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Add Vtx[] resources in xmls for (partially) documented assets 8 (#2606)
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24 changed files with 576 additions and 2 deletions
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<Root>
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<File Name="object_spot06_objects" Segment="6">
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<!-- Lake Hylia Low Water -->
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<Array Name="gLakeHyliaLowWaterVtx" Count="18" Offset="0x0">
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<Vtx/>
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</Array>
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<DList Name="gLakeHyliaLowWaterDL" Offset="0x0120"/>
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<!-- Lake Hylia High Water -->
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<Array Name="gLakeHyliaHighWaterVtx" Count="36" Offset="0x230">
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<Vtx/>
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</Array>
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<DList Name="gLakeHyliaHighWaterDL" Offset="0x0470"/>
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<Texture Name="gLakeHyliaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x25A0"/>
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<!-- Lake Hylia Water Temple Gate -->
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<Array Name="gLakeHyliaWaterTempleGateVtx" Count="4" Offset="0xDD0">
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<Vtx/>
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</Array>
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<DList Name="gLakeHyliaWaterTempleGateDL" Offset="0x0E10"/>
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<Texture Name="gLakeHyliaWaterTempleGateTex" Format="rgba16" Width="16" Height="64" Offset="0x05D0"/>
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<Collision Name="gLakeHyliaWaterTempleGateCol" Offset="0x0EE8"/>
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<!-- Lake Hylia Zora Shortcut Iceblock -->
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<Array Name="gLakeHyliaZoraShortcutIceblockVtx" Count="4" Offset="0x1120">
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<Vtx/>
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</Array>
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<DList Name="gLakeHyliaZoraShortcutIceblockDL" Offset="0x1160"/>
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<Texture Name="gLakeHyliaZoraShortcutIceblockTex" Format="rgba16" Width="16" Height="16" Offset="0x0F20"/>
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<Collision Name="gLakeHyliaZoraShortcutIceblockCol" Offset="0x1238"/>
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<!-- Lake Hylia Water Temple Key -->
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<Array Name="gLakeHyliaWaterTempleKeyVtx" Count="34" Offset="0x2270">
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<Vtx/>
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</Array>
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<DList Name="gLakeHyliaWaterTempleKeyDL" Offset="0x2490"/>
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<Texture Name="gLakeHyliaWaterTempleKeyTex" Format="rgba16" Width="32" Height="64" Offset="0x1270"/>
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</File>
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