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Pause doc: World map points (#2141)

* Pause doc: World map points

* bss

* `WORLD_MAP_POINT_HYLIA_LAKESIDE` -> `_LAKE_HYLIA`
This commit is contained in:
Dragorn421 2024-09-07 10:14:08 +02:00 committed by GitHub
parent 87c304afcb
commit 3a9ebfbbad
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GPG key ID: B5690EEEBB952194
11 changed files with 326 additions and 150 deletions

View file

@ -1,5 +1,8 @@
<Root>
<File Name="map_name_static" Segment="11">
<!-- Place names for each world map point -->
<Texture Name="gHauntedWastelandPointNameJPNTex" OutName="haunted_wasteland_point_name_jpn" Format="ia4" Width="128" Height="16" Offset="0x0"/>
<Texture Name="gGerudosFortressPointNameJPNTex" OutName="gerudos_fortress_point_name_jpn" Format="ia4" Width="128" Height="16" Offset="0x400"/>
<Texture Name="gGerudoValleyPointNameJPNTex" OutName="gerudo_valley_point_name_jpn" Format="ia4" Width="128" Height="16" Offset="0x800"/>
@ -12,6 +15,7 @@
<Texture Name="gLostWoodsPointNameJPNTex" OutName="lost_woods_point_name_jpn" Format="ia4" Width="128" Height="16" Offset="0x2400"/>
<Texture Name="gKokiriForestPointNameJPNTex" OutName="kokiri_forest_point_name_jpn" Format="ia4" Width="128" Height="16" Offset="0x2800"/>
<Texture Name="gZorasDomainPointNameJPNTex" OutName="zoras_domain_point_name_jpn" Format="ia4" Width="128" Height="16" Offset="0x2C00"/>
<Texture Name="gHauntedWastelandPointNameENGTex" OutName="haunted_wasteland_point_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3000"/>
<Texture Name="gGerudosFortressPointNameENGTex" OutName="gerudos_fortress_point_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3400"/>
<Texture Name="gGerudoValleyPointNameENGTex" OutName="gerudo_valley_point_name_eng" Format="ia4" Width="128" Height="16" Offset="0x3800"/>
@ -24,6 +28,9 @@
<Texture Name="gLostWoodsPointNameENGTex" OutName="lost_woods_point_name_eng" Format="ia4" Width="128" Height="16" Offset="0x5400"/>
<Texture Name="gKokiriForestPointNameENGTex" OutName="kokiri_forest_point_name_eng" Format="ia4" Width="128" Height="16" Offset="0x5800"/>
<Texture Name="gZorasDomainPointNameENGTex" OutName="zoras_domain_point_name_eng" Format="ia4" Width="128" Height="16" Offset="0x5C00"/>
<!-- Place names for each world map area -->
<Texture Name="gHyruleFieldPositionNameJPNTex" OutName="hyrule_field_position_name_jpn" Format="ia8" Width="80" Height="32" Offset="0x6000"/>
<Texture Name="gKakarikoVillagePositionNameJPNTex" OutName="kakariko_village_position_name_jpn" Format="ia8" Width="80" Height="32" Offset="0x6A00"/>
<Texture Name="gGraveyardPositionNameJPNTex" OutName="graveyard_position_name_jpn" Format="ia8" Width="80" Height="32" Offset="0x7400"/>
@ -46,6 +53,7 @@
<Texture Name="gLonLonRanchPositionNameJPNTex" OutName="lon_lon_ranch_position_name_jpn" Format="ia8" Width="80" Height="32" Offset="0x11E00"/>
<Texture Name="gQuestionMarkPositionNameJPNTex" OutName="question_mark_position_name_jpn" Format="ia8" Width="80" Height="32" Offset="0x12800"/>
<Texture Name="gGanonsCastlePositionNameJPNTex" OutName="ganons_castle_position_name_jpn" Format="ia8" Width="80" Height="32" Offset="0x13200"/>
<Texture Name="gHyruleFieldPositionNameENGTex" OutName="hyrule_field_position_name_eng" Format="ia8" Width="80" Height="32" Offset="0x13C00"/>
<Texture Name="gKakarikoVillagePositionNameENGTex" OutName="kakariko_village_position_name_eng" Format="ia8" Width="80" Height="32" Offset="0x14600"/>
<Texture Name="gGraveyardPositionNameENGTex" OutName="graveyard_position_name_eng" Format="ia8" Width="80" Height="32" Offset="0x15000"/>

