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Extract unused scene headers (#1930)
* Extract unused scene headers * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "1300a4f36" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "1300a4f36" git-subrepo: version: "0.4.6" origin: "git@github.com:ingydotnet/git-subrepo.git" commit: "110b9eb" * Add more unused arguments to CS_LIGHT_SETTING
This commit is contained in:
parent
872940d664
commit
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20 changed files with 54 additions and 28 deletions
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@ -3,6 +3,7 @@
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<Cutscene Name="gRainbowBridgeCs" Offset="0x2640"/>
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<Cutscene Name="gGanonsCastleIntroCs" Offset="0x4280"/>
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<Scene Name="ganon_tou_scene" Offset="0x0"/>
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<Scene Name="ganon_tou_scene_unused" Offset="0x3080"/>
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</File>
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<File Name="ganon_tou_room_0" Segment="3">
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<Room Name="ganon_tou_room_0" Offset="0x0"/>
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@ -4,6 +4,8 @@
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<Texture Name="gSpiritTempleDayEntranceTex" OutName="day_entrance" Format="ia16" Width="8" Height="128" Offset="0x18920"/>
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<Texture Name="gSpiritTempleNightEntranceTex" OutName="night_entrance" Format="ia16" Width="8" Height="128" Offset="0x18020"/>
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<Scene Name="jyasinzou_scene" Offset="0x0"/>
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<Scene Name="jyasinzou_scene_unused1" Offset="0x17200"/>
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<Scene Name="jyasinzou_scene_unused2" Offset="0x176F0"/>
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</File>
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<File Name="jyasinzou_room_0" Segment="3">
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<Room Name="jyasinzou_room_0" Offset="0x0"/>
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@ -4,6 +4,7 @@
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<Cutscene Name="gGreatFairyDoubleMagicCs" Offset="0x13E0"/>
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<Cutscene Name="gGreatFairyDoubleDefenseCs" Offset="0x25D0"/>
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<Scene Name="daiyousei_izumi_scene" Offset="0x0"/>
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<Scene Name="daiyousei_izumi_scene_unused" Offset="0x43D0"/>
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</File>
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<File Name="daiyousei_izumi_room_0" Segment="3">
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<Room Name="daiyousei_izumi_room_0" Offset="0x0"/>
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@ -2,6 +2,7 @@
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<File Name="hairal_niwa_scene" Segment="2">
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<Path Name="hairal_niwa_scenePathList_000268" Offset="0x0268" NumPaths="8"/>
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<Scene Name="hairal_niwa_scene" Offset="0x0"/>
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<Scene Name="hairal_niwa_scene_unused" Offset="0x30E0"/>
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</File>
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<File Name="hairal_niwa_room_0" Segment="3">
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<Room Name="hairal_niwa_room_0" Offset="0x0"/>
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@ -1,6 +1,9 @@
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<Root>
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<File Name="hiral_demo_scene" Segment="2">
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<Scene Name="hiral_demo_scene" Offset="0x0"/>
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<Scene Name="hiral_demo_scene_unused1" Offset="0x3580"/>
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<Scene Name="hiral_demo_scene_unused2" Offset="0x3640"/>
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<Scene Name="hiral_demo_scene_unused3" Offset="0x3700"/>
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</File>
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<File Name="hiral_demo_room_0" Segment="3">
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<Room Name="hiral_demo_room_0" Offset="0x0"/>
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@ -9,6 +9,7 @@
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<Cutscene Name="gHyruleFieldGateEponaJumpCs" Offset="0x10B30"/>
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<Path Name="spot00_scenePathList_011AB4" Offset="0x11AB4" NumPaths="2"/>
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<Scene Name="spot00_scene" Offset="0x0"/>
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<Scene Name="spot00_scene_unused" Offset="0x12340"/>
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<Texture Name="spot00_scene_Tex_02A198" Format="ia8" Width="8" Height="16" Offset="0x2A198"/>
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</File>
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<File Name="spot00_room_0" Segment="3">
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@ -2,6 +2,7 @@
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<File Name="spot15_scene" Segment="2">
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<Cutscene Name="gHyruleCastleIntroCs" Offset="0x3F40"/>
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<Scene Name="spot15_scene" Offset="0x0"/>
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<Scene Name="spot15_scene_unused" Offset="0x3D20"/>
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</File>
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<File Name="spot15_room_0" Segment="3">
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<Room Name="spot15_room_0" Offset="0x0"/>
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@ -5,6 +5,7 @@
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<Path Name="spot16_scenePathList_000254" Offset="0x254" NumPaths="2"/>
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<Path Name="spot16_scenePathList_007884" Offset="0x7884" NumPaths="3"/>
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<Scene Name="spot16_scene" Offset="0x0"/>
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<Scene Name="spot16_scene_unused" Offset="0x78A0"/>
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<Texture Name="spot16_scene_Tex_01AE98" Format="i4" Width="64" Height="64" Offset="0x1AE98"/>
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</File>
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<File Name="spot16_room_0" Segment="3">
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@ -121,10 +121,10 @@
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* The lighting change will take place immediately with no blending.
