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Restructuring SoundFont Structs (#1277)
* Document fontData relocation * Fix * More cleanup * typo * sample -> sampleHeader * Revert name * Just a little more * Another comment change * Fix Drum * fix * K0BASE * Update relocs * consistency * clearer phrasing * Fix * PR/Discord Suggestions * typo * Revert Sound Font Sample Struct for another PR * Missed a function * Organize structs, tuned samples * New sound effects struct * fix func name * wave samples * consistency * Fix * More suggestions * PR Suggestions * sample bank reloc * Revert header description * better text * SoundFount Relocation: some cleanup (#6) * `fontDataStartAddr` for relocation, `fontData` for reading data (`AudioLoad_RelocateFont`) * Comment "cleanup" in `AudioLoad_RelocateFont` * Comment "cleanup" in `AudioLoad_RelocateSample` * Cleanup cast and compares to 0 (offsets) / NULL (pointers) * Cleanup * soundFont info * Revert waveSamples * cleanup * Plural * PR suggestions * A few name changes and suggestions * small changes * Drop Info on SoundFont * Missed some * One more function change Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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@ -118,7 +118,7 @@ extern f32 gBendPitchTwoSemitonesFrequencies[256];
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extern f32 gPitchFrequencies[];
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extern u8 gDefaultShortNoteVelocityTable[16];
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extern u8 gDefaultShortNoteGateTimeTable[16];
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extern AdsrEnvelope gDefaultEnvelope[4];
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extern EnvelopePoint gDefaultEnvelope[4];
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extern NoteSubEu gZeroNoteSub;
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extern NoteSubEu gDefaultNoteSub;
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extern u16 gHeadsetPanQuantization[64];
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