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Retail File Select OK (#1695)
* file select OK * cleanup * oops * cleanup
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23de92d2f9
commit
387149fda0
2 changed files with 18 additions and 7 deletions
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@ -30,13 +30,13 @@ void FileSelect_SetView(FileSelectState* this, f32 eyeX, f32 eyeY, f32 eyeZ) {
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Vec3f lookAt;
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Vec3f up;
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lookAt.x = lookAt.y = lookAt.z = 0.0f;
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up.x = up.z = 0.0f;
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eye.x = eyeX;
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eye.y = eyeY;
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eye.z = eyeZ;
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lookAt.x = lookAt.y = lookAt.z = 0.0f;
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up.x = up.z = 0.0f;
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up.y = 1.0f;
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View_LookAt(&this->view, &eye, &lookAt, &up);
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@ -382,6 +382,7 @@ void FileSelect_PulsateCursor(GameState* thisx) {
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SramContext* sramCtx = &this->sramCtx;
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Input* debugInput = &this->state.input[2];
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#if OOT_DEBUG
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if (CHECK_BTN_ALL(debugInput->press.button, BTN_DLEFT)) {
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sramCtx->readBuff[SRAM_HEADER_LANGUAGE] = gSaveContext.language = LANGUAGE_ENG;
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*((u8*)0x80000002) = LANGUAGE_ENG;
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@ -421,6 +422,7 @@ void FileSelect_PulsateCursor(GameState* thisx) {
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sramCtx->readBuff[SRAM_HEADER_ZTARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE],
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sramCtx->readBuff[SRAM_HEADER_MAGIC]);
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}
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#endif
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alphaStep = ABS(this->highlightColor[3] - cursorAlphaTargets[this->highlightPulseDir]) / XREG(35);
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@ -807,6 +809,8 @@ void FileSelect_DrawFileInfo(GameState* thisx, s16 fileIndex, s16 isActive) {
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s16 j;
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s16 deathCountSplit[3];
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if (1) {}
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OPEN_DISPS(this->state.gfxCtx, "../z_file_choose.c", 1709);
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gDPPipeSync(POLY_OPA_DISP++);
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@ -819,7 +823,7 @@ void FileSelect_DrawFileInfo(GameState* thisx, s16 fileIndex, s16 isActive) {
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gDPSetPrimColor(POLY_OPA_DISP++, 0x00, 0x00, sNamePrimColors[isActive][0], sNamePrimColors[isActive][1],
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sNamePrimColors[isActive][2], this->nameAlpha[fileIndex]);
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for (i = 0, vtxOffset = 0; vtxOffset < 0x20; i++, vtxOffset += 4) {
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for (vtxOffset = 0, i = 0; vtxOffset < 0x20; i++, vtxOffset += 4) {
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FileSelect_DrawCharacter(this->state.gfxCtx,
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sp54->fontBuf + this->fileNames[fileIndex][i] * FONT_CHAR_TEX_SIZE, vtxOffset);
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}
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@ -1437,6 +1441,7 @@ void FileSelect_FadeOut(GameState* thisx) {
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void FileSelect_LoadGame(GameState* thisx) {
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FileSelectState* this = (FileSelectState*)thisx;
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#if OOT_DEBUG
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if (this->buttonIndex == FS_BTN_SELECT_FILE_1) {
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Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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@ -1445,7 +1450,9 @@ void FileSelect_LoadGame(GameState* thisx) {
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gSaveContext.gameMode = GAMEMODE_NORMAL;
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SET_NEXT_GAMESTATE(&this->state, MapSelect_Init, MapSelectState);
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this->state.running = false;
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} else {
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} else
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#endif
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{
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Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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gSaveContext.fileNum = this->buttonIndex;
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@ -117,6 +117,8 @@ void FileSelect_SetNameEntryVtx(GameState* thisx) {
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u8 temp;
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s16 phi_v0;
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if (1) {}
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OPEN_DISPS(this->state.gfxCtx, "../z_file_nameset_PAL.c", 205);
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gDPPipeSync(POLY_OPA_DISP++);
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@ -230,9 +232,11 @@ void FileSelect_SetNameEntryVtx(GameState* thisx) {
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void FileSelect_DrawKeyboard(GameState* thisx) {
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FileSelectState* this = (FileSelectState*)thisx;
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Font* font = &this->font;
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s16 i = 0;
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s16 i;
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s16 tmp;
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s16 vtx = 0;
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s16 vtx;
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i = vtx = 0;
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OPEN_DISPS(this->state.gfxCtx, "../z_file_nameset_PAL.c", 324);
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