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Add all N64 version defines (#2095)
* Add all N64 ROMs to versions.h * Remove OOT_ prefix from version defines * Make it pretty
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11 changed files with 50 additions and 46 deletions
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@ -171,9 +171,9 @@ void Play_SetupTransition(PlayState* this, s32 transitionType) {
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break;
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default:
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#if OOT_VERSION < OOT_GC_EU_MQ_DBG
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#if OOT_VERSION < GC_EU_MQ_DBG
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HUNGUP_AND_CRASH("../z_play.c", 2287);
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#elif OOT_VERSION < OOT_GC_JP_CE
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#elif OOT_VERSION < GC_JP_CE
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HUNGUP_AND_CRASH("../z_play.c", 2290);
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#else
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HUNGUP_AND_CRASH("../z_play.c", 2293);
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