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Add all N64 version defines (#2095)

* Add all N64 ROMs to versions.h

* Remove OOT_ prefix from version defines

* Make it pretty
This commit is contained in:
cadmic 2024-08-26 08:43:59 -07:00 committed by GitHub
parent c6d29691d0
commit 3795574878
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GPG key ID: B5690EEEBB952194
11 changed files with 50 additions and 46 deletions

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@ -3853,7 +3853,7 @@ void Message_DrawDebugText(PlayState* play, Gfx** p) {
void Message_Draw(PlayState* play) {
Gfx* plusOne;
Gfx* polyOpaP;
#if OOT_VERSION < OOT_GC_US
#if OOT_VERSION < GC_US
s32 pad;
#endif
#if OOT_DEBUG
@ -3905,7 +3905,7 @@ void Message_Update(PlayState* play) {
0x0400, 0x0400, 0x0200, 0x0000, 0x1038, 0x0008, 0x200A, 0x088B, 0x0007, 0x0009, 0x000A, 0x107E, 0x2008, 0x2007,
0x0015, 0x0016, 0x0017, 0x0003, 0x0000, 0x270B, 0x00C8, 0x012C, 0x012D, 0xFFDA, 0x0014, 0x0016, 0x0014, 0x0016,
};
#if OOT_VERSION < OOT_GC_US
#if OOT_VERSION < GC_US
static s32 sUnknown = 0;
#endif
static u8 D_80153D74 = 0;
@ -3918,7 +3918,7 @@ void Message_Update(PlayState* play) {
s16 averageY;
s16 playerFocusScreenPosY;
s16 actorFocusScreenPosY;
#if OOT_VERSION < OOT_GC_US
#if OOT_VERSION < GC_US
s32 pad[2];
#endif