mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-06 22:30:15 +00:00
matched Math3D_CylVsLineSeg and fixed a Math_ error (#564)
* matched cylvsline * slight name adjustment * format * and asm * comment cleanup * fixed misspelling and added mathfixer tool * formatting Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
This commit is contained in:
parent
b95643b397
commit
3727cc38b8
36 changed files with 382 additions and 1048 deletions
|
@ -1258,8 +1258,7 @@ void func_80A391D8(EnGeldB* this, GlobalContext* globalCtx) {
|
|||
this->headRot.y = Math_SinS(this->lookTimer * 0x1068) * 8920.0f;
|
||||
} else if (this->actionState != GELDB_STUNNED) {
|
||||
if ((this->actionState != GELDB_SLASH) && (this->actionState != GELDB_SPIN_ATTACK)) {
|
||||
Math_SmoothStepToS(&this->headRot.y, this->actor.yawTowardsLink - this->actor.shape.rot.y, 1, 0x1F4,
|
||||
0);
|
||||
Math_SmoothStepToS(&this->headRot.y, this->actor.yawTowardsLink - this->actor.shape.rot.y, 1, 0x1F4, 0);
|
||||
this->headRot.y = CLAMP(this->headRot.y, -0x256F, 0x256F);
|
||||
} else {
|
||||
this->headRot.y = 0;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue