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Extract unused scene headers (#1930)

* Extract unused scene headers

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "1300a4f36"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "1300a4f36"
git-subrepo:
  version:  "0.4.6"
  origin:   "git@github.com:ingydotnet/git-subrepo.git"
  commit:   "110b9eb"

* Add more unused arguments to CS_LIGHT_SETTING
This commit is contained in:
cadmic 2024-03-23 09:38:05 -07:00 committed by GitHub
parent 872940d664
commit 39de6ce293
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
20 changed files with 54 additions and 28 deletions

View file

@ -7,7 +7,7 @@ CutsceneData D_808BB2F0[] = {
CS_PLAYER_CUE_LIST(1),
CS_PLAYER_CUE(PLAYER_CUEID_12, 0, 256, 0x0000, 0x0000, 0x0000, 0, 54, 52, 0, 54, 52, CS_FLOAT(0x0, 0.0f), CS_FLOAT(0x0, 0.0f), CS_FLOAT(0x0, 0.0f)),
CS_LIGHT_SETTING_LIST(1),
CS_LIGHT_SETTING(0x0001, 110, 111, 0x0000, 0x00000000, 0x00000000, 0xFFFFFFE3, 0xFFFFFFC5, 0x00000000, 0xFFFFFFE3, 0xFFFFFFC5),
CS_LIGHT_SETTING(0x0001, 110, 111, 0x0000, 0x00000000, 0x00000000, 0xFFFFFFE3, 0xFFFFFFC5, 0x00000000, 0xFFFFFFE3, 0xFFFFFFC5, 0x00000000, 0x00000000, 0x00000000),
CS_MISC_LIST(1),
CS_MISC(CS_MISC_SET_CSFLAG_1, 110, 111, 0x0000, 0x00000000, 0x00000000, 0x0000002E, 0xFFFFFFE6, 0x00000000, 0x0000002E, 0xFFFFFFE6, 0x00000000, 0x00000000, 0x00000000),
CS_DESTINATION(CS_DEST_TEMPLE_OF_TIME_FROM_MASTER_SWORD, 230, 231),

View file

@ -89,7 +89,7 @@ CutsceneData D_808BB7A0[] = {
CS_PLAYER_CUE_LIST(1),
CS_PLAYER_CUE(PLAYER_CUEID_12, 0, 180, 0x0000, 0x0000, 0x0000, 0, 28, -10, 0, -14, 9, CS_FLOAT(0x0, 0.0f), CS_FLOAT(0xBE6EEEEF, -0.23333333f), CS_FLOAT(0x0, 0.0f)),
CS_LIGHT_SETTING_LIST(1),
CS_LIGHT_SETTING(0x0001, 90, 91, 0x0000, 0x00000000, 0x00000000, 0xFFFFFFF2, 0x00000024, 0x00000000, 0xFFFFFFF2, 0x00000024),
CS_LIGHT_SETTING(0x0001, 90, 91, 0x0000, 0x00000000, 0x00000000, 0xFFFFFFF2, 0x00000024, 0x00000000, 0xFFFFFFF2, 0x00000024, 0x00000000, 0x00000000, 0x00000000),
CS_MISC_LIST(1),
CS_MISC(CS_MISC_SET_CSFLAG_1, 90, 91, 0x0000, 0x00000000, 0x00000000, 0xFFFFFFF8, 0xFFFFFFDD, 0x00000000, 0xFFFFFFF8, 0xFFFFFFDD, 0x00000000, 0x00000000, 0x00000000),
CS_TRANSITION(CS_TRANS_GRAY_FILL_IN, 190, 210),

