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Minor Misc Cleanup 2 (#1422)
* misc cleanup * more cleanup * more cleanup * PR Suggestions * cleanup cond
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62 changed files with 174 additions and 177 deletions
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@ -857,9 +857,9 @@ typedef struct {
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/* 0x1E38 */ OSMesg externalLoadMsgBuf[16];
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/* 0x1E78 */ OSMesgQueue preloadSampleQueue;
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/* 0x1E90 */ OSMesg preloadSampleMsgBuf[16];
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/* 0x1ED0 */ OSMesgQueue currAudioFrameDmaQueue;
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/* 0x1EE8 */ OSMesg currAudioFrameDmaMsgBuf[64];
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/* 0x1FE8 */ OSIoMesg currAudioFrameDmaIoMsgBuf[64];
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/* 0x1ED0 */ OSMesgQueue curAudioFrameDmaQueue;
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/* 0x1EE8 */ OSMesg curAudioFrameDmaMsgBuf[64];
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/* 0x1FE8 */ OSIoMesg curAudioFrameDmaIoMsgBuf[64];
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/* 0x25E8 */ OSMesgQueue syncDmaQueue;
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/* 0x2600 */ OSMesg syncDmaMesg;
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/* 0x2604 */ OSIoMesg syncDmaIoMesg;
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@ -170,7 +170,7 @@ typedef enum {
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/* 0x20 */ CAM_SET_START1, // Scene/room door transitions that snap the camera to a fixed location (example: ganon's towers doors climbing up)
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/* 0x21 */ CAM_SET_FREE0, // Full manual control is given over the camera
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/* 0x22 */ CAM_SET_FREE2, // Various OnePoint Cutscenes, 10 total (example: falling chest)
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/* 0x23 */ CAM_SET_PIVOT_CORNER, // Inside the carpenter jail cells from theives hideout "CIRCLE4"
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/* 0x23 */ CAM_SET_PIVOT_CORNER, // Inside the carpenter jail cells from thieves hideout "CIRCLE4"
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/* 0x24 */ CAM_SET_PIVOT_WATER_SURFACE, // Player diving from the surface of the water to underwater "CIRCLE5"
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/* 0x25 */ CAM_SET_CS_0, // Various cutscenes "DEMO0"
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/* 0x26 */ CAM_SET_CS_TWISTED_HALLWAY, // Never set to, but checked in twisting hallway (Forest Temple) "DEMO1"
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@ -51,7 +51,7 @@ typedef enum {
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typedef enum {
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/* 0 */ LIGHTNING_OFF, // no lightning
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/* 1 */ LIGHTNING_ON, // request ligtning strikes at random intervals
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/* 1 */ LIGHTNING_ON, // request lightning strikes at random intervals
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/* 2 */ LIGHTNING_LAST // request one lightning strike before turning off
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} LightningState;
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