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matched Math3D_CylVsLineSeg and fixed a Math_ error (#564)

* matched cylvsline

* slight name adjustment

* format

* and asm

* comment cleanup

* fixed misspelling and added mathfixer tool

* formatting

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
This commit is contained in:
petrie911 2020-12-27 10:13:38 -06:00 committed by GitHub
parent b95643b397
commit 3727cc38b8
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GPG key ID: 4AEE18F83AFDEB23
36 changed files with 382 additions and 1048 deletions

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@ -268,10 +268,9 @@ s32 EnFirefly_ReturnToPerch(EnFirefly* this, GlobalContext* globalCtx) {
this->actor.speedXZ *= distFromHome;
}
Math_ScaledStepToS(&this->actor.shape.rot.y, func_8002DAC0(&this->actor, &this->actor.initPosRot.pos),
0x300);
Math_ScaledStepToS(&this->actor.shape.rot.x,
func_8002DB28(&this->actor, &this->actor.initPosRot.pos) + 0x1554, 0x100);
Math_ScaledStepToS(&this->actor.shape.rot.y, func_8002DAC0(&this->actor, &this->actor.initPosRot.pos), 0x300);
Math_ScaledStepToS(&this->actor.shape.rot.x, func_8002DB28(&this->actor, &this->actor.initPosRot.pos) + 0x1554,
0x100);
return 1;
}
@ -308,8 +307,7 @@ s32 EnFirefly_SeekTorch(EnFirefly* this, GlobalContext* globalCtx) {
EnFirefly_Ignite(this);
return 1;
} else {
Math_ScaledStepToS(&this->actor.shape.rot.y, func_8002DA78(&this->actor, &closestTorch->actor),
0x300);
Math_ScaledStepToS(&this->actor.shape.rot.y, func_8002DA78(&this->actor, &closestTorch->actor), 0x300);
Math_ScaledStepToS(&this->actor.shape.rot.x, func_8002DB28(&this->actor, &flamePos) + 0x1554, 0x100);
return 1;
}
@ -332,8 +330,8 @@ void EnFirefly_FlyIdle(EnFirefly* this, GlobalContext* globalCtx) {
if (skelanimeUpdated) {
rand = Rand_ZeroOne();
if (rand < 0.5f) {
Math_ScaledStepToS(&this->actor.shape.rot.y,
func_8002DAC0(&this->actor, &this->actor.initPosRot.pos), 0x300);
Math_ScaledStepToS(&this->actor.shape.rot.y, func_8002DAC0(&this->actor, &this->actor.initPosRot.pos),
0x300);
} else if (rand < 0.8f) {
this->actor.shape.rot.y += Rand_CenteredFloat(1536.0f);
}
@ -424,8 +422,7 @@ void EnFirefly_DiveAttack(EnFirefly* this, GlobalContext* globalCtx) {
preyPos.x = player->actor.posRot.pos.x;
preyPos.y = player->actor.posRot.pos.y + 20.0f;
preyPos.z = player->actor.posRot.pos.z;
Math_SmoothStepToS(&this->actor.shape.rot.x, func_8002DB28(&this->actor, &preyPos) + 0x1554, 2, 0x400,
0x100);
Math_SmoothStepToS(&this->actor.shape.rot.x, func_8002DB28(&this->actor, &preyPos) + 0x1554, 2, 0x400, 0x100);
} else {
this->skelAnime.animPlaybackSpeed = 1.5f;
if (this->actor.xzDistFromLink > 80.0f) {
@ -483,8 +480,7 @@ void EnFirefly_FlyAway(EnFirefly* this, GlobalContext* globalCtx) {
if (this->actor.bgCheckFlags & 8) {
Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.wallPolyRot, 2, 0xC00, 0x300);
} else {
Math_ScaledStepToS(&this->actor.shape.rot.y, func_8002DAC0(&this->actor, &this->actor.initPosRot.pos),
0x300);
Math_ScaledStepToS(&this->actor.shape.rot.y, func_8002DAC0(&this->actor, &this->actor.initPosRot.pos), 0x300);
}
Math_ScaledStepToS(&this->actor.shape.rot.x, this->targetPitch, 0x100);
}