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@ -25,8 +25,8 @@ static CutsceneData D_8096C1A4[] = {
CS_TRANSITION(CS_TRANS_GRAY_FILL_IN, 530, 539),
CS_TRANSITION(CS_TRANS_GRAY_FILL_OUT, 540, 570),
CS_LIGHT_SETTING_LIST(2),
CS_LIGHT_SETTING(0x0000, 0, 10, 0x0000, 0x00000000, 0xFFFFFFDC, 0x00000000, 0x00000018, 0xFFFFFFDC, 0x00000000, 0x00000018),
CS_LIGHT_SETTING(0x0000, 10, 3000, 0x0000, 0x00000000, 0xFFFFFFDC, 0x00000000, 0x00000018, 0xFFFFFFDC, 0x00000000, 0x00000018),
CS_LIGHT_SETTING(0x0000, 0, 10, 0x0000, 0x00000000, 0xFFFFFFDC, 0x00000000, 0x00000018, 0xFFFFFFDC, 0x00000000, 0x00000018, 0x00000000, 0x00000000, 0x00000000),
CS_LIGHT_SETTING(0x0000, 10, 3000, 0x0000, 0x00000000, 0xFFFFFFDC, 0x00000000, 0x00000018, 0xFFFFFFDC, 0x00000000, 0x00000018, 0x00000000, 0x00000000, 0x00000000),
CS_ACTOR_CUE_LIST(39, 1),
CS_ACTOR_CUE(0x0001, 0, 3000, 0x0000, 0x0000, 0x0000, 0, 0, -2, 0, 0, -2, CS_FLOAT(0x0, 0.0f), CS_FLOAT(0x0, 0.0f), CS_FLOAT(0x0, 0.0f)),
CS_TRANSITION(CS_TRANS_GRAY_FILL_IN, 805, 835),

View file

@ -23,8 +23,8 @@ static CutsceneData D_8098786C[] = {
CS_ACTOR_CUE_LIST(49, 1),
CS_ACTOR_CUE(0x0001, 0, 3000, 0x0000, 0x0000, 0x0000, -22, 0, -55, -22, 0, -55, CS_FLOAT(0x0, 0.0f), CS_FLOAT(0x0, 0.0f), CS_FLOAT(0x0, 0.0f)),
CS_LIGHT_SETTING_LIST(2),
CS_LIGHT_SETTING(0x0001, 0, 10, 0x0000, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x0000000D, 0xFFFFFFFE, 0x00000000, 0x0000000D),
CS_LIGHT_SETTING(0x0001, 10, 3000, 0x0000, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x0000000D, 0xFFFFFFFE, 0x00000000, 0x0000000D),
CS_LIGHT_SETTING(0x0001, 0, 10, 0x0000, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x0000000D, 0xFFFFFFFE, 0x00000000, 0x0000000D, 0x00000000, 0x00000000, 0x00000000),
CS_LIGHT_SETTING(0x0001, 10, 3000, 0x0000, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x0000000D, 0xFFFFFFFE, 0x00000000, 0x0000000D, 0x00000000, 0x00000000, 0x00000000),
CS_TRANSITION(CS_TRANS_GRAY_FILL_OUT, 694, 724),
CS_TRANSITION(CS_TRANS_GRAY_FILL_IN, 960, 990),
CS_TRANSITION(CS_TRANS_GRAY_FILL_IN, 683, 692),

View file

@ -19,7 +19,7 @@ static CutsceneData D_80AB431C[] = {
CS_ACTOR_CUE_LIST(49, 1),
CS_ACTOR_CUE(0x0001, 0, 3000, 0x0000, 0x0000, 0x0000, 0, -16, -121, 0, -16, -121, CS_FLOAT(0x0, 0.0f), CS_FLOAT(0x0, 0.0f), CS_FLOAT(0x0, 0.0f)),
CS_LIGHT_SETTING_LIST(1),
CS_LIGHT_SETTING(0x0003, 0, 3000, 0x0000, 0x00000000, 0xFFFFFF9E, 0x00000000, 0x0000002F, 0xFFFFFF9E, 0x00000000, 0x0000002F),
CS_LIGHT_SETTING(0x0003, 0, 3000, 0x0000, 0x00000000, 0xFFFFFF9E, 0x00000000, 0x0000002F, 0xFFFFFF9E, 0x00000000, 0x0000002F, 0x00000000, 0x00000000, 0x00000000),
CS_ACTOR_CUE_LIST(39, 1),
CS_ACTOR_CUE(0x0001, 0, 3000, 0x0000, 0x0000, 0x0000, 0, 0, -2, 0, 0, -2, CS_FLOAT(0x0, 0.0f), CS_FLOAT(0x0, 0.0f), CS_FLOAT(0x0, 0.0f)),
CS_ACTOR_CUE_LIST(40, 3),

