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Add Vtx[] resources in xmls for (partially) documented assets 8 (#2606)
This commit is contained in:
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commit
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24 changed files with 576 additions and 2 deletions
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@ -22,6 +22,51 @@
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<Texture Name="object_mm_001030_Tex" Format="ci8" Width="16" Height="16" Offset="0x1030" TlutOffset="0x730"/>
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<Texture Name="object_mm_001130_Tex" Format="ci8" Width="32" Height="16" Offset="0x1130" TlutOffset="0x730"/>
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<Texture Name="object_mm_001330_Tex" Format="ci8" Width="16" Height="16" Offset="0x1330" TlutOffset="0x730"/>
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<Array Name="object_mm_Vtx_001430" Count="158" Offset="0x1430">
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<Vtx/>
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</Array>
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<Array Name="object_mm_Vtx_001E10" Count="44" Offset="0x1E10">
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<Vtx/>
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</Array>
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<Array Name="object_mm_Vtx_0020D0" Count="36" Offset="0x20D0">
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<Vtx/>
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</Array>
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<Array Name="object_mm_Vtx_002310" Count="26" Offset="0x2310">
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<Vtx/>
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</Array>
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<Array Name="object_mm_Vtx_0024B0" Count="44" Offset="0x24B0">
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<Vtx/>
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</Array>
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<Array Name="object_mm_Vtx_002770" Count="36" Offset="0x2770">
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<Vtx/>
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</Array>
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<Array Name="object_mm_Vtx_0029B0" Count="26" Offset="0x29B0">
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<Vtx/>
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</Array>
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<Array Name="object_mm_Vtx_002B50" Count="72" Offset="0x2B50">
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<Vtx/>
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</Array>
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<Array Name="object_mm_Vtx_002FD0" Count="38" Offset="0x2FD0">
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<Vtx/>
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</Array>
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<Array Name="object_mm_Vtx_003230" Count="47" Offset="0x3230">
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<Vtx/>
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</Array>
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<Array Name="object_mm_Vtx_003520" Count="37" Offset="0x3520">
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<Vtx/>
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</Array>
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<Array Name="object_mm_Vtx_003770" Count="38" Offset="0x3770">
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<Vtx/>
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</Array>
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<Array Name="object_mm_Vtx_0039D0" Count="47" Offset="0x39D0">
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<Vtx/>
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</Array>
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<Array Name="object_mm_Vtx_003CC0" Count="37" Offset="0x3CC0">
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<Vtx/>
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</Array>
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<Array Name="object_mm_Vtx_003F10" Count="16" Offset="0x3F10">
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<Vtx/>
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</Array>
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<DList Name="object_mm_004010_DL" Offset="0x4010"/>
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<DList Name="object_mm_004348_DL" Offset="0x4348"/>
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<DList Name="object_mm_004A68_DL" Offset="0x4A68"/>
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@ -24,9 +24,57 @@
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<!-- Projectile -->
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<Texture Name="gOctorokProjectileTex" Format="rgba16" Width="16" Height="16" Offset="0x3150"/>
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<Array Name="gOctorokProjectileVtx" Count="3" Offset="0x3350">
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<Vtx/>
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</Array>
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<DList Name="gOctorokProjectileDL" Offset="0x3380"/>
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<Array Name="object_okuta_Vtx_000DF0" Count="13" Offset="0xDF0">
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<Vtx/>
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</Array>
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<Array Name="object_okuta_Vtx_000EC0" Count="68" Offset="0xEC0">
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<Vtx/>
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</Array>
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<Array Name="object_okuta_Vtx_001300" Count="13" Offset="0x1300">
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<Vtx/>
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</Array>
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<Array Name="object_okuta_Vtx_0013D0" Count="3" Offset="0x13D0">
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<Vtx/>
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</Array>
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<Array Name="object_okuta_Vtx_001400" Count="5" Offset="0x1400">
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<Vtx/>
