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Fix misc 15 (#1298)

* Use `SCENE_` enum more

* Decimal for pos in `D_8011F9B8`

* `__osEventStateTab`: length `OS_NUM_EVENTS + 1` -> `OS_NUM_EVENTS`

* thone -> throne

* `s` on local data

* minor sfxId cleanup

* Run formatter

* Fixup 0x19 + 1 = 0x1A, not 0x20 lol

* Tlut -> TLUT

* DemoKankyo params usage cleanup

* Some proofreading (up to z_actor.c)

* Revert 0 -> sfxId, add todo comment (sfxId=0 is weird apparently)

* `sZdWaterBox` -> `sZorasDomainWaterBox`

* `msgMode == MSGMODE_`, not `GAMEMODE_` (my bad Sadge)
This commit is contained in:
Dragorn421 2022-06-24 16:45:05 -07:00 committed by GitHub
parent fe7afb9b07
commit 397e481f9a
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22 changed files with 60 additions and 54 deletions

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@ -174,7 +174,8 @@ void EnJs_Update(Actor* thisx, PlayState* play) {
Actor_UpdateBgCheckInfo(play, &this->actor, 0.0f, 0.0f, 0.0f, UPDBGCHECKINFO_FLAG_2);
if (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) {
if (SurfaceType_GetSfx(&play->colCtx, this->actor.floorPoly, this->actor.floorBgId) == 1) {
if (SurfaceType_GetSfx(&play->colCtx, this->actor.floorPoly, this->actor.floorBgId) ==
(NA_SE_PL_WALK_SAND - SFX_FLAG)) {
Math_ApproachF(&this->actor.shape.yOffset, sREG(80) + -2000.0f, 1.0f, (sREG(81) / 10.0f) + 50.0f);
}
} else {