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Fix misc 15 (#1298)
* Use `SCENE_` enum more * Decimal for pos in `D_8011F9B8` * `__osEventStateTab`: length `OS_NUM_EVENTS + 1` -> `OS_NUM_EVENTS` * thone -> throne * `s` on local data * minor sfxId cleanup * Run formatter * Fixup 0x19 + 1 = 0x1A, not 0x20 lol * Tlut -> TLUT * DemoKankyo params usage cleanup * Some proofreading (up to z_actor.c) * Revert 0 -> sfxId, add todo comment (sfxId=0 is weird apparently) * `sZdWaterBox` -> `sZorasDomainWaterBox` * `msgMode == MSGMODE_`, not `GAMEMODE_` (my bad Sadge)
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22 changed files with 60 additions and 54 deletions
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@ -5,6 +5,7 @@
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*/
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#include "z_shot_sun.h"
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#include "overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.h"
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#include "overlays/actors/ovl_En_Elf/z_en_elf.h"
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#include "assets/scenes/overworld/spot06/spot06_scene.h"
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#include "vt.h"
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@ -112,7 +113,7 @@ void ShotSun_TriggerFairy(ShotSun* this, PlayState* play) {
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this->timer = 50;
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Actor_Spawn(&play->actorCtx, play, ACTOR_DEMO_KANKYO, this->actor.home.pos.x, this->actor.home.pos.y,
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this->actor.home.pos.z, 0, 0, 0, 0x11);
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this->actor.home.pos.z, 0, 0, 0, DEMOKANKYO_SPARKLES);
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func_80078914(&this->actor.projectedPos, NA_SE_EV_TRE_BOX_APPEAR);
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}
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