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matched Math3D_CylVsLineSeg and fixed a Math_ error (#564)
* matched cylvsline * slight name adjustment * format * and asm * comment cleanup * fixed misspelling and added mathfixer tool * formatting Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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36 changed files with 382 additions and 1048 deletions
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@ -106,8 +106,8 @@ void func_809C1E40(EnBird* this, GlobalContext* globalCtx) {
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Math_SmoothStepToF(&this->actor.speedXZ, this->unk_1A8, 0.1f, this->unk_1AC, 0.0f);
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if (this->unk_1B0 < Math_Vec3f_DistXZ(&this->actor.posRot.pos, &this->actor.initPosRot.pos) || this->unk_198 < 4) {
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Math_StepToAngleS(&this->actor.posRot.rot.y, Math_Vec3f_Yaw(&this->actor.posRot.pos, &this->actor.initPosRot.pos),
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this->unk_1C0);
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Math_StepToAngleS(&this->actor.posRot.rot.y,
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Math_Vec3f_Yaw(&this->actor.posRot.pos, &this->actor.initPosRot.pos), this->unk_1C0);
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} else {
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fVar4 = sinf(this->unk_1B4);
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this->actor.posRot.rot.y += (s16)(fVar4 * this->unk_1A4);
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