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Add point lighting gbi features (#1962)
* Add point lighting gbi features * Maybe fix bss ordering
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5 changed files with 277 additions and 255 deletions
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@ -11,7 +11,7 @@
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#include "terminal.h"
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// For retail BSS ordering, the block number of sStreamSfxProjectedPos must be 0.
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#pragma increment_block_number 193
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#pragma increment_block_number 190
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#define FLAGS ACTOR_FLAG_4
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