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matched Math3D_CylVsLineSeg and fixed a Math_ error (#564)

* matched cylvsline

* slight name adjustment

* format

* and asm

* comment cleanup

* fixed misspelling and added mathfixer tool

* formatting

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
This commit is contained in:
petrie911 2020-12-27 10:13:38 -06:00 committed by GitHub
parent b95643b397
commit 3727cc38b8
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36 changed files with 382 additions and 1048 deletions

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@ -268,8 +268,8 @@ s32 EnKz_FollowPath(EnKz* this, GlobalContext* globalCtx) {
pathDiffX = pointPos->x - this->actor.posRot.pos.x;
pathDiffZ = pointPos->z - this->actor.posRot.pos.z;
Math_SmoothStepToS(&this->actor.posRot.rot.y, (Math_FAtan2F(pathDiffX, pathDiffZ) * 10430.3779296875f), 0xA,
0x3E8, 1);
Math_SmoothStepToS(&this->actor.posRot.rot.y, (Math_FAtan2F(pathDiffX, pathDiffZ) * 10430.3779296875f), 0xA, 0x3E8,
1);
if ((SQ(pathDiffX) + SQ(pathDiffZ)) < 10.0f) {
this->waypoint++;