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Remove U suffix from integer literals

This commit is contained in:
Dragorn421 2021-09-27 11:59:48 +02:00
parent 6c3ce96a71
commit 3a4374f266
No known key found for this signature in database
GPG key ID: C182A3A3996E8201
7 changed files with 13 additions and 13 deletions

View file

@ -1861,7 +1861,7 @@ void DmaMgr_ThreadEntry(void* arg0) {
s32 DmaMgr_SendRequestImpl(DmaRequest* req, u32 ram, u32 vrom, u32 size, u32 unk, OSMesgQueue* queue, OSMesg msg) {
static s32 sDmaMgrQueueFullLogged = 0;
if ((1 && (ram == 0)) || (osMemSize < ram + size + 0x80000000) || (vrom & 1) || (vrom > 0x4000000U) ||
if ((1 && (ram == 0)) || (osMemSize < ram + size + 0x80000000) || (vrom & 1) || (vrom > 0x4000000) ||
(size == 0) || (size & 1)) {
DmaMgr_Error(req, NULL, "ILLIGAL DMA-FUNCTION CALL", "パラメータ異常です");
}

View file

@ -169,7 +169,7 @@ void Audio_ProcessNotes(void) {
noteSubEu2 = &gAudioContext.noteSubsEu[gAudioContext.noteSubEuOffset + i];
playbackState = &note->playbackState;
if (playbackState->parentLayer != NO_LAYER) {
if ((u32)playbackState->parentLayer < 0x7FFFFFFFU) {
if ((u32)playbackState->parentLayer < 0x7FFFFFFF) {
continue;
}
@ -349,7 +349,7 @@ Drum* Audio_GetDrum(s32 bankId, s32 drumId) {
gAudioContext.audioErrorFlags = ((bankId << 8) + drumId) + 0x4000000;
return NULL;
}
if ((u32)gAudioContext.ctlEntries[bankId].drums < 0x80000000U) {
if ((u32)gAudioContext.ctlEntries[bankId].drums < 0x80000000) {
return NULL;
}
drum = gAudioContext.ctlEntries[bankId].drums[drumId];
@ -378,7 +378,7 @@ AudioBankSound* Audio_GetSfx(s32 bankId, s32 sfxId) {
return NULL;
}
if ((u32)gAudioContext.ctlEntries[bankId].soundEffects < 0x80000000U) {
if ((u32)gAudioContext.ctlEntries[bankId].soundEffects < 0x80000000) {
return NULL;
}

View file

@ -7,7 +7,7 @@ u8 D_8012D200[] = {
void func_800C3C20(void) {
s32 i;
for (i = 0; (i < ARRAY_COUNT(D_8012D200)) & 0xFFFFFFFFu; i++) {
for (i = 0; (i < ARRAY_COUNT(D_8012D200)) & 0xFFFFFFFF; i++) {
func_800F87A0(D_8012D200[i]);
}
}

View file

@ -56,7 +56,7 @@ void Main(void* arg) {
// "System heap initalization"
osSyncPrintf("システムヒープ初期化 %08x-%08x %08x\n", sysHeap, fb, gSystemHeapSize);
SystemHeap_Init(sysHeap, gSystemHeapSize); // initializes the system heap
if (osMemSize >= 0x800000U) {
if (osMemSize >= 0x800000) {
debugHeap = SysCfb_GetFbEnd();
debugHeapSize = (s32)(0x80600000 - debugHeap);
} else {

View file

@ -7,7 +7,7 @@ void SysCfb_Init(s32 n64dd) {
u32 screenSize;
u32 tmpFbEnd;
if (osMemSize >= 0x800000U) {
if (osMemSize >= 0x800000) {
// "8MB or more memory is installed"
osSyncPrintf("8Mバイト以上のメモリが搭載されています\n");
tmpFbEnd = 0x8044BE80;
@ -19,7 +19,7 @@ void SysCfb_Init(s32 n64dd) {
osSyncPrintf("このバージョンのマージンは %dK バイトです\n", (0x4BC00 / 1024));
sSysCfbEnd = tmpFbEnd;
}
} else if (osMemSize >= 0x400000U) {
} else if (osMemSize >= 0x400000) {
osSyncPrintf("RAM4M mode\n");
sSysCfbEnd = 0x80400000;
} else {

View file

@ -244,7 +244,7 @@ void Gameplay_Init(GameState* thisx) {
gSaveContext.cutsceneIndex = 0;
}
if (gSaveContext.nextDayTime != 0xFFFFU) {
if (gSaveContext.nextDayTime != 0xFFFF) {
gSaveContext.dayTime = gSaveContext.nextDayTime;
gSaveContext.skyboxTime = gSaveContext.nextDayTime;
}

View file

@ -461,7 +461,7 @@ void Sram_WriteSave(SramContext* sramCtx) {
j = 0;
for (offset = 0; offset < CHECKSUM_SIZE; offset++) {
if (++j == 0x20U) {
if (++j == 0x20) {
j = 0;
}
checksum += *ptr++;
@ -473,7 +473,7 @@ void Sram_WriteSave(SramContext* sramCtx) {
checksum = 0;
for (offset = 0; offset < CHECKSUM_SIZE; offset++) {
if (++j == 0x20U) {
if (++j == 0x20) {
j = 0;
}
checksum += *ptr++;
@ -486,7 +486,7 @@ void Sram_WriteSave(SramContext* sramCtx) {
checksum = 0;
for (offset = 0; offset < CHECKSUM_SIZE; offset++) {
if (++j == 0x20U) {
if (++j == 0x20) {
j = 0;
}
checksum += *ptr++;
@ -715,7 +715,7 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx, SramContext* sramCtx) {
for (offset = 0; offset < CHECKSUM_SIZE; offset++) {
osSyncPrintf("%x ", *ptr);
checksum += *ptr++;
if (++j == 0x20u) {
if (++j == 0x20) {
osSyncPrintf("\n");
j = 0;
}