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</Array>
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<Array Name="object_okuta_Vtx_001450" Count="4" Offset="0x1450">
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<Vtx/>
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</Array>
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<Array Name="object_okuta_Vtx_001490" Count="3" Offset="0x1490">
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<Vtx/>
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</Array>
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<Array Name="object_okuta_Vtx_0014C0" Count="5" Offset="0x14C0">
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<Vtx/>
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</Array>
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<Array Name="object_okuta_Vtx_001510" Count="4" Offset="0x1510">
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<Vtx/>
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</Array>
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<Array Name="object_okuta_Vtx_001550" Count="3" Offset="0x1550">
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<Vtx/>
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</Array>
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<Array Name="object_okuta_Vtx_001580" Count="5" Offset="0x1580">
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<Vtx/>
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</Array>
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<Array Name="object_okuta_Vtx_0015D0" Count="4" Offset="0x15D0">
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<Vtx/>
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</Array>
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<Array Name="object_okuta_Vtx_001610" Count="3" Offset="0x1610">
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<Vtx/>
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</Array>
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<Array Name="object_okuta_Vtx_001640" Count="5" Offset="0x1640">
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<Vtx/>
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</Array>
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<Array Name="object_okuta_Vtx_001690" Count="4" Offset="0x1690">
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<Vtx/>
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</Array>
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<DList Name="object_okuta_0016D0_DL" Offset="0x16D0"/>
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<DList Name="object_okuta_0017C0_DL" Offset="0x17C0"/>
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<DList Name="object_okuta_001A70_DL" Offset="0x1A70"/>
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@ -25,6 +25,68 @@
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<Limb Name="gOwlLeftClawLimb" LimbType="Standard" Offset="0xC080"/>
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<Limb Name="gOwlTailLimb" LimbType="Standard" Offset="0xC08C"/>
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<!-- Default Owl Limb Vertices -->
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<Array Name="gOwlHeadVtx" Count="155" Offset="0x15E0">
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<Vtx/>
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</Array>
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<Array Name="gOwlRightEyebrowVtx" Count="12" Offset="0x1F90">
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<Vtx/>
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</Array>
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<Array Name="gOwlLeftEyebrowVtx" Count="12" Offset="0x2050">
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<Vtx/>
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</Array>
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<Array Name="gOwlNeckVtx" Count="44" Offset="0x2110">
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<Vtx/>
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</Array>
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<Array Name="gOwlTorsoVtx" Count="82" Offset="0x23D0">
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<Vtx/>
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</Array>
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<Array Name="gOwlUpperLeftWingVtx" Count="35" Offset="0x28F0">
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<Vtx/>
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</Array>
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<Array Name="gOwlMiddleLeftWing2Vtx" Count="36" Offset="0x2B20">
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<Vtx/>
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</Array>
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<Array Name="gOwlMiddleLeftWing1Vtx" Count="43" Offset="0x2D60">
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<Vtx/>
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</Array>
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<Array Name="gOwlLowerLeftWingVtx" Count="36" Offset="0x3010">
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<Vtx/>
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</Array>
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<Array Name="gOwlUpperRightWingVtx" Count="35" Offset="0x3250">
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<Vtx/>
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</Array>
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<Array Name="gOwlMiddleRightWing2Vtx" Count="36" Offset="0x3480">
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<Vtx/>
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</Array>
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<Array Name="gOwlMiddleRightWing1Vtx" Count="43" Offset="0x36C0">
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<Vtx/>
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</Array>
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<Array Name="gOwlLowerRightWingVtx" Count="37" Offset="0x3970">
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<Vtx/>
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</Array>
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<Array Name="gOwlRightClawVtx" Count="89" Offset="0x3BC0">
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<Vtx/>
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</Array>
