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Add point lighting gbi features (#1962)
* Add point lighting gbi features * Maybe fix bss ordering
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5 changed files with 277 additions and 255 deletions
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@ -7,7 +7,7 @@
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// For retail BSS ordering, the block number of cbf in Math3D_CylVsCylOverlapCenterDist
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// must be 0.
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#pragma increment_block_number 114
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#pragma increment_block_number 111
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s32 Math3D_LineVsLineClosestTwoPoints(Vec3f* lineAPointA, Vec3f* lineAPointB, Vec3f* lineBPointA, Vec3f* lineBPointB,
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Vec3f* lineAClosestToB, Vec3f* lineBClosestToA);
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