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* @note `endFrame` is not used in the implementation of the command, so its value does not matter
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*/
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#define CS_LIGHT_SETTING(lightSetting, startFrame, endFrame, unused0, unused1, unused2, unused3, unused4, unused5, unused6, unused7) \
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#define CS_LIGHT_SETTING(lightSetting, startFrame, endFrame, unused0, unused1, unused2, unused3, unused4, unused5, unused6, unused7, unused8, unused9, unused10) \
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CMD_BBH(0, (lightSetting + 1), startFrame), CMD_HH(endFrame, unused0), \
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CMD_W(unused1), CMD_W(unused2), CMD_W(unused3), CMD_W(unused4), CMD_W(unused5), \
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CMD_W(unused6), CMD_W(unused7), 0x00000000, 0x00000000, 0x00000000
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CMD_W(unused6), CMD_W(unused7), CMD_W(unused8), CMD_W(unused9), CMD_W(unused10)
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/**
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* Declares a list of `CS_RUMBLE_CONTROLLER` entries.
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@ -7,7 +7,7 @@ CutsceneData D_808BB2F0[] = {
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CS_PLAYER_CUE_LIST(1),
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CS_PLAYER_CUE(PLAYER_CUEID_12, 0, 256, 0x0000, 0x0000, 0x0000, 0, 54, 52, 0, 54, 52, CS_FLOAT(0x0, 0.0f), CS_FLOAT(0x0, 0.0f), CS_FLOAT(0x0, 0.0f)),
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CS_LIGHT_SETTING_LIST(1),
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CS_LIGHT_SETTING(0x0001, 110, 111, 0x0000, 0x00000000, 0x00000000, 0xFFFFFFE3, 0xFFFFFFC5, 0x00000000, 0xFFFFFFE3, 0xFFFFFFC5),
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CS_LIGHT_SETTING(0x0001, 110, 111, 0x0000, 0x00000000, 0x00000000, 0xFFFFFFE3, 0xFFFFFFC5, 0x00000000, 0xFFFFFFE3, 0xFFFFFFC5, 0x00000000, 0x00000000, 0x00000000),
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CS_MISC_LIST(1),
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CS_MISC(CS_MISC_SET_CSFLAG_1, 110, 111, 0x0000, 0x00000000, 0x00000000, 0x0000002E, 0xFFFFFFE6, 0x00000000, 0x0000002E, 0xFFFFFFE6, 0x00000000, 0x00000000, 0x00000000),
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CS_DESTINATION(CS_DEST_TEMPLE_OF_TIME_FROM_MASTER_SWORD, 230, 231),
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@ -89,7 +89,7 @@ CutsceneData D_808BB7A0[] = {
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CS_PLAYER_CUE_LIST(1),
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CS_PLAYER_CUE(PLAYER_CUEID_12, 0, 180, 0x0000, 0x0000, 0x0000, 0, 28, -10, 0, -14, 9, CS_FLOAT(0x0, 0.0f), CS_FLOAT(0xBE6EEEEF, -0.23333333f), CS_FLOAT(0x0, 0.0f)),
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CS_LIGHT_SETTING_LIST(1),
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CS_LIGHT_SETTING(0x0001, 90, 91, 0x0000, 0x00000000, 0x00000000, 0xFFFFFFF2, 0x00000024, 0x00000000, 0xFFFFFFF2, 0x00000024),
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CS_LIGHT_SETTING(0x0001, 90, 91, 0x0000, 0x00000000, 0x00000000, 0xFFFFFFF2, 0x00000024, 0x00000000, 0xFFFFFFF2, 0x00000024, 0x00000000, 0x00000000, 0x00000000),
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CS_MISC_LIST(1),
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CS_MISC(CS_MISC_SET_CSFLAG_1, 90, 91, 0x0000, 0x00000000, 0x00000000, 0xFFFFFFF8, 0xFFFFFFDD, 0x00000000, 0xFFFFFFF8, 0xFFFFFFDD, 0x00000000, 0x00000000, 0x00000000),
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CS_TRANSITION(CS_TRANS_GRAY_FILL_IN, 190, 210),
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@ -25,8 +25,8 @@ static CutsceneData D_8096C1A4[] = {
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CS_TRANSITION(CS_TRANS_GRAY_FILL_IN, 530, 539),