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<Array Name="gOwlLowerRightLegVtx" Count="21" Offset="0x4150">
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<Vtx/>
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</Array>
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<Array Name="gOwlUpperRightLegVtx" Count="11" Offset="0x42A0">
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<Vtx/>
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</Array>
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<Array Name="gOwlLeftClawVtx" Count="89" Offset="0x4350">
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<Vtx/>
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</Array>
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<Array Name="gOwlLowerLeftLegVtx" Count="21" Offset="0x48E0">
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<Vtx/>
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</Array>
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<Array Name="gOwlUpperLeftLegVtx" Count="11" Offset="0x4A30">
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<Vtx/>
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</Array>
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<Array Name="gOwlTailVtx" Count="6" Offset="0x4AE0">
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<Vtx/>
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</Array>
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<!-- Default Owl Limb DisplayLists -->
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<DList Name="gOwlTorsoDL" Offset="0x4B40"/>
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<DList Name="gOwlNeckDL" Offset="0x4CB8"/>
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@ -76,6 +138,48 @@
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<Texture Name="object_owl_009FA8_Tex" Format="rgba16" Width="64" Height="32" Offset="0x9FA8"/>
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<Texture Name="object_owl_00AFA8_Tex" Format="rgba16" Width="32" Height="32" Offset="0xAFA8"/>
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<Texture Name="object_owl_00B7A8_Tex" Format="rgba16" Width="32" Height="32" Offset="0xB7A8"/>
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<Array Name="object_owl_Vtx_00C8B0" Count="12" Offset="0xC8B0">
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<Vtx/>
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</Array>
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<Array Name="object_owl_Vtx_00C970" Count="12" Offset="0xC970">
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<Vtx/>
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</Array>
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<Array Name="object_owl_Vtx_00CA30" Count="155" Offset="0xCA30">
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<Vtx/>
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</Array>
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<Array Name="object_owl_Vtx_00D3E0" Count="60" Offset="0xD3E0">
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<Vtx/>
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</Array>
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<Array Name="object_owl_Vtx_00D7A0" Count="17" Offset="0xD7A0">
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<Vtx/>
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</Array>
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<Array Name="object_owl_Vtx_00D8B0" Count="39" Offset="0xD8B0">
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<Vtx/>
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</Array>
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<Array Name="object_owl_Vtx_00DB20" Count="39" Offset="0xDB20">
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<Vtx/>
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</Array>
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<Array Name="object_owl_Vtx_00DD90" Count="89" Offset="0xDD90">
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<Vtx/>
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</Array>
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<Array Name="object_owl_Vtx_00E320" Count="21" Offset="0xE320">
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<Vtx/>
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</Array>
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<Array Name="object_owl_Vtx_00E470" Count="11" Offset="0xE470">
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<Vtx/>
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</Array>
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<Array Name="object_owl_Vtx_00E520" Count="89" Offset="0xE520">
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<Vtx/>
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</Array>
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<Array Name="object_owl_Vtx_00EAB0" Count="21" Offset="0xEAB0">
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<Vtx/>
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</Array>
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<Array Name="object_owl_Vtx_00EC00" Count="11" Offset="0xEC00">
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<Vtx/>
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</Array>
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<Array Name="object_owl_Vtx_00ECB0" Count="6" Offset="0xECB0">
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<Vtx/>
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</Array>
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<DList Name="object_owl_00ED10_DL" Offset="0xED10"/>
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<DList Name="object_owl_00EEA0_DL" Offset="0xEEA0"/>
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<DList Name="object_owl_00F030_DL" Offset="0xF030"/>
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@ -1,12 +1,24 @@
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<Root>
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<File Name="object_pu_box" Segment="6">
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<DList Name="gBlockSmallDL" Offset="0x0"/>
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<Array Name="gBlockSmallVtx" Count="24" Offset="0xC8">
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<Vtx/>
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</Array>
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<Collision Name="gBlockSmallCol" Offset="0x350"/>