View file

@ -1,5 +1,8 @@
<Root>
<File Name="map_name_static" Segment="11">
<!-- Place names for each world map point -->
<Texture Name="gHauntedWastelandPointNameENGTex" OutName="haunted_wasteland_point_name_eng" Format="ia4" Width="128" Height="16" Offset="0x0"/>
<Texture Name="gGerudosFortressPointNameENGTex" OutName="gerudos_fortress_point_name_eng" Format="ia4" Width="128" Height="16" Offset="0x400"/>
<Texture Name="gGerudoValleyPointNameENGTex" OutName="gerudo_valley_point_name_eng" Format="ia4" Width="128" Height="16" Offset="0x800"/>
@ -12,6 +15,7 @@
<Texture Name="gLostWoodsPointNameENGTex" OutName="lost_woods_point_name_eng" Format="ia4" Width="128" Height="16" Offset="0x2400"/>
<Texture Name="gKokiriForestPointNameENGTex" OutName="kokiri_forest_point_name_eng" Format="ia4" Width="128" Height="16" Offset="0x2800"/>
<Texture Name="gZorasDomainPointNameENGTex" OutName="zoras_domain_point_name_eng" Format="ia4" Width="128" Height="16" Offset="0x2c00"/>
<Texture Name="gHauntedWastelandPointNameGERTex" OutName="haunted_wasteland_point_name_ger" Format="ia4" Width="128" Height="16" Offset="0x3000"/>
<Texture Name="gGerudosFortressPointNameGERTex" OutName="gerudos_fortress_point_name_ger" Format="ia4" Width="128" Height="16" Offset="0x3400"/>
<Texture Name="gGerudoValleyPointNameGERTex" OutName="gerudo_valley_point_name_ger" Format="ia4" Width="128" Height="16" Offset="0x3800"/>
@ -24,6 +28,7 @@
<Texture Name="gLostWoodsPointNameGERTex" OutName="lost_woods_point_name_ger" Format="ia4" Width="128" Height="16" Offset="0x5400"/>
<Texture Name="gKokiriForestPointNameGERTex" OutName="kokiri_forest_point_name_ger" Format="ia4" Width="128" Height="16" Offset="0x5800"/>
<Texture Name="gZorasDomainPointNameGERTex" OutName="zoras_domain_point_name_ger" Format="ia4" Width="128" Height="16" Offset="0x5c00"/>
<Texture Name="gHauntedWastelandPointNameFRATex" OutName="haunted_wasteland_point_name_fra" Format="ia4" Width="128" Height="16" Offset="0x6000"/>
<Texture Name="gGerudosFortressPointNameFRATex" OutName="gerudos_fortress_point_name_fra" Format="ia4" Width="128" Height="16" Offset="0x6400"/>
<Texture Name="gGerudoValleyPointNameFRATex" OutName="gerudo_valley_point_name_fra" Format="ia4" Width="128" Height="16" Offset="0x6800"/>
@ -36,6 +41,9 @@
<Texture Name="gLostWoodsPointNameFRATex" OutName="lost_woods_point_name_fra" Format="ia4" Width="128" Height="16" Offset="0x8400"/>
<Texture Name="gKokiriForestPointNameFRATex" OutName="kokiri_forest_point_name_fra" Format="ia4" Width="128" Height="16" Offset="0x8800"/>
<Texture Name="gZorasDomainPointNameFRATex" OutName="zoras_domain_point_name_fra" Format="ia4" Width="128" Height="16" Offset="0x8c00"/>
<!-- Place names for each world map area -->
<Texture Name="gHyruleFieldPositionNameENGTex" OutName="hyrule_field_position_name_eng" Format="ia8" Width="80" Height="32" Offset="0x9000"/>
<Texture Name="gKakarikoVillagePositionNameENGTex" OutName="kakariko_village_position_name_eng" Format="ia8" Width="80" Height="32" Offset="0x9a00"/>
<Texture Name="gGraveyardPositionNameENGTex" OutName="graveyard_position_name_eng" Format="ia8" Width="80" Height="32" Offset="0xa400"/>
@ -58,6 +66,7 @@
<Texture Name="gLonLonRanchPositionNameENGTex" OutName="lon_lon_ranch_position_name_eng" Format="ia8" Width="80" Height="32" Offset="0x14e00"/>
<Texture Name="gQuestionMarkPositionNameENGTex" OutName="question_mark_position_name_eng" Format="ia8" Width="80" Height="32" Offset="0x15800"/>
<Texture Name="gGanonsCastlePositionNameENGTex" OutName="ganons_castle_position_name_eng" Format="ia8" Width="80" Height="32" Offset="0x16200"/>
<Texture Name="gHyruleFieldPositionNameGERTex" OutName="hyrule_field_position_name_ger" Format="ia8" Width="80" Height="32" Offset="0x16c00"/>
<Texture Name="gKakarikoVillagePositionNameGERTex" OutName="kakariko_village_position_name_ger" Format="ia8" Width="80" Height="32" Offset="0x17600"/>
<Texture Name="gGraveyardPositionNameGERTex" OutName="graveyard_position_name_ger" Format="ia8" Width="80" Height="32" Offset="0x18000"/>
@ -80,6 +89,7 @@
<Texture Name="gLonLonRanchPositionNameGERTex" OutName="lon_lon_ranch_position_name_ger" Format="ia8" Width="80" Height="32" Offset="0x22a00"/>
<Texture Name="gQuestionMarkPositionNameGERTex" OutName="question_mark_position_name_ger" Format="ia8" Width="80" Height="32" Offset="0x23400"/>
<Texture Name="gGanonsCastlePositionNameGERTex" OutName="ganons_castle_position_name_ger" Format="ia8" Width="80" Height="32" Offset="0x23e00"/>
<Texture Name="gHyruleFieldPositionNameFRATex" OutName="hyrule_field_position_name_fra" Format="ia8" Width="80" Height="32" Offset="0x24800"/>
<Texture Name="gKakarikoVillagePositionNameFRATex" OutName="kakariko_village_position_name_fra" Format="ia8" Width="80" Height="32" Offset="0x25200"/>
<Texture Name="gGraveyardPositionNameFRATex" OutName="graveyard_position_name_fra" Format="ia8" Width="80" Height="32" Offset="0x25c00"/>