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@ -21,11 +21,11 @@ static CutsceneData D_80AF411C[] = {
CS_ACTOR_CUE_LIST(49, 1),
CS_ACTOR_CUE(0x0001, 0, 3000, 0x0000, 0x0000, 0x0000, 0, -16, -121, 0, -16, -121, CS_FLOAT(0x0, 0.0f), CS_FLOAT(0x0, 0.0f), CS_FLOAT(0x0, 0.0f)),
CS_LIGHT_SETTING_LIST(5),
CS_LIGHT_SETTING(0x0004, 0, 384, 0x0000, 0x00000000, 0xFFFFFFA1, 0x00000000, 0x00000058, 0xFFFFFFA1, 0x00000000, 0x00000058),
CS_LIGHT_SETTING(0x0005, 384, 454, 0x0000, 0x00000000, 0xFFFFFFA1, 0x00000000, 0x00000058, 0xFFFFFFA1, 0x00000000, 0x00000058),
CS_LIGHT_SETTING(0x0004, 454, 554, 0x0000, 0x00000000, 0xFFFFFFA1, 0x00000000, 0x00000058, 0xFFFFFFA1, 0x00000000, 0x00000058),
CS_LIGHT_SETTING(0x0005, 554, 624, 0x0000, 0x00000000, 0xFFFFFFA1, 0x00000000, 0x00000058, 0xFFFFFFA1, 0x00000000, 0x00000058),
CS_LIGHT_SETTING(0x0004, 624, 3001, 0x0000, 0x00000000, 0xFFFFFFA1, 0x00000000, 0x00000058, 0xFFFFFFA1, 0x00000000, 0x00000058),
CS_LIGHT_SETTING(0x0004, 0, 384, 0x0000, 0x00000000, 0xFFFFFFA1, 0x00000000, 0x00000058, 0xFFFFFFA1, 0x00000000, 0x00000058, 0x00000000, 0x00000000, 0x00000000),
CS_LIGHT_SETTING(0x0005, 384, 454, 0x0000, 0x00000000, 0xFFFFFFA1, 0x00000000, 0x00000058, 0xFFFFFFA1, 0x00000000, 0x00000058, 0x00000000, 0x00000000, 0x00000000),
CS_LIGHT_SETTING(0x0004, 454, 554, 0x0000, 0x00000000, 0xFFFFFFA1, 0x00000000, 0x00000058, 0xFFFFFFA1, 0x00000000, 0x00000058, 0x00000000, 0x00000000, 0x00000000),
CS_LIGHT_SETTING(0x0005, 554, 624, 0x0000, 0x00000000, 0xFFFFFFA1, 0x00000000, 0x00000058, 0xFFFFFFA1, 0x00000000, 0x00000058, 0x00000000, 0x00000000, 0x00000000),
CS_LIGHT_SETTING(0x0004, 624, 3001, 0x0000, 0x00000000, 0xFFFFFFA1, 0x00000000, 0x00000058, 0xFFFFFFA1, 0x00000000, 0x00000058, 0x00000000, 0x00000000, 0x00000000),
CS_ACTOR_CUE_LIST(39, 1),
CS_ACTOR_CUE(0x0001, 0, 3000, 0x0000, 0x0000, 0x0000, 0, 0, -2, 0, 0, -2, CS_FLOAT(0x0, 0.0f), CS_FLOAT(0x0, 0.0f), CS_FLOAT(0x0, 0.0f)),
CS_ACTOR_CUE_LIST(42, 3),