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QUAD_QUEST_SKULL_TOKENS_AMOUNT_
-> QUAD_QUEST_SKULL_TOKENS_
This commit is contained in:
parent
e40d588798
commit
359dfdbc55
3 changed files with 28 additions and 28 deletions
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@ -802,7 +802,7 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
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if (CHECK_QUEST_ITEM(QUEST_SKULL_TOKEN)) {
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// Draw amount of gold skulltula tokens
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// QUAD_QUEST_SKULL_TOKENS_AMOUNT_DIGIT1_SHADOW to QUAD_QUEST_SKULL_TOKENS_AMOUNT_DIGIT3
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// QUAD_QUEST_SKULL_TOKENS_DIGIT1_SHADOW to QUAD_QUEST_SKULL_TOKENS_DIGIT3
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gDPPipeSync(POLY_OPA_DISP++);
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gDPSetCombineLERP(POLY_OPA_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
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@ -822,7 +822,7 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
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gsTokensDigits[2] -= 10;
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}
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gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[QUAD_QUEST_SKULL_TOKENS_AMOUNT_DIGIT1_SHADOW * 4], 6 * 4, 0);
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gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[QUAD_QUEST_SKULL_TOKENS_DIGIT1_SHADOW * 4], 6 * 4, 0);
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for (i = 0, j = 0; i < 2; i++) {
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if (i == 0) {
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@ -52,13 +52,13 @@ typedef enum {
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/* 39 */ QUAD_QUEST_SONG_NOTE_B7,
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/* 40 */ QUAD_QUEST_SONG_NOTE_B8,
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// Shadow for the amount of skulltula tokens
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/* 41 */ QUAD_QUEST_SKULL_TOKENS_AMOUNT_DIGIT1_SHADOW,
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/* 42 */ QUAD_QUEST_SKULL_TOKENS_AMOUNT_DIGIT2_SHADOW,
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/* 43 */ QUAD_QUEST_SKULL_TOKENS_AMOUNT_DIGIT3_SHADOW,
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/* 41 */ QUAD_QUEST_SKULL_TOKENS_DIGIT1_SHADOW,
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/* 42 */ QUAD_QUEST_SKULL_TOKENS_DIGIT2_SHADOW,
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/* 43 */ QUAD_QUEST_SKULL_TOKENS_DIGIT3_SHADOW,
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// Amount of skulltula tokens
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/* 44 */ QUAD_QUEST_SKULL_TOKENS_AMOUNT_DIGIT1,
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/* 45 */ QUAD_QUEST_SKULL_TOKENS_AMOUNT_DIGIT2,
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/* 46 */ QUAD_QUEST_SKULL_TOKENS_AMOUNT_DIGIT3,
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/* 44 */ QUAD_QUEST_SKULL_TOKENS_DIGIT1,
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/* 45 */ QUAD_QUEST_SKULL_TOKENS_DIGIT2,
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/* 46 */ QUAD_QUEST_SKULL_TOKENS_DIGIT3,
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/* 47 */ QUAD_QUEST_MAX
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} QuestQuad;
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@ -2576,12 +2576,12 @@ static s16 sQuestQuadsX[] = {
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-38, // QUAD_QUEST_SONG_NOTE_B6
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-26, // QUAD_QUEST_SONG_NOTE_B7
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-14, // QUAD_QUEST_SONG_NOTE_B8
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-88, // QUAD_QUEST_SKULL_TOKENS_AMOUNT_DIGIT1_SHADOW
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-81, // QUAD_QUEST_SKULL_TOKENS_AMOUNT_DIGIT2_SHADOW
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-72, // QUAD_QUEST_SKULL_TOKENS_AMOUNT_DIGIT3_SHADOW
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-90, // QUAD_QUEST_SKULL_TOKENS_AMOUNT_DIGIT1
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-83, // QUAD_QUEST_SKULL_TOKENS_AMOUNT_DIGIT2
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-74, // QUAD_QUEST_SKULL_TOKENS_AMOUNT_DIGIT3
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-88, // QUAD_QUEST_SKULL_TOKENS_DIGIT1_SHADOW
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-81, // QUAD_QUEST_SKULL_TOKENS_DIGIT2_SHADOW
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-72, // QUAD_QUEST_SKULL_TOKENS_DIGIT3_SHADOW
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-90, // QUAD_QUEST_SKULL_TOKENS_DIGIT1
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-83, // QUAD_QUEST_SKULL_TOKENS_DIGIT2
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-74, // QUAD_QUEST_SKULL_TOKENS_DIGIT3
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};
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static s16 sQuestQuadsY[] = {
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@ -2626,12 +2626,12 @@ static s16 sQuestQuadsY[] = {
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-52, // QUAD_QUEST_SONG_NOTE_B6
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-52, // QUAD_QUEST_SONG_NOTE_B7
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-52, // QUAD_QUEST_SONG_NOTE_B8
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34, // QUAD_QUEST_SKULL_TOKENS_AMOUNT_DIGIT1_SHADOW
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34, // QUAD_QUEST_SKULL_TOKENS_AMOUNT_DIGIT2_SHADOW
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34, // QUAD_QUEST_SKULL_TOKENS_AMOUNT_DIGIT3_SHADOW
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36, // QUAD_QUEST_SKULL_TOKENS_AMOUNT_DIGIT1
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36, // QUAD_QUEST_SKULL_TOKENS_AMOUNT_DIGIT2
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36, // QUAD_QUEST_SKULL_TOKENS_AMOUNT_DIGIT3
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34, // QUAD_QUEST_SKULL_TOKENS_DIGIT1_SHADOW
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34, // QUAD_QUEST_SKULL_TOKENS_DIGIT2_SHADOW
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34, // QUAD_QUEST_SKULL_TOKENS_DIGIT3_SHADOW
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36, // QUAD_QUEST_SKULL_TOKENS_DIGIT1
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36, // QUAD_QUEST_SKULL_TOKENS_DIGIT2
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36, // QUAD_QUEST_SKULL_TOKENS_DIGIT3
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};
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static s16 sQuestQuadsSize[] = {
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@ -2676,12 +2676,12 @@ static s16 sQuestQuadsSize[] = {
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16, // QUAD_QUEST_SONG_NOTE_B6
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16, // QUAD_QUEST_SONG_NOTE_B7
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16, // QUAD_QUEST_SONG_NOTE_B8
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16, // QUAD_QUEST_SKULL_TOKENS_AMOUNT_DIGIT1_SHADOW
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16, // QUAD_QUEST_SKULL_TOKENS_AMOUNT_DIGIT2_SHADOW
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16, // QUAD_QUEST_SKULL_TOKENS_AMOUNT_DIGIT3_SHADOW
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16, // QUAD_QUEST_SKULL_TOKENS_AMOUNT_DIGIT1
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16, // QUAD_QUEST_SKULL_TOKENS_AMOUNT_DIGIT2
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16, // QUAD_QUEST_SKULL_TOKENS_AMOUNT_DIGIT3
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16, // QUAD_QUEST_SKULL_TOKENS_DIGIT1_SHADOW
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16, // QUAD_QUEST_SKULL_TOKENS_DIGIT2_SHADOW
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16, // QUAD_QUEST_SKULL_TOKENS_DIGIT3_SHADOW
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16, // QUAD_QUEST_SKULL_TOKENS_DIGIT1
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16, // QUAD_QUEST_SKULL_TOKENS_DIGIT2
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16, // QUAD_QUEST_SKULL_TOKENS_DIGIT3
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};
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void KaleidoScope_SetVertices(PlayState* play, GraphicsContext* gfxCtx) {
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@ -3099,7 +3099,7 @@ void KaleidoScope_SetVertices(PlayState* play, GraphicsContext* gfxCtx) {
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for (k = 0, j = 0; j < QUAD_QUEST_MAX; j++, k += 4) {
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quadWidth = sQuestQuadsSize[j];
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if ((j < QUEST_SONG_MINUET) || (j >= QUAD_QUEST_SKULL_TOKENS_AMOUNT_DIGIT1_SHADOW)) {
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if ((j < QUEST_SONG_MINUET) || (j >= QUAD_QUEST_SKULL_TOKENS_DIGIT1_SHADOW)) {
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pauseCtx->questVtx[k + 0].v.ob[0] = pauseCtx->questVtx[k + 2].v.ob[0] = sQuestQuadsX[j];
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pauseCtx->questVtx[k + 1].v.ob[0] = pauseCtx->questVtx[k + 3].v.ob[0] =
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@ -3110,7 +3110,7 @@ void KaleidoScope_SetVertices(PlayState* play, GraphicsContext* gfxCtx) {
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pauseCtx->questVtx[k + 2].v.ob[1] = pauseCtx->questVtx[k + 3].v.ob[1] =
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pauseCtx->questVtx[k + 0].v.ob[1] - sQuestQuadsSize[j];
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if (j >= QUAD_QUEST_SKULL_TOKENS_AMOUNT_DIGIT1_SHADOW) {
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if (j >= QUAD_QUEST_SKULL_TOKENS_DIGIT1_SHADOW) {
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pauseCtx->questVtx[k + 1].v.ob[0] = pauseCtx->questVtx[k + 3].v.ob[0] =
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pauseCtx->questVtx[k + 0].v.ob[0] + 8;
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