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<DList Name="gBlockMediumDL" Offset="0x380"/>
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<Array Name="gBlockMediumVtx" Count="24" Offset="0x448">
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<Vtx/>
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</Array>
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<Collision Name="gBlockMediumCol" Offset="0x6D0"/>
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<DList Name="gBlockTallDL" Offset="0x700"/>
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<Array Name="gBlockTallVtx" Count="24" Offset="0x7C8">
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<Vtx/>
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</Array>
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<Collision Name="gBlockTallCol" Offset="0xA50"/>
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<DList Name="gBlockTallestDL" Offset="0xA80"/>
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<Array Name="gBlockTallestVtx" Count="24" Offset="0xB48">
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<Vtx/>
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</Array>
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<Collision Name="gBlockTallestCol" Offset="0x15D0"/>
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<Texture Name="gBlockTex" Format="rgba16" Width="32" Height="32" Offset="0xCC8"/>
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</File>
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@ -3,11 +3,17 @@
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<Collision Name="object_spot01_matoyab_col" Offset="0x1C58"/>
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<!-- Kakariko Guard Gate -->
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<Array Name="gKakarikoGuardGateVtx" Count="4" Offset="0x1C90">
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<Vtx/>
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</Array>
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<DList Name="gKakarikoGuardGateDL" Offset="0x1CD0"/>
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<Texture Name="gKakarikoGuardGateMetalSidebarDL" Format="rgba16" Width="8" Height="64" Offset="0x1DE0"/>
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<Collision Name="gKakarikoGuardGateCol" Offset="0x1DA8"/>
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<!-- Kakariko Construction Site -->
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<Array Name="gKakarikoConstructionSiteVtx" Count="154" Offset="0x888">
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<Vtx/>
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</Array>
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<DList Name="gKakarikoConstructionSiteDL" Offset="0x1228"/>
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<Texture Name="gKakarikoConstructionSiteTLUT" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
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<Blob Name="object_spot01_matoyab_000200_Blob" Size="0x8" Offset="0x200"/>
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@ -1,14 +1,23 @@
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<Root>
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<File Name="object_spot01_objects" Segment="6">
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<!-- Kakariko Windmill Sails-->
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<Array Name="gKakarikoWindmillSailsVtx" Count="16" Offset="0x0">
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<Vtx/>
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</Array>
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<DList Name="gKakarikoWindmillSailsDL" Offset="0x0100"/>
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<Texture Name="gKakarikoWindmillSailsTex" Format="rgba16" Width="32" Height="64" Offset="0x1090"/>
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<!-- Kakariko Well Arch -->
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<Array Name="gKakarikoWellArchVtx" Count="39" Offset="0x1B0">
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<Vtx/>
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</Array>
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<DList Name="gKakarikoWellArchDL" Offset="0x0420"/>
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<Texture Name="gKakarikoWellArchTex" Format="rgba16" Width="32" Height="16" Offset="0x2090"/>
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<!-- Kakariko Well Water -->
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<Array Name="gKakarikoWellWaterVtx" Count="4" Offset="0x790">
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<Vtx/>
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</Array>
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<DList Name="gKakarikoWellWaterDL" Offset="0x07D0"/>
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<Texture Name="gKakarikoWellWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x0890"/>
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<Collision Name="gKakarikoWellArchCol" Offset="0x075C"/>
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@ -2,14 +2,35 @@
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<File Name="object_spot02_objects" Segment="6">
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<Texture Name="object_spot02_objects_Tex_000000" Format="i8" Width="32" Height="64" Offset="0x0"/>
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<Texture Name="object_spot02_objects_Tex_000800" Format="i8" Width="32" Height="64" Offset="0x800"/>
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<Array Name="object_spot02_objects_Vtx_001000" Count="63" Offset="0x1000">
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<Vtx/>
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</Array>
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<DList Name="object_spot02_objects_DL_0013F0" Offset="0x13F0"/>
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<Array Name="object_spot02_objects_Vtx_0095E0" Count="4" Offset="0x95E0">
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<Vtx/>
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</Array>
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<DList Name="object_spot02_objects_DL_009620" Offset="0x9620"/>
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<Array Name="object_spot02_objects_Vtx_0126B0" Count="4" Offset="0x126B0">
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<Vtx/>
