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Add all N64 version defines (#2095)
* Add all N64 ROMs to versions.h * Remove OOT_ prefix from version defines * Make it pretty
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11 changed files with 50 additions and 46 deletions
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@ -3853,7 +3853,7 @@ void Message_DrawDebugText(PlayState* play, Gfx** p) {
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void Message_Draw(PlayState* play) {
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Gfx* plusOne;
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Gfx* polyOpaP;
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#if OOT_VERSION < OOT_GC_US
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#if OOT_VERSION < GC_US
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s32 pad;
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#endif
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#if OOT_DEBUG
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@ -3905,7 +3905,7 @@ void Message_Update(PlayState* play) {
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0x0400, 0x0400, 0x0200, 0x0000, 0x1038, 0x0008, 0x200A, 0x088B, 0x0007, 0x0009, 0x000A, 0x107E, 0x2008, 0x2007,
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0x0015, 0x0016, 0x0017, 0x0003, 0x0000, 0x270B, 0x00C8, 0x012C, 0x012D, 0xFFDA, 0x0014, 0x0016, 0x0014, 0x0016,
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};
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#if OOT_VERSION < OOT_GC_US
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#if OOT_VERSION < GC_US
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static s32 sUnknown = 0;
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#endif
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static u8 D_80153D74 = 0;
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@ -3918,7 +3918,7 @@ void Message_Update(PlayState* play) {
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s16 averageY;
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s16 playerFocusScreenPosY;
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s16 actorFocusScreenPosY;
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#if OOT_VERSION < OOT_GC_US
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#if OOT_VERSION < GC_US
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s32 pad[2];
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#endif
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