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CS_TRANSITION(CS_TRANS_GRAY_FILL_OUT, 540, 570),
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CS_LIGHT_SETTING_LIST(2),
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CS_LIGHT_SETTING(0x0000, 0, 10, 0x0000, 0x00000000, 0xFFFFFFDC, 0x00000000, 0x00000018, 0xFFFFFFDC, 0x00000000, 0x00000018),
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CS_LIGHT_SETTING(0x0000, 10, 3000, 0x0000, 0x00000000, 0xFFFFFFDC, 0x00000000, 0x00000018, 0xFFFFFFDC, 0x00000000, 0x00000018),
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CS_LIGHT_SETTING(0x0000, 0, 10, 0x0000, 0x00000000, 0xFFFFFFDC, 0x00000000, 0x00000018, 0xFFFFFFDC, 0x00000000, 0x00000018, 0x00000000, 0x00000000, 0x00000000),
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CS_LIGHT_SETTING(0x0000, 10, 3000, 0x0000, 0x00000000, 0xFFFFFFDC, 0x00000000, 0x00000018, 0xFFFFFFDC, 0x00000000, 0x00000018, 0x00000000, 0x00000000, 0x00000000),
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CS_ACTOR_CUE_LIST(39, 1),
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CS_ACTOR_CUE(0x0001, 0, 3000, 0x0000, 0x0000, 0x0000, 0, 0, -2, 0, 0, -2, CS_FLOAT(0x0, 0.0f), CS_FLOAT(0x0, 0.0f), CS_FLOAT(0x0, 0.0f)),
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CS_TRANSITION(CS_TRANS_GRAY_FILL_IN, 805, 835),
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@ -23,8 +23,8 @@ static CutsceneData D_8098786C[] = {
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CS_ACTOR_CUE_LIST(49, 1),
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CS_ACTOR_CUE(0x0001, 0, 3000, 0x0000, 0x0000, 0x0000, -22, 0, -55, -22, 0, -55, CS_FLOAT(0x0, 0.0f), CS_FLOAT(0x0, 0.0f), CS_FLOAT(0x0, 0.0f)),
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CS_LIGHT_SETTING_LIST(2),
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CS_LIGHT_SETTING(0x0001, 0, 10, 0x0000, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x0000000D, 0xFFFFFFFE, 0x00000000, 0x0000000D),
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CS_LIGHT_SETTING(0x0001, 10, 3000, 0x0000, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x0000000D, 0xFFFFFFFE, 0x00000000, 0x0000000D),
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CS_LIGHT_SETTING(0x0001, 0, 10, 0x0000, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x0000000D, 0xFFFFFFFE, 0x00000000, 0x0000000D, 0x00000000, 0x00000000, 0x00000000),
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CS_LIGHT_SETTING(0x0001, 10, 3000, 0x0000, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x0000000D, 0xFFFFFFFE, 0x00000000, 0x0000000D, 0x00000000, 0x00000000, 0x00000000),
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CS_TRANSITION(CS_TRANS_GRAY_FILL_OUT, 694, 724),
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CS_TRANSITION(CS_TRANS_GRAY_FILL_IN, 960, 990),
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CS_TRANSITION(CS_TRANS_GRAY_FILL_IN, 683, 692),
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@ -19,7 +19,7 @@ static CutsceneData D_80AB431C[] = {
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CS_ACTOR_CUE_LIST(49, 1),
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CS_ACTOR_CUE(0x0001, 0, 3000, 0x0000, 0x0000, 0x0000, 0, -16, -121, 0, -16, -121, CS_FLOAT(0x0, 0.0f), CS_FLOAT(0x0, 0.0f), CS_FLOAT(0x0, 0.0f)),
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CS_LIGHT_SETTING_LIST(1),
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CS_LIGHT_SETTING(0x0003, 0, 3000, 0x0000, 0x00000000, 0xFFFFFF9E, 0x00000000, 0x0000002F, 0xFFFFFF9E, 0x00000000, 0x0000002F),
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CS_LIGHT_SETTING(0x0003, 0, 3000, 0x0000, 0x00000000, 0xFFFFFF9E, 0x00000000, 0x0000002F, 0xFFFFFF9E, 0x00000000, 0x0000002F, 0x00000000, 0x00000000, 0x00000000),
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CS_ACTOR_CUE_LIST(39, 1),
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CS_ACTOR_CUE(0x0001, 0, 3000, 0x0000, 0x0000, 0x0000, 0, 0, -2, 0, 0, -2, CS_FLOAT(0x0, 0.0f), CS_FLOAT(0x0, 0.0f), CS_FLOAT(0x0, 0.0f)),