View file

@ -96,6 +96,28 @@ typedef enum PauseMainState {
/* 9 */ PAUSE_MAIN_STATE_9
} PauseMainState;
typedef enum WorldMapPoint {
/* 0 */ WORLD_MAP_POINT_HAUNTED_WASTELAND,
/* 1 */ WORLD_MAP_POINT_GERUDOS_FORTRESS,
/* 2 */ WORLD_MAP_POINT_GERUDO_VALLEY,
/* 3 */ WORLD_MAP_POINT_LAKE_HYLIA,
/* 4 */ WORLD_MAP_POINT_LON_LON_RANCH,
/* 5 */ WORLD_MAP_POINT_MARKET,
/* 6 */ WORLD_MAP_POINT_HYRULE_FIELD,
/* 7 */ WORLD_MAP_POINT_DEATH_MOUNTAIN,
/* 8 */ WORLD_MAP_POINT_KAKARIKO_VILLAGE,
/* 9 */ WORLD_MAP_POINT_LOST_WOODS,
/* 10 */ WORLD_MAP_POINT_KOKIRI_FOREST,
/* 11 */ WORLD_MAP_POINT_ZORAS_DOMAIN,
/* 12 */ WORLD_MAP_POINT_MAX
} WorldMapPoint;
typedef enum WorldMapPointState {
/* 0 */ WORLD_MAP_POINT_STATE_HIDE,
/* 1 */ WORLD_MAP_POINT_STATE_SHOW,
/* 2 */ WORLD_MAP_POINT_STATE_HIGHLIGHT
} WorldMapPointState;
typedef struct PauseContext {
/* 0x0000 */ View view;
/* 0x0128 */ u8* iconItemSegment;
@ -161,7 +183,7 @@ typedef struct PauseContext {
/* 0x0260 */ s16 cursorColorSet; // 0 = white; 4 = yellow; 8 = green
/* 0x0262 */ s16 promptChoice; // save/continue choice: 0 = yes; 4 = no
/* 0x0264 */ s16 ocarinaSongIdx;
/* 0x0266 */ u8 worldMapPoints[20]; // 0 = hidden; 1 = displayed; 2 = highlighted
/* 0x0266 */ u8 worldMapPoints[20]; // indices: `WorldMapPoint` enum, values: `WorldMapPointState` enum
/* 0x027A */ u8 tradeQuestLocation;
/* 0x027C */ SkelAnime playerSkelAnime;
} PauseContext; // size = 0x2C0

