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matched Math3D_CylVsLineSeg and fixed a Math_ error (#564)
* matched cylvsline * slight name adjustment * format * and asm * comment cleanup * fixed misspelling and added mathfixer tool * formatting Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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36 changed files with 382 additions and 1048 deletions
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@ -540,8 +540,8 @@ u8 EnMd_FollowPath(EnMd* this, GlobalContext* globalCtx) {
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pathDiffX = pointPos->x - this->actor.posRot.pos.x;
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pathDiffZ = pointPos->z - this->actor.posRot.pos.z;
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Math_SmoothStepToS(&this->actor.posRot.rot.y, Math_FAtan2F(pathDiffX, pathDiffZ) * (65536.0f / (2 * M_PI)), 4,
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4000, 1);
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Math_SmoothStepToS(&this->actor.posRot.rot.y, Math_FAtan2F(pathDiffX, pathDiffZ) * (65536.0f / (2 * M_PI)), 4, 4000,
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1);
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if ((SQ(pathDiffX) + SQ(pathDiffZ)) < 100.0f) {
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this->waypoint++;
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