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Match retail BossFd2_UpdateMane (#1908)
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1 changed files with 5 additions and 5 deletions
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@ -1063,7 +1063,7 @@ void BossFd2_UpdateMane(BossFd2* this, PlayState* play, Vec3f* head, Vec3f* pos,
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f32 spE8[10] = { 0.4f, 0.6f, 0.8f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f };
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s16 i;
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Vec3f temp_vec;
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f32 temp_f2;
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f32 temp_radius;
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f32 phi_f0;
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f32 temp_angleX;
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f32 temp_angleY;
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@ -1091,9 +1091,8 @@ void BossFd2_UpdateMane(BossFd2* this, PlayState* play, Vec3f* head, Vec3f* pos,
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temp_vec.x = (pos + i)->x + (pull + i)->x - (pos + i - 1)->x;
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phi_f0 = (pos + i)->y + (pull + i)->y - 2.0f + sp138[i];
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temp_f2 = (pos + i - 1)->y + sp110[i];
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if (phi_f0 > temp_f2) {
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phi_f0 = temp_f2;
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if (phi_f0 > (pos + i - 1)->y + sp110[i]) {
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phi_f0 = (pos + i - 1)->y + sp110[i];
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}
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if ((head->y >= -910.0f) && (phi_f0 < 110.0f)) {
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phi_f0 = 110.0f;
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@ -1102,7 +1101,8 @@ void BossFd2_UpdateMane(BossFd2* this, PlayState* play, Vec3f* head, Vec3f* pos,
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temp_vec.z = (pos + i)->z + (pull + i)->z - (pos + i - 1)->z;
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temp_angleY = Math_Atan2F(temp_vec.z, temp_vec.x);
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temp_angleX = -Math_Atan2F(sqrtf(SQ(temp_vec.x) + SQ(temp_vec.z)), temp_vec.y);
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temp_radius = sqrtf(SQ(temp_vec.x) + SQ(temp_vec.z));
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temp_angleX = -Math_Atan2F(temp_radius, temp_vec.y);
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(rot + i - 1)->y = temp_angleY;
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(rot + i - 1)->x = temp_angleX;
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spBC.x = 0.0f;
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