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</Array>
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<DList Name="object_spot02_objects_DL_0126F0" Offset="0x126F0"/>
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<Array Name="object_spot02_objects_Vtx_012780" Count="4" Offset="0x12780">
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<Vtx/>
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</Array>
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<DList Name="object_spot02_objects_DL_0127C0" Offset="0x127C0"/>
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<Collision Name="object_spot02_objects_Col_0128D8" Offset="0x128D8"/>
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<Array Name="object_spot02_objects_Vtx_012910" Count="20" Offset="0x12910">
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<Vtx/>
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</Array>
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<DList Name="object_spot02_objects_DL_012A50" Offset="0x12A50"/>
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<Collision Name="object_spot02_objects_Col_012BA4" Offset="0x12BA4"/>
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<Array Name="object_spot02_objects_Vtx_012BD0" Count="22" Offset="0x12BD0">
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<Vtx/>
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</Array>
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<DList Name="object_spot02_objects_DL_012D30" Offset="0x12D30"/>
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<Array Name="object_spot02_objects_Vtx_012E30" Count="40" Offset="0x12E30">
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<Vtx/>
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</Array>
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<DList Name="object_spot02_objects_DL_0130B0" Offset="0x130B0"/>
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<Collision Name="object_spot02_objects_Col_0133EC" Offset="0x133EC"/>
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<Texture Name="object_spot02_objects_Tex_013420" Format="i4" Width="32" Height="64" Offset="0x13420"/>
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@ -1,23 +1,38 @@
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<Root>
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<File Name="object_spot06_objects" Segment="6">
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<!-- Lake Hylia Low Water -->
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<Array Name="gLakeHyliaLowWaterVtx" Count="18" Offset="0x0">
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<Vtx/>
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</Array>
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<DList Name="gLakeHyliaLowWaterDL" Offset="0x0120"/>
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<!-- Lake Hylia High Water -->
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<Array Name="gLakeHyliaHighWaterVtx" Count="36" Offset="0x230">
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<Vtx/>
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</Array>
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<DList Name="gLakeHyliaHighWaterDL" Offset="0x0470"/>
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<Texture Name="gLakeHyliaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x25A0"/>
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<!-- Lake Hylia Water Temple Gate -->
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<Array Name="gLakeHyliaWaterTempleGateVtx" Count="4" Offset="0xDD0">
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<Vtx/>
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</Array>
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<DList Name="gLakeHyliaWaterTempleGateDL" Offset="0x0E10"/>
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<Texture Name="gLakeHyliaWaterTempleGateTex" Format="rgba16" Width="16" Height="64" Offset="0x05D0"/>
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<Collision Name="gLakeHyliaWaterTempleGateCol" Offset="0x0EE8"/>
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<!-- Lake Hylia Zora Shortcut Iceblock -->
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<Array Name="gLakeHyliaZoraShortcutIceblockVtx" Count="4" Offset="0x1120">
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<Vtx/>
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</Array>
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<DList Name="gLakeHyliaZoraShortcutIceblockDL" Offset="0x1160"/>
|
||||
<Texture Name="gLakeHyliaZoraShortcutIceblockTex" Format="rgba16" Width="16" Height="16" Offset="0x0F20"/>
|
||||
<Collision Name="gLakeHyliaZoraShortcutIceblockCol" Offset="0x1238"/>
|
||||
|
||||
<!-- Lake Hylia Water Temple Key -->
|
||||
<Array Name="gLakeHyliaWaterTempleKeyVtx" Count="34" Offset="0x2270">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLakeHyliaWaterTempleKeyDL" Offset="0x2490"/>
|
||||
<Texture Name="gLakeHyliaWaterTempleKeyTex" Format="rgba16" Width="32" Height="64" Offset="0x1270"/>
|
||||
</File>
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
<Root>
|
||||
<File Name="object_spot08_obj" Segment="6">
|
||||
<!-- Zora's Fountain Ice Ramp -->
|
||||
<Array Name="gZorasFountainIceRampVtx" Count="92" Offset="0x820">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gZorasFountainIceRampDL" Offset="0xDE0"/>
|
||||
<Texture Name="gZorasFountainIceRampTLUT" Format="rgba16" Width="4" Height="4" Offset="0x0"/>
|
||||
<Texture Name="gZorasFountainIceRampLowerSideTex" Format="ci4" Width="64" Height="64" Offset="0x20" TlutOffset="0x0"/>
|
||||
|
@ -10,6 +13,9 @@
|
|||
<Collision Name="gZorasFountainIceRampCol" Offset="0x1904"/>
|
||||
|
||||
<!-- Zora's Fountain Iceberg -->
|
||||
<Array Name="gZorasFountainIcebergVtx" Count="38" Offset="0x2970">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gZorasFountainIcebergDL" Offset="0x2BD0"/>
|
||||
<Texture Name="gZorasFountainIceberg1TLUT" Format="rgba16" Width="4" Height="4" Offset="0x1930"/>
|
||||
<Texture Name="gZorasFountainIceberg2TLUT" Format="rgba16" Width="4" Height="4" Offset="0x1950"/>
|
||||
|
@ -19,6 +25,9 @@
|
|||
<Collision Name="gZorasFountainIcebergCol" Offset="0x2FD8"/>
|
||||
|
||||
<!-- Zora's Fountain Bombable Wall -->
|
||||
<Array Name="gZorasFountainBombableWallVtx" Count="6" Offset="0x3838">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gZorasFountainBombableWallDL" Offset="0x3898"/>