View file

@ -42,7 +42,7 @@
*/
#if PLATFORM_GC
#pragma increment_block_number "gc-eu:224 gc-eu-mq:224 gc-eu-mq-dbg:224 gc-jp:224 gc-jp-ce:224 gc-jp-mq:224 gc-us:224" \
#pragma increment_block_number "gc-eu:224 gc-eu-mq:224 gc-eu-mq-dbg:208 gc-jp:224 gc-jp-ce:224 gc-jp-mq:224 gc-us:224" \
"gc-us-mq:224"
#include "global.h"

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@ -4,7 +4,7 @@
#include "terminal.h"
#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0"
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192"
s16 Camera_RequestSettingImpl(Camera* camera, s16 requestedSetting, s16 flags);
s32 Camera_RequestModeImpl(Camera* camera, s16 requestedMode, u8 forceModeChange);

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@ -100,13 +100,13 @@ static ColliderCylinderInit sLightBallCylinderInit = {
static u8 D_808E4C58[] = { 0, 12, 10, 12, 14, 16, 12, 14, 16, 12, 14, 16, 12, 14, 16, 10, 16, 14 };
static Vec3f sZeroVec = { 0.0f, 0.0f, 0.0f };
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0"
static EnGanonMant* sCape;
// TODO: There's probably a way to match BSS ordering with less padding by spreading the variables out and moving
// data around. It would be easier if we had more options for controlling BSS ordering in debug.
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192"
static s32 sSeed1;
static s32 sSeed2;

View file

@ -10,7 +10,7 @@
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "terminal.h"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4 | ACTOR_FLAG_5)

View file

@ -14,7 +14,7 @@
#include "cic6105.h"
#endif
#pragma increment_block_number "gc-eu:153 gc-eu-mq:153 gc-jp:155 gc-jp-ce:155 gc-jp-mq:155 gc-us:155 gc-us-mq:155"
#pragma increment_block_number "gc-eu:147 gc-eu-mq:147 gc-jp:149 gc-jp-ce:149 gc-jp-mq:149 gc-us:149 gc-us-mq:149"
#define FLAGS ACTOR_FLAG_4

View file

@ -358,32 +358,40 @@ void KaleidoScope_DrawDungeonMap(PlayState* play, GraphicsContext* gfxCtx) {
void KaleidoScope_DrawWorldMap(PlayState* play, GraphicsContext* gfxCtx) {
static void* cloudTexs[] = {
gWorldMapCloudSacredForestMeadowTex, gWorldMapCloudHyruleFieldTex,
gWorldMapCloudLonLonRanchTex, gWorldMapCloudMarketTex,
gWorldMapCloudHyruleCastleTex, gWorldMapCloudKakarikoVillageTex,
gWorldMapCloudGraveyardTex, gWorldMapCloudDeathMountainTrailTex,
gWorldMapCloudGoronCityTex, gWorldMapCloudZorasRiverTex,
gWorldMapCloudZorasDomainTex, gWorldMapCloudZorasFountainTex,
gWorldMapCloudGerudoValleyTex, gWorldMapCloudGerudosFortressTex,
gWorldMapCloudDesertColossusTex, gWorldMapCloudLakeHyliaTex,
gWorldMapCloudSacredForestMeadowTex, // QUAD_MAP_WORLD_CLOUDS_SACRED_FOREST_MEADOW
gWorldMapCloudHyruleFieldTex, // QUAD_MAP_WORLD_CLOUDS_HYRULE_FIELD
gWorldMapCloudLonLonRanchTex, // QUAD_MAP_WORLD_CLOUDS_LON_LON_RANCH
gWorldMapCloudMarketTex, // QUAD_MAP_WORLD_CLOUDS_MARKET
gWorldMapCloudHyruleCastleTex, // QUAD_MAP_WORLD_CLOUDS_HYRULE_CASTLE
gWorldMapCloudKakarikoVillageTex, // QUAD_MAP_WORLD_CLOUDS_KAKARIKO_VILLAGE
gWorldMapCloudGraveyardTex, // QUAD_MAP_WORLD_CLOUDS_GRAVEYARD
gWorldMapCloudDeathMountainTrailTex, // QUAD_MAP_WORLD_CLOUDS_DEATH_MOUNTAIN_TRAIL
gWorldMapCloudGoronCityTex, // QUAD_MAP_WORLD_CLOUDS_GORON_CITY
gWorldMapCloudZorasRiverTex, // QUAD_MAP_WORLD_CLOUDS_ZORAS_RIVER
gWorldMapCloudZorasDomainTex, // QUAD_MAP_WORLD_CLOUDS_ZORAS_DOMAIN
gWorldMapCloudZorasFountainTex, // QUAD_MAP_WORLD_CLOUDS_ZORAS_FOUNTAIN
gWorldMapCloudGerudoValleyTex, // QUAD_MAP_WORLD_CLOUDS_GERUDO_VALLEY
gWorldMapCloudGerudosFortressTex, // QUAD_MAP_WORLD_CLOUDS_GERUDOS_FORTRESS
gWorldMapCloudDesertColossusTex, // QUAD_MAP_WORLD_CLOUDS_DESERT_COLOSSUS
gWorldMapCloudLakeHyliaTex, // QUAD_MAP_WORLD_CLOUDS_LAKE_HYLIA
};
static u16 cloudFlagNums[] = {
WORLD_MAP_AREA_SACRED_FOREST_MEADOW,
WORLD_MAP_AREA_HYRULE_FIELD,
WORLD_MAP_AREA_LON_LON_RANCH,
WORLD_MAP_AREA_MARKET,
WORLD_MAP_AREA_HYRULE_CASTLE,
WORLD_MAP_AREA_KAKARIKO_VILLAGE,
WORLD_MAP_AREA_GRAVEYARD,
WORLD_MAP_AREA_DEATH_MOUNTAIN_TRAIL,
WORLD_MAP_AREA_GORON_CITY,
WORLD_MAP_AREA_ZORAS_RIVER,
WORLD_MAP_AREA_ZORAS_DOMAIN,
WORLD_MAP_AREA_ZORAS_FOUNTAIN,
WORLD_MAP_AREA_GERUDO_VALLEY,
WORLD_MAP_AREA_GERUDOS_FORTRESS,
WORLD_MAP_AREA_DESERT_COLOSSUS,
WORLD_MAP_AREA_LAKE_HYLIA,
WORLD_MAP_AREA_SACRED_FOREST_MEADOW, // QUAD_MAP_WORLD_CLOUDS_SACRED_FOREST_MEADOW
WORLD_MAP_AREA_HYRULE_FIELD, // QUAD_MAP_WORLD_CLOUDS_HYRULE_FIELD
WORLD_MAP_AREA_LON_LON_RANCH, // QUAD_MAP_WORLD_CLOUDS_LON_LON_RANCH
WORLD_MAP_AREA_MARKET, // QUAD_MAP_WORLD_CLOUDS_MARKET
WORLD_MAP_AREA_HYRULE_CASTLE, // QUAD_MAP_WORLD_CLOUDS_HYRULE_CASTLE
WORLD_MAP_AREA_KAKARIKO_VILLAGE, // QUAD_MAP_WORLD_CLOUDS_KAKARIKO_VILLAGE
