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Fix misc 15 (#1298)
* Use `SCENE_` enum more * Decimal for pos in `D_8011F9B8` * `__osEventStateTab`: length `OS_NUM_EVENTS + 1` -> `OS_NUM_EVENTS` * thone -> throne * `s` on local data * minor sfxId cleanup * Run formatter * Fixup 0x19 + 1 = 0x1A, not 0x20 lol * Tlut -> TLUT * DemoKankyo params usage cleanup * Some proofreading (up to z_actor.c) * Revert 0 -> sfxId, add todo comment (sfxId=0 is weird apparently) * `sZdWaterBox` -> `sZorasDomainWaterBox` * `msgMode == MSGMODE_`, not `GAMEMODE_` (my bad Sadge)
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22 changed files with 60 additions and 54 deletions
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@ -6534,7 +6534,7 @@ s32 Camera_Special5(Camera* camera) {
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temp_f0_2 = Rand_ZeroOne();
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sp74.yaw =
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(s16)(playerPosRot->rot.y - 0x7FFF) + (s16)(spA4 < 0 ? -(s16)(0x1553 + (s16)(temp_f0_2 * 2730.0f))
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: (s16)(0x1553 + (s16)(temp_f0_2 * 2730.0f)));
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: (s16)(0x1553 + (s16)(temp_f0_2 * 2730.0f)));
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sp74.pitch = roData->pitch;
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Camera_Vec3fVecSphGeoAdd(eyeNext, &spA8.pos, &sp74);
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*eye = *eyeNext;
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