|
||||
<Texture Name="gZorasFountainBombableWallTLUT" Format="rgba16" Width="4" Height="4" Offset="0x3010"/>
|
||||
<Texture Name="gZorasFountainBombableWallTex" Format="ci4" Width="128" Height="32" Offset="0x3038" TlutOffset="0x3010"/>
|
||||
|
|
|
@ -1,10 +1,28 @@
|
|||
<Root>
|
||||
<File Name="object_spot09_obj" Segment="6">
|
||||
<Array Name="gValleyBridgeSidesVtx" Count="16" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gValleyBridgeSidesDL" Offset="0x100"/>
|
||||
<Array Name="gValleyBridgeChildVtx" Count="234" Offset="0x280">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gValleyBrokenBridgeVtx" Count="272" Offset="0x2870">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gValleyBrokenBridgeDL" Offset="0x3970"/>
|
||||
<DList Name="gValleyBridgeChildDL" Offset="0x1120"/>
|
||||
<DList Name="gCarpentersTentDL" Offset="0x7D40"/>
|
||||
<Array Name="gValleyRepairedBridgeVtx" Count="204" Offset="0x5550">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gValleyRepairedBridgeDL" Offset="0x6210"/>
|
||||
<Array Name="gCarpentersTentVtx" Count="105" Offset="0x75B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gCarpentersTentEntranceVtx" Count="16" Offset="0x7C40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gCarpentersTentDL" Offset="0x7D40"/>
|
||||
<DList Name="gCarpentersTentEntranceDL" Offset="0x8010"/>
|
||||
<Collision Name="gValleyObjects1Col" Offset="0x5520"/>
|
||||
<Collision Name="gValleyObjects2Col" Offset="0x283C"/>
|
||||
|
|
|
@ -1,11 +1,17 @@
|
|||
<Root>
|
||||
<File Name="object_spot12_obj" Segment="6">
|
||||
<!-- Gerudo Fortress Wasteland Gate -->
|
||||
<Array Name="gGerudoFortressWastelandGateVtx" Count="8" Offset="0x1000">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGerudoFortressWastelandGateDL" Offset="0x1080"/>
|
||||
<Texture Name="gGerudoFortressWastelandGateTex" Format="rgba16" Width="16" Height="128" Offset="0x0"/>
|
||||
<Collision Name="gGerudoFortressWastelandGateCol" Offset="0x11EC"/>
|
||||
|
||||
<!-- Gerudo Fortress GTG Shutter -->
|
||||
<Array Name="gGerudoFortressGTGShutterVtx" Count="4" Offset="0x2220">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGerudoFortressGTGShutterDL" Offset="0x2260"/>
|
||||
<Texture Name="gGerudoFortressGTGShutterTex" Format="rgba16" Width="32" Height="64" Offset="0x1220"/>
|
||||
<Collision Name="gGerudoFortressGTGShutterCol" Offset="0x238C"/>
|
||||
|
|
|
@ -1,11 +1,17 @@
|
|||
<Root>
|
||||
<File Name="object_spot15_obj" Segment="6">
|
||||
<!-- Lon Lon Milk Crate -->
|
||||
<Array Name="gLonLonMilkCrateVtx" Count="24" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLonLonMilkCrateDL" Offset="0x180"/>
|
||||
<Texture Name="gLonLonMilkCrateTex" Format="rgba16" Width="32" Height="64" Offset="0xD00"/>
|
||||
<Collision Name="gLonLonMilkCrateCol" Offset="0x348"/>
|
||||
|
||||
<!-- Lon Lon Corral Fence -->
|
||||
<Array Name="gLonLonCorralFenceVtx" Count="4" Offset="0x380">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLonLonCorralFenceDL" Offset="0x3C0"/>
|
||||
<Texture Name="gLonLonCorralFenceTex" Format="i4" Width="32" Height="128" Offset="0x500"/>
|
||||
<Collision Name="gLonLonCorralFenceCol" Offset="0x4D0"/>
|
||||
|
|
|
@ -1,8 +1,17 @@
|
|||
<Root>
|
||||
<File Name="object_spot16_obj" Segment="6">
|
||||
<Array Name="gDodongosCavernRockVtx" Count="47" Offset="0x800">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gDodongosCavernRock2Vtx" Count="1" Offset="0xAF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDodongosCavernRockDL" Offset="0x0B00"/>
|
||||
<DList Name="gDodongosCavernRock2DL" Offset="0x0C00"/>
|
||||
<DList Name="gDodongosCavernRock3DL" Offset="0x0C20"/>
|
||||
<Array Name="gDeathMountainRingVtx" Count="4" Offset="0x1430">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDeathMountainRingDL" Offset="0x1470"/>
|
||||
<Texture Name="gDodongosCavernRockTex" Format="i4" Width="64" Height="64" Offset="0x0000"/>
|
||||
<Texture Name="gDeathMountainRingTex" Format="ia16" Width="32" Height="32" Offset="0x0C30"/>
|
||||
|
|
|
@ -32,5 +32,22 @@
|
|||
<Collision Name="gGoronCityVaseCol" Offset="0x2154"/>
|
||||
<Collision Name="gGoronCityStatueSpearCol" Offset="0x261C"/>
|
||||
<Collision Name="gGoronCityStatueCol" Offset="0x2FE4"/>
|
||||
|
||||
<!-- Vertices -->
|
||||
<Array Name="gGoronCityVaseLidVtx" Count="21" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGoronCityDoorVtx" Count="8" Offset="0x3A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGoronCityVaseVtx" Count="147" Offset="0xF80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGoronCityStatueSpearVtx" Count="31" Offset="0x2180">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gGoronCityStatueVtx" Count="87" Offset="0x2650">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
<Root>
|
||||
<File Name="object_timeblock" Segment="6">
|
||||
<Array Name="gSongOfTimeBlockVtx" Count="24" Offset="0x800">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gSongOfTimeBlockDL" Offset="0x980"/>
|
||||
<Texture Name="gSongOfTimeBlockTex" Format="i4" Width="64" Height="64" Offset="0x0"/>
|
||||
<Collision Name="gSongOfTimeBlockCol" Offset="0xB30"/>
|
||||
|
|
|
@ -8,6 +8,60 @@
|
|||
<!-- Dark Link DLists -->
|
||||
<DList Name="sDarkLinkSheathDL" Offset="0x3748"/>
|
||||
|
||||
<Array Name="object_torch2_Vtx_000000" Count="21" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_torch2_Vtx_000150" Count="27" Offset="0x150">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_torch2_Vtx_000300" Count="34" Offset="0x300">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_torch2_Vtx_000520" Count="21" Offset="0x520">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_torch2_Vtx_000670" Count="27" Offset="0x670">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_torch2_Vtx_000820" Count="34" Offset="0x820">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_torch2_Vtx_000A40" Count="20" Offset="0xA40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_torch2_Vtx_000B80" Count="21" Offset="0xB80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_torch2_Vtx_000CD0" Count="101" Offset="0xCD0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_torch2_Vtx_001320" Count="142" Offset="0x1320">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_torch2_Vtx_001C00" Count="31" Offset="0x1C00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_torch2_Vtx_001DF0" Count="27" Offset="0x1DF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="sDarkLinkSheathVtx" Count="28" Offset="0x1FA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_torch2_Vtx_002160" Count="79" Offset="0x2160">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_torch2_Vtx_002650" Count="32" Offset="0x2650">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_torch2_Vtx_002850" Count="27" Offset="0x2850">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_torch2_Vtx_002A00" Count="21" Offset="0x2A00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_torch2_Vtx_002B50" Count="8" Offset="0x2B50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_torch2_002BD0_DL" Offset="0x2BD0"/>
