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Fix misc 15 (#1298)
* Use `SCENE_` enum more * Decimal for pos in `D_8011F9B8` * `__osEventStateTab`: length `OS_NUM_EVENTS + 1` -> `OS_NUM_EVENTS` * thone -> throne * `s` on local data * minor sfxId cleanup * Run formatter * Fixup 0x19 + 1 = 0x1A, not 0x20 lol * Tlut -> TLUT * DemoKankyo params usage cleanup * Some proofreading (up to z_actor.c) * Revert 0 -> sfxId, add todo comment (sfxId=0 is weird apparently) * `sZdWaterBox` -> `sZorasDomainWaterBox` * `msgMode == MSGMODE_`, not `GAMEMODE_` (my bad Sadge)
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22 changed files with 60 additions and 54 deletions
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@ -427,14 +427,14 @@ f32 Math3D_Dist2D(f32 x0, f32 y0, f32 x1, f32 y1) {
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}
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/**
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* Returns the magntiude (length) squared of `vec`
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* Returns the magnitude (length) squared of `vec`
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*/
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f32 Math3D_Vec3fMagnitudeSq(Vec3f* vec) {
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return SQ(vec->x) + SQ(vec->y) + SQ(vec->z);
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}
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/**
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* Returns the magnitude(length) of `vec`
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* Returns the magnitude (length) of `vec`
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*/
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f32 Math3D_Vec3fMagnitude(Vec3f* vec) {
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return sqrt(Math3D_Vec3fMagnitudeSq(vec));
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