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CS_ACTOR_CUE_LIST(40, 3),
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@ -21,11 +21,11 @@ static CutsceneData D_80AF411C[] = {
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CS_ACTOR_CUE_LIST(49, 1),
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CS_ACTOR_CUE(0x0001, 0, 3000, 0x0000, 0x0000, 0x0000, 0, -16, -121, 0, -16, -121, CS_FLOAT(0x0, 0.0f), CS_FLOAT(0x0, 0.0f), CS_FLOAT(0x0, 0.0f)),
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CS_LIGHT_SETTING_LIST(5),
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CS_LIGHT_SETTING(0x0004, 0, 384, 0x0000, 0x00000000, 0xFFFFFFA1, 0x00000000, 0x00000058, 0xFFFFFFA1, 0x00000000, 0x00000058),
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CS_LIGHT_SETTING(0x0005, 384, 454, 0x0000, 0x00000000, 0xFFFFFFA1, 0x00000000, 0x00000058, 0xFFFFFFA1, 0x00000000, 0x00000058),
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CS_LIGHT_SETTING(0x0004, 454, 554, 0x0000, 0x00000000, 0xFFFFFFA1, 0x00000000, 0x00000058, 0xFFFFFFA1, 0x00000000, 0x00000058),
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CS_LIGHT_SETTING(0x0005, 554, 624, 0x0000, 0x00000000, 0xFFFFFFA1, 0x00000000, 0x00000058, 0xFFFFFFA1, 0x00000000, 0x00000058),
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CS_LIGHT_SETTING(0x0004, 624, 3001, 0x0000, 0x00000000, 0xFFFFFFA1, 0x00000000, 0x00000058, 0xFFFFFFA1, 0x00000000, 0x00000058),
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CS_LIGHT_SETTING(0x0004, 0, 384, 0x0000, 0x00000000, 0xFFFFFFA1, 0x00000000, 0x00000058, 0xFFFFFFA1, 0x00000000, 0x00000058, 0x00000000, 0x00000000, 0x00000000),
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CS_LIGHT_SETTING(0x0005, 384, 454, 0x0000, 0x00000000, 0xFFFFFFA1, 0x00000000, 0x00000058, 0xFFFFFFA1, 0x00000000, 0x00000058, 0x00000000, 0x00000000, 0x00000000),
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CS_LIGHT_SETTING(0x0004, 454, 554, 0x0000, 0x00000000, 0xFFFFFFA1, 0x00000000, 0x00000058, 0xFFFFFFA1, 0x00000000, 0x00000058, 0x00000000, 0x00000000, 0x00000000),
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CS_LIGHT_SETTING(0x0005, 554, 624, 0x0000, 0x00000000, 0xFFFFFFA1, 0x00000000, 0x00000058, 0xFFFFFFA1, 0x00000000, 0x00000058, 0x00000000, 0x00000000, 0x00000000),
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CS_LIGHT_SETTING(0x0004, 624, 3001, 0x0000, 0x00000000, 0xFFFFFFA1, 0x00000000, 0x00000058, 0xFFFFFFA1, 0x00000000, 0x00000058, 0x00000000, 0x00000000, 0x00000000),
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CS_ACTOR_CUE_LIST(39, 1),
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CS_ACTOR_CUE(0x0001, 0, 3000, 0x0000, 0x0000, 0x0000, 0, 0, -2, 0, 0, -2, CS_FLOAT(0x0, 0.0f), CS_FLOAT(0x0, 0.0f), CS_FLOAT(0x0, 0.0f)),
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CS_ACTOR_CUE_LIST(42, 3),
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31
tools/ZAPD/.github/workflows/main.yml
vendored
31
tools/ZAPD/.github/workflows/main.yml
vendored
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- name: Checkout oot
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run: |
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cd ../
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rm -rf oot/
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git clone https://github.com/zeldaret/oot.git
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cd oot
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echo $(pwd)
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git submodule update --init --recursive
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- name: Checkout mm
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run: |
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cd ../
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rm -rf mm/
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git clone https://github.com/zeldaret/mm.git