|
||||
<DList Name="object_torch2_002CD0_DL" Offset="0x2CD0"/>
|
||||
<DList Name="object_torch2_002E10_DL" Offset="0x2E10"/>
|
||||
|
|
|
@ -5,8 +5,17 @@
|
|||
<Texture Name="gSlidingBladeTrapBoltsTex" Format="i8" Width="32" Height="32" Offset="0x0400"/>
|
||||
<Texture Name="gSlidingBladeTrapGradientTex" Format="i8" Width="32" Height="32" Offset="0x0800"/>
|
||||
<Texture Name="gLandmineBillboardTex" Format="rgba16" Width="32" Height="32" Offset="0x1BD8"/>
|
||||
<Array Name="gSlidingBladeTrapVtx" Count="128" Offset="0xC00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gSlidingBladeTrapDL" Offset="0x1400"/>
|
||||
<DList Name="gLandmineBillboardDL" Offset="0x1630"/>
|
||||
<Array Name="gLandmineBillboardVtx" Count="4" Offset="0x16C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gUnusedSpikeDL" Offset="0x1710"/>
|
||||
<Array Name="gUnusedSpikeVtx" Count="54" Offset="0x1878">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
<Root>
|
||||
<File Name="object_vase" Segment="6">
|
||||
<DList Name="gUnusedVaseDL" Offset="0x0"/>
|
||||
<Array Name="gUnusedVaseVtx" Count="63" Offset="0x1A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gUnusedVaseTopTex" Format="rgba16" Width="32" Height="32" Offset="0xD90"/>
|
||||
<Texture Name="gUnusedVaseBodyTex" Format="rgba16" Width="32" Height="32" Offset="0x590"/>
|
||||
</File>
|
||||
|
|
|
@ -10,6 +10,9 @@
|
|||
<Animation Name="gWallmasterWaitAnim" Offset="0x9DB0"/>
|
||||
<Animation Name="gWallmasterStandUpAnim" Offset="0xA054"/>
|
||||
|
||||
<Array Name="gWallmasterFingerVtx" Count="58" Offset="0x82E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gWallmasterFingerDL" Offset="0x8688"/>
|
||||
|
||||
<Texture Name="gWallmasterExposedBoneTex" Format="rgba16" Width="8" Height="16" Offset="0x88F0"/>
|
||||
|
@ -33,6 +36,48 @@
|
|||
<Animation Name="gWallmasterMissAnim" Offset="0x3120"/>
|
||||
|
||||
|
||||
<Array Name="object_wallmaster_Vtx_004210" Count="43" Offset="0x4210">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_wallmaster_Vtx_0044C0" Count="31" Offset="0x44C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_wallmaster_Vtx_0046B0" Count="50" Offset="0x46B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_wallmaster_Vtx_0049D0" Count="29" Offset="0x49D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_wallmaster_Vtx_004BA0" Count="31" Offset="0x4BA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_wallmaster_Vtx_004D90" Count="51" Offset="0x4D90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_wallmaster_Vtx_0050C0" Count="35" Offset="0x50C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_wallmaster_Vtx_0052F0" Count="30" Offset="0x52F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_wallmaster_Vtx_0054D0" Count="51" Offset="0x54D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_wallmaster_Vtx_005800" Count="34" Offset="0x5800">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_wallmaster_Vtx_005A20" Count="31" Offset="0x5A20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_wallmaster_Vtx_005C10" Count="51" Offset="0x5C10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_wallmaster_Vtx_005F40" Count="36" Offset="0x5F40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_wallmaster_Vtx_006180" Count="78" Offset="0x6180">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_wallmaster_006660_DL" Offset="0x6660"/>
|
||||
<DList Name="object_wallmaster_006800_DL" Offset="0x6800"/>
|
||||
<DList Name="object_wallmaster_006A20_DL" Offset="0x6A20"/>
|
||||
|
|
|
@ -76,5 +76,8 @@
|
|||
<DList Name="object_wood02_DL_008350" Offset="0x8350"/>
|
||||
<DList Name="object_wood02_DL_0083E0" Offset="0x83E0"/>
|
||||
<DList Name="object_wood02_DL_0085C0" Offset="0x85C0"/>
|
||||
<Array Name="object_wood02_Vtx_0085D0" Count="32" Offset="0x85D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -18,15 +18,45 @@
|
|||
<Texture Name="gYdanMarutaUnused2Tex" Format="ci8" Width="32" Height="64" Offset="0x79D8" TlutOffset="0x77D0"/>
|
||||
<Texture Name="gYdanMaruta1TLUT" Format="rgba16" Width="16" Height="16" Offset="0x77D0"/>
|
||||
<Blob Name="object_ydan_objects_0079D0_Blob" Size="0x8" Offset="0x79D0"/>
|
||||
<Array Name="gDTUnknownWebVtx" Count="5" Offset="0x3800">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDTUnknownWebDL" Offset="0x3850"/>
|
||||
<Array Name="gDTRisingPlatformsVtx" Count="82" Offset="0x4AF8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDTRisingPlatformsDL" Offset="0x5018"/>
|
||||
<Array Name="gDTWaterPlaneVtx" Count="9" Offset="0x5D50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDTWaterPlaneDL" Offset="0x5DE0"/>
|
||||
<Array Name="gDTWebWallVtx" Count="6" Offset="0x5EE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDTWebWallDL" Offset="0x5F40"/>
|
||||
<Array Name="gDTWebFloorVtx" Count="19" Offset="0x6080">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDTWebFloorDL" Offset="0x61B0"/>
|
||||
<Array Name="gDTFallingLadderVtx" Count="14" Offset="0x6490">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDTFallingLadderDL" Offset="0x6570"/>
|
||||
<Array Name="gDTDungeonDoor1Vtx" Count="12" Offset="0x66E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDTDungeonDoor1DL" Offset="0x67A0"/>
|
||||
<Array Name="gDTDungeonDoor2Vtx" Count="12" Offset="0x6850">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDTDungeonDoor2DL" Offset="0x6910"/>
|
||||
<Array Name="gDTSlidingPlatformVtx" Count="20" Offset="0x73C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDTSlidingPlatformDL" Offset="0x7508"/>
|
||||
<Array Name="gDTRollingSpikeTrapVtx" Count="187" Offset="0x81D8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDTRollingSpikeTrapDL" Offset="0x8D88"/>
|
||||
<Collision Name="gDTRisingPlatformsCol" Offset="0x5780"/>
|
||||
<Collision Name="gDTWebWallCol" Offset="0x6050"/>
|
||||
|
|
|
@ -3,7 +3,13 @@
|
|||
<Texture Name="gFloorTileEnemyBottomTex" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
