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/**
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* Updates the world spheres for all of the collider's JntSph elements attached to the specified limb
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