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cd mm
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echo $(pwd)
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- name: Set up repos
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run: echo "Set up repos"
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- name: Setup OOT
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run: |
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cd ../
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cd oot
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echo $(pwd)
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mkdir -p baseroms/gc-eu-mq-dbg/segments
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cp ~/baserom_original.z64 ./baseroms/gc-eu-mq-dbg/baserom.z64
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make venv
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make -C tools -j
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cp ../ZAPD.out tools/ZAPD/
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.venv/bin/python3 tools/decompress_baserom.py gc-eu-mq-dbg
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.venv/bin/python3 tools/extract_baserom.py baseroms/gc-eu-mq-dbg/baserom-decompressed.z64 -o baseroms/gc-eu-mq-dbg/segments --dmadata-start 0x12f70 --dmadata-names baseroms/gc-eu-mq-dbg/dmadata_names.txt
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.venv/bin/python3 extract_assets.py -j 4
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.venv/bin/python3 tools/msgdis.py --text-out assets/text/message_data.h --staff-text-out assets/text/message_data_staff.h
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cd tools
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rm -rf ZAPD/
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ln -s ../../ZAPD
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cd ../
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make -j $(nproc) setup
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- name: Setup MM
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run: |
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cd ../
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cd mm
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echo $(pwd)
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python3 -m venv .mm-env
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source .mm-env/bin/activate
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python3 -m pip install -r requirements.txt
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cp ~/baserom.mm.us.rev1.z64 ./baserom.mm.us.rev1.z64
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cd tools
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rm -rf ZAPD/
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ln -s ../../ZAPD
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cd ../
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make -C tools -j
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cp ../ZAPD.out tools/ZAPD/
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python3 tools/fixbaserom.py
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python3 tools/extract_baserom.py
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python3 tools/decompress_yars.py
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- name: Build oot
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run: |
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cd ../
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cd oot
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echo $(pwd)
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make venv
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make -j
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- name: Build mm
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run: |
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cd ../
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cd mm
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echo $(pwd)
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python3 -m venv .mm-env
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source .mm-env/bin/activate
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python3 -m pip install -r requirements.txt
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@ -6,7 +6,7 @@
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[subrepo]
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remote = https://github.com/zeldaret/ZAPD.git
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branch = master
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commit = b3bfa14cf432115a0a675d243f3a1b3197f17cbd
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parent = 59017f201eae4a1bc9212ea2c7dc51d4a036108b
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commit = 1300a4f36584627aa784cbc252d1c8ecd7b40e68
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parent = 4522ee2cae12b2d23b7ef0134f24f7c3e26935f0
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method = merge
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cmdver = 0.4.6
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@ -15,7 +15,7 @@ const std::unordered_map<CutsceneOoT_CommandType, CsCommandListDescriptor> csCom
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{CutsceneOoT_CommandType::CS_CMD_MISC,
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{"CS_MISC", "(%s, %i, %i, %i, %i, %i, %i, %i, %i, %i, %i, %i, %i, %i)"}},
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{CutsceneOoT_CommandType::CS_CMD_LIGHT_SETTING,
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{"CS_LIGHT_SETTING", "(0x%02X, %i, %i, %i, %i, %i, %i, %i, %i, %i, %i)"}},
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{"CS_LIGHT_SETTING", "(0x%02X, %i, %i, %i, %i, %i, %i, %i, %i, %i, %i, %i, %i, %i)"}},
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{CutsceneOoT_CommandType::CS_CMD_START_SEQ,
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{"CS_START_SEQ", "(%s, %i, %i, %i, %i, %i, %i, %i, %i, %i, %i)"}},
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{CutsceneOoT_CommandType::CS_CMD_STOP_SEQ,
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@ -24,7 +24,7 @@ std::string ZCutscene::GetBodySourceCode() const
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{
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std::string output = "";
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output += StringHelper::Sprintf(" CS_BEGIN_CUTSCENE(%i, %i),\n", commands.size(), endFrame);
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output += StringHelper::Sprintf(" CS_BEGIN_CUTSCENE(%i, %i),\n", numCommands, endFrame);
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||||
|
||||
for (size_t i = 0; i < commands.size(); i++)
|
||||
{
|
||||
|
@ -32,7 +32,7 @@ std::string ZCutscene::GetBodySourceCode() const
|
|||
output += " " + cmd->GenerateSourceCode();
|
||||
}
|
||||
|
||||
output += StringHelper::Sprintf(" CS_END(),", commands.size(), endFrame);
|
||||
output += StringHelper::Sprintf(" CS_END(),");
|
||||
|
||||
return output;
|
||||
}
|
||||
|
|
|
@ -491,7 +491,7 @@ cutscene_command_macros = {
|
|||
"CS_MISC(%h2:1:e4, %h1:1:s, %h2:2:s, %h1:2:x, %w1:3:x, %w1:4:x, %w1:5:x, %w1:6:x, %w1:7:x, %w1:8:x, %w1:9:x, %w1:10:x, %w1:11:x, %w1:12:x)", 12),
|
||||
4:
|
||||
("CS_LIGHT_SETTING_LIST(%w1:1:s)", 2, None, 0,
|
||||
"CS_LIGHT_SETTING(%h2:1:x-1, %h1:1:s, %h2:2:s, %h1:2:x, %w1:3:x, %w1:4:x, %w1:5:x, %w1:6:x, %w1:7:x, %w1:8:x, %w1:9:x)", 12),
|
||||
"CS_LIGHT_SETTING(%h2:1:x-1, %h1:1:s, %h2:2:s, %h1:2:x, %w1:3:x, %w1:4:x, %w1:5:x, %w1:6:x, %w1:7:x, %w1:8:x, %w1:9:x, %w1:10:x, %w1:11:x, %w1:12:x)", 12),
|
||||
86:
|
||||
("CS_START_SEQ_LIST(%w1:1:s)", 2, None, 0,
|
||||
"CS_START_SEQ(%h2:1:e3, %h1:1:s, %h2:2:s, %h1:2:x, %w1:3:x, %w1:4:x, %w1:5:x, %w1:6:x, %w1:7:x, %w1:8:x, %w1:9:x)", 12),
|
||||
|
|
Loading…
Reference in a new issue