|
||||
<Texture Name="gFloorTileEnemyTopTex" Format="rgba16" Width="32" Height="32" Offset="0xAF0"/>
|
||||
<Texture Name="gFloorTileEnemyFragmentTex" Format="rgba16" Width="16" Height="16" Offset="0x12F0"/>
|
||||
<Array Name="gFloorTileEnemyVtx" Count="23" Offset="0x800">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFloorTileEnemyDL" Offset="0x970"/>
|
||||
<Array Name="gFloorTileEnemyFragmentVtx" Count="3" Offset="0xA30">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFloorTileEnemyFragmentDL" Offset="0xA60"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -24,6 +24,9 @@
|
|||
<Texture Name="gZelda2MouthOpenTex" Format="ci8" Width="32" Height="32" Offset="0x5948" TlutOffset="0x2D90"/>
|
||||
|
||||
<!-- Ocarina of time -->
|
||||
<Array Name="gZelda2OcarinaVtx" Count="21" Offset="0xB998">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gZelda2OcarinaDL" Offset="0xBAE8"/>
|
||||
<Texture Name="gZelda2OcarinaTex" Format="rgba16" Width="32" Height="16" Offset="0xB598"/>
|
||||
|
||||
|
@ -64,6 +67,9 @@
|
|||
<Texture Name="object_zl2_003B48_Tex" Format="ci8" Width="16" Height="16" Offset="0x3B48" TlutOffset="0x2F50"/>
|
||||
<Texture Name="object_zl2_004448_Tex" Format="ci8" Width="16" Height="16" Offset="0x4448" TlutOffset="0x2F50"/>
|
||||
<Texture Name="object_zl2_006548_Tex" Format="ci8" Width="32" Height="16" Offset="0x6548" TlutOffset="0x2F50"/>
|
||||
<Array Name="object_zl2_Vtx_006748" Count="360" Offset="0x6748">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_zl2_007DC8_DL" Offset="0x7DC8"/>
|
||||
<Texture Name="object_zl2_009738_Tex" Format="ci8" Width="16" Height="32" Offset="0x9738" TlutOffset="0x95A0"/>
|
||||
<Texture Name="object_zl2_009938_Tex" Format="ci8" Width="16" Height="16" Offset="0x9938" TlutOffset="0x9490"/>
|
||||
|
@ -73,7 +79,43 @@
|
|||
<Texture Name="object_zl2_009F78_Tex" Format="ci8" Width="8" Height="16" Offset="0x9F78" TlutOffset="0x95A0"/>
|
||||
<Texture Name="object_zl2_009FF8_Tex" Format="ci8" Width="16" Height="16" Offset="0x9FF8" TlutOffset="0x9708"/>
|
||||
<Texture Name="object_zl2_00A0F8_Tex" Format="ci8" Width="32" Height="32" Offset="0xA0F8" TlutOffset="0x9708"/>
|
||||
<Array Name="object_zl2_Vtx_00A4F8" Count="183" Offset="0xA4F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_zl2_00B068_DL" Offset="0xB068"/>
|
||||
<Array Name="object_zl2_Vtx_00BC10" Count="90" Offset="0xBC10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl2_Vtx_00C1B0" Count="28" Offset="0xC1B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl2_Vtx_00C370" Count="64" Offset="0xC370">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl2_Vtx_00C770" Count="90" Offset="0xC770">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl2_Vtx_00CD10" Count="28" Offset="0xCD10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl2_Vtx_00CED0" Count="64" Offset="0xCED0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl2_Vtx_00D2D0" Count="38" Offset="0xD2D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl2_Vtx_00D530" Count="38" Offset="0xD530">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl2_Vtx_00D790" Count="38" Offset="0xD790">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl2_Vtx_00D9F0" Count="65" Offset="0xD9F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl2_Vtx_00DE00" Count="121" Offset="0xDE00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_zl2_00E590_DL" Offset="0xE590"/>
|
||||
<DList Name="object_zl2_00E910_DL" Offset="0xE910"/>
|
||||
<DList Name="object_zl2_00EA58_DL" Offset="0xEA58"/>
|
||||
|
|
|
@ -55,8 +55,14 @@
|
|||
<Texture Name="gChildZeldaEyeOutTex" Format="ci8" Width="32" Height="32" Offset="0x3EF0" TlutOffset="0x870"/>
|
||||
<Texture Name="gChildZeldaEyeInTex" Format="ci8" Width="32" Height="32" Offset="0x42F0" TlutOffset="0x870"/>
|
||||
|
||||
<!-- Child Zelda's cutscene DLists (used by EnViewer)-->
|
||||
<!-- Child Zelda's cutscene Vertices and DLists (used by EnViewer)-->
|
||||
<Array Name="gChildZeldaCutsceneDressVtx" Count="128" Offset="0x76B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gChildZeldaCutsceneDressDL" Offset="0xC410"/>
|
||||
<Array Name="gChildZeldaOcarinaOfTimeVtx" Count="21" Offset="0xDCB8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gChildZeldaOcarinaOfTimeDL" Offset="0xDE08"/>
|
||||
|
||||
<Texture Name="object_zl4_000670_TLUT" Format="rgba16" Width="256" Height="1" Offset="0x670"/>
|
||||
|
@ -87,6 +93,54 @@
|
|||
<Texture Name="object_zl4_005C70_Tex" Format="ci8" Width="8" Height="8" Offset="0x5C70" TlutOffset="0x670"/>
|
||||
<Texture Name="object_zl4_005CB0_Tex" Format="ci8" Width="16" Height="16" Offset="0x5CB0" TlutOffset="0x670"/>
|
||||
<Texture Name="object_zl4_005DB0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x5DB0"/>
|
||||
<Array Name="object_zl4_Vtx_0065B0" Count="33" Offset="0x65B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl4_Vtx_0067C0" Count="38" Offset="0x67C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl4_Vtx_006A20" Count="36" Offset="0x6A20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl4_Vtx_006C60" Count="37" Offset="0x6C60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl4_Vtx_006EB0" Count="3" Offset="0x6EB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl4_Vtx_006EE0" Count="37" Offset="0x6EE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl4_Vtx_007130" Count="3" Offset="0x7130">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl4_Vtx_007160" Count="85" Offset="0x7160">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl4_Vtx_007EB0" Count="191" Offset="0x7EB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl4_Vtx_008AA0" Count="45" Offset="0x8AA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl4_Vtx_008D70" Count="36" Offset="0x8D70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl4_Vtx_008FB0" Count="62" Offset="0x8FB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl4_Vtx_009390" Count="45" Offset="0x9390">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl4_Vtx_009660" Count="36" Offset="0x9660">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl4_Vtx_0098A0" Count="62" Offset="0x98A0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_zl4_Vtx_009C80" Count="155" Offset="0x9C80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_zl4_00A630_DL" Offset="0xA630"/>
|
||||
<DList Name="object_zl4_00AFC8_DL" Offset="0xAFC8"/>
|
||||
<DList Name="object_zl4_00B8D8_DL" Offset="0xB8D8"/>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue