From 3679988add096fa9cf0865b0e2a9dbc4bb8f78a1 Mon Sep 17 00:00:00 2001 From: fig02 Date: Thu, 24 Apr 2025 14:37:47 -0400 Subject: [PATCH] format --- src/audio/lib/load.c | 6 +++--- src/audio/lib/seqplayer.c | 4 ++-- src/audio/lib/thread.c | 2 +- 3 files changed, 6 insertions(+), 6 deletions(-) diff --git a/src/audio/lib/load.c b/src/audio/lib/load.c index 7ddb79ace1..3b0dfa3f44 100644 --- a/src/audio/lib/load.c +++ b/src/audio/lib/load.c @@ -898,7 +898,7 @@ AudioTable* AudioLoad_GetLoadTable(s32 tableType) { /** * Read and extract information from soundFont binary loaded into ram. * Also relocate offsets into pointers within this loaded soundFont. - * + * * original name: Nas_BankOfsToAddr_Inner * * @param fontId index of font being processed @@ -1859,7 +1859,7 @@ void AudioLoad_AsyncDmaUnkMedium(u32 devAddr, void* ramAddr, u32 size, s16 arg3) * Also relocate offsets into pointers within this loaded TunedSample * * original name: __WaveTouch - * + * * @param fontId index of font being processed * @param fontData ram address of raw soundfont binary loaded into cache * @param sampleBankReloc information on the sampleBank containing raw audio samples @@ -1917,7 +1917,7 @@ void AudioLoad_RelocateSample(TunedSample* tunedSample, SoundFontData* fontData, /** * original name: Nas_BankOfsToAddr - * + * * @param fontId index of font being processed * @param fontData ram address of raw soundfont binary loaded into cache * @param sampleBankReloc information on the sampleBank containing raw audio samples diff --git a/src/audio/lib/seqplayer.c b/src/audio/lib/seqplayer.c index c3b59ed2f4..a8199e0d05 100644 --- a/src/audio/lib/seqplayer.c +++ b/src/audio/lib/seqplayer.c @@ -164,7 +164,7 @@ u8 sSeqInstructionArgsTable[] = { * Read and return the argument from the sequence script for a control flow instruction. * Control flow instructions (>= ASEQ_OP_CONTROL_FLOW_FIRST) can only have 0 or 1 args. * @return the argument value for a control flow instruction, or 0 if there is no argument - * + * * original name: Convert_Com */ u16 AudioSeq_GetScriptControlFlowArgument(SeqScriptState* state, u8 cmd) { @@ -187,7 +187,7 @@ u16 AudioSeq_GetScriptControlFlowArgument(SeqScriptState* state, u8 cmd) { /** * Read and execute the control flow sequence instructions * @return number of frames until next instruction. -1 signals termination - * + * * original name: Common_Com */ s32 AudioSeq_HandleScriptFlowControl(SequencePlayer* seqPlayer, SeqScriptState* state, s32 cmd, s32 cmdArg) { diff --git a/src/audio/lib/thread.c b/src/audio/lib/thread.c index 639397cc13..8ab16ca062 100644 --- a/src/audio/lib/thread.c +++ b/src/audio/lib/thread.c @@ -30,7 +30,7 @@ static AudioTask* sWaitingAudioTask = NULL; /** * This is Audio_Update for the audio thread - * + * * original name: CreateAudioTask (note: function is heavily modified in Animal Crossing) */ AudioTask* AudioThread_UpdateImpl(void) {