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Document func_80A44790
as EnGo2_UpdateTalking
rename `.isAwake` as `.isTalkative
This commit is contained in:
parent
dbe0a46137
commit
37569e2518
2 changed files with 16 additions and 16 deletions
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@ -842,7 +842,7 @@ s16 EnGo2_UpdateTalkState(PlayState* play, Actor* thisx) {
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#endif
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}
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s32 func_80A44790(EnGo2* this, PlayState* play) {
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s32 EnGo2_UpdateTalking(EnGo2* this, PlayState* play) {
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if (ENGO2_GET_TYPE(this) != GORON_DMT_BIGGORON && ENGO2_GET_TYPE(this) != GORON_CITY_ROLLING_BIG) {
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return Npc_UpdateTalking(play, &this->actor, &this->interactInfo.talkState, this->interactRange,
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EnGo2_GetTextId, EnGo2_UpdateTalkState);
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@ -1127,8 +1127,8 @@ void EnGo2_TrackPlayer(EnGo2* this, PlayState* play) {
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sPlayerTrackingYOffsets[ENGO2_GET_TYPE(this)][((void)0, gSaveContext.save.linkAge)];
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Npc_TrackPoint(&this->actor, &this->interactInfo, 4, this->trackingMode);
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}
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if ((this->actionFunc != EnGo2_HandleOfferParented) && (this->isAwake == true)) {
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if (func_80A44790(this, play)) {
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if ((this->actionFunc != EnGo2_HandleOfferParented) && (this->isTalkative == true)) {
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if (EnGo2_UpdateTalking(this, play)) {
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EnGo2_BiggoronSetTextId(this, play, player);
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}
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}
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@ -1223,7 +1223,7 @@ void EnGo2_SetupUncurledFlags_Default(EnGo2* this) {
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this->trackingMode = NPC_TRACKING_FULL_BODY;
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}
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this->isAwake = true;
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this->isTalkative = true;
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}
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void EnGo2_SetupUncurledFlags_NearTracking(EnGo2* this) {
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@ -1237,23 +1237,23 @@ void EnGo2_SetupUncurledFlags_NearTracking(EnGo2* this) {
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this->trackingMode = NPC_TRACKING_FULL_BODY;
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}
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this->isAwake = isTrue;
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this->isTalkative = isTrue;
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}
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void EnGo2_SetupUncurledFlags_Biggoron(EnGo2* this) {
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if (EnGo2_IsAttentionDrawn(this) || this->interactInfo.talkState != NPC_TALK_STATE_IDLE) {
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this->trackingMode = NPC_TRACKING_HEAD_AND_TORSO;
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this->isAwake = true;
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this->isTalkative = true;
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} else {
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this->trackingMode = NPC_TRACKING_NONE;
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this->isAwake = false;
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this->isTalkative = false;
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}
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}
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void EnGo2_SetupUncurledFlags(EnGo2* this) {
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switch (ENGO2_GET_TYPE(this)) {
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case GORON_DMT_BOMB_FLOWER:
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this->isAwake = true;
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this->isTalkative = true;
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this->trackingMode = EnGo2_IsAttentionDrawn(this) ? NPC_TRACKING_HEAD_AND_TORSO : NPC_TRACKING_NONE;
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break;
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case GORON_FIRE_GENERIC:
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@ -1343,7 +1343,7 @@ void EnGo2_AnimateRolling(EnGo2* this, PlayState* play) {
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EnGo2_SwapInitialFrameAnimFrameCount(this);
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this->trackingMode = NPC_TRACKING_NONE;
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this->isUncurled = false;
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this->isAwake = false;
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this->isTalkative = false;
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this->actionFunc = EnGo2_CurledUp;
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}
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@ -1435,7 +1435,7 @@ s32 EnGo2_IsGoronDmtBombFlower(EnGo2* this) {
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENGO2_ANIM_SIDESTEP_LOOP);
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this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
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this->isAwake = false;
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this->isTalkative = false;
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this->trackingMode = NPC_TRACKING_NONE;
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this->actionFunc = EnGo2_GoronDmtBombFlower;
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return true;
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@ -1577,7 +1577,7 @@ void EnGo2_Init(Actor* thisx, PlayState* play) {
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this->actor.gravity = -1.0f;
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this->shadownAlpha = this->actor.shape.shadowAlpha = 0;
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this->reverse = 0;
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this->isAwake = false;
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this->isTalkative = false;
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this->isUncurled = false;
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this->goronState = 0;
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this->waypoint = 0;
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@ -1617,7 +1617,7 @@ void EnGo2_Init(Actor* thisx, PlayState* play) {
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#endif
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this->collider.dim.height = (sColliderData[ENGO2_GET_TYPE(this)].height * 0.6f);
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EnGo2_StartRolling(this, play);
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this->isAwake = true;
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this->isTalkative = true;
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}
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break;
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case GORON_CITY_ROLLING_BIG:
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@ -1629,7 +1629,7 @@ void EnGo2_Init(Actor* thisx, PlayState* play) {
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if (ENGO2_IS_CAGE_OPEN(play, this)) {
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Actor_Kill(&this->actor);
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} else {
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this->isAwake = true;
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this->isTalkative = true;
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this->actionFunc = EnGo2_CurledUp;
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}
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break;
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@ -1687,7 +1687,7 @@ void EnGo2_CurledUp(EnGo2* this, PlayState* play) {
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(height * 0.6f));
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}
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if (EnGo2_IsGoronFireGenericFreed(this, play)) {
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this->isAwake = false;
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this->isTalkative = false;
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EnGo2_WakeUpAnimated(this, play);
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}
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if ((ENGO2_GET_TYPE(this) != GORON_FIRE_GENERIC) && EnGo2_IsAttentionDrawn(this)) {
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@ -1932,7 +1932,7 @@ void EnGo2_GoronLink(EnGo2* this, PlayState* play) {
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SET_INFTABLE(INFTABLE_10C);
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this->trackingMode = NPC_TRACKING_NONE;
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this->isUncurled = false;
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this->isAwake = false;
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this->isTalkative = false;
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this->actionFunc = EnGo2_CurledUp;
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}
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}
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@ -59,7 +59,7 @@ typedef struct EnGo2 {
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/* 0x020C */ u8 messageEntry; // tracks message state changes, like with `BOX_BREAK` or `TEXTID`
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/* 0x020D */ u8 messageState; // last known result of `Message_GetState`
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/* 0x020E */ u8 reverse;
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/* 0x020F */ u8 isAwake;
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/* 0x020F */ u8 isTalkative;
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/* 0x0210 */ s8 waypoint;
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/* 0x0211 */ u8 isUncurled;
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/* 0x0212 */ u8 goronState;
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