WORLD_MAP_AREA_GRAVEYARD, // QUAD_MAP_WORLD_CLOUDS_GRAVEYARD
WORLD_MAP_AREA_DEATH_MOUNTAIN_TRAIL, // QUAD_MAP_WORLD_CLOUDS_DEATH_MOUNTAIN_TRAIL
WORLD_MAP_AREA_GORON_CITY, // QUAD_MAP_WORLD_CLOUDS_GORON_CITY
WORLD_MAP_AREA_ZORAS_RIVER, // QUAD_MAP_WORLD_CLOUDS_ZORAS_RIVER
WORLD_MAP_AREA_ZORAS_DOMAIN, // QUAD_MAP_WORLD_CLOUDS_ZORAS_DOMAIN
WORLD_MAP_AREA_ZORAS_FOUNTAIN, // QUAD_MAP_WORLD_CLOUDS_ZORAS_FOUNTAIN
WORLD_MAP_AREA_GERUDO_VALLEY, // QUAD_MAP_WORLD_CLOUDS_GERUDO_VALLEY
WORLD_MAP_AREA_GERUDOS_FORTRESS, // QUAD_MAP_WORLD_CLOUDS_GERUDOS_FORTRESS
WORLD_MAP_AREA_DESERT_COLOSSUS, // QUAD_MAP_WORLD_CLOUDS_DESERT_COLOSSUS
WORLD_MAP_AREA_LAKE_HYLIA, // QUAD_MAP_WORLD_CLOUDS_LAKE_HYLIA
};
static s16 pointPulsePrimColor[] = { 0, 0, 255 };
static s16 pointPrimColors[][3] = {
@ -544,12 +552,13 @@ void KaleidoScope_DrawWorldMap(PlayState* play, GraphicsContext* gfxCtx) {
do {
pauseCtx->cursorPoint[PAUSE_WORLD_MAP]++;
if (pauseCtx->cursorPoint[PAUSE_WORLD_MAP] > 11) {
pauseCtx->cursorPoint[PAUSE_WORLD_MAP] = 11;
if (pauseCtx->cursorPoint[PAUSE_WORLD_MAP] >= WORLD_MAP_POINT_MAX) {
pauseCtx->cursorPoint[PAUSE_WORLD_MAP] = WORLD_MAP_POINT_MAX - 1;
KaleidoScope_MoveCursorToSpecialPos(play, PAUSE_CURSOR_PAGE_RIGHT);
break;
}
} while (pauseCtx->worldMapPoints[pauseCtx->cursorPoint[PAUSE_WORLD_MAP]] == 0);
} while (pauseCtx->worldMapPoints[pauseCtx->cursorPoint[PAUSE_WORLD_MAP]] ==
WORLD_MAP_POINT_STATE_HIDE);
} else if (pauseCtx->stickAdjX < -30) {
D_8082A6D4 = 0;
@ -560,13 +569,15 @@ void KaleidoScope_DrawWorldMap(PlayState* play, GraphicsContext* gfxCtx) {
KaleidoScope_MoveCursorToSpecialPos(play, PAUSE_CURSOR_PAGE_LEFT);
break;
}
} while (pauseCtx->worldMapPoints[pauseCtx->cursorPoint[PAUSE_WORLD_MAP]] == 0);
} while (pauseCtx->worldMapPoints[pauseCtx->cursorPoint[PAUSE_WORLD_MAP]] ==
WORLD_MAP_POINT_STATE_HIDE);
} else {
D_8082A6D4++;
}
pauseCtx->cursorItem[PAUSE_MAP] = pauseCtx->cursorPoint[PAUSE_WORLD_MAP];
pauseCtx->cursorSlot[PAUSE_MAP] = pauseCtx->cursorPoint[PAUSE_WORLD_MAP] + 0x1F;
pauseCtx->cursorSlot[PAUSE_MAP] =
PAGE_BG_QUADS + QUAD_MAP_WORLD_POINT_FIRST + pauseCtx->cursorPoint[PAUSE_WORLD_MAP];
KaleidoScope_SetCursorVtx(pauseCtx, pauseCtx->cursorSlot[PAUSE_MAP] * 4, pauseCtx->mapPageVtx);
} else {
pauseCtx->cursorItem[PAUSE_MAP] = gSaveContext.worldMapArea + 0x18;
@ -575,12 +586,14 @@ void KaleidoScope_DrawWorldMap(PlayState* play, GraphicsContext* gfxCtx) {
pauseCtx->cursorPoint[PAUSE_WORLD_MAP] = 0;
pauseCtx->cursorSpecialPos = 0;
while (pauseCtx->worldMapPoints[pauseCtx->cursorPoint[PAUSE_WORLD_MAP]] == 0) {
while (pauseCtx->worldMapPoints[pauseCtx->cursorPoint[PAUSE_WORLD_MAP]] ==
WORLD_MAP_POINT_STATE_HIDE) {
pauseCtx->cursorPoint[PAUSE_WORLD_MAP]++;
}
pauseCtx->cursorItem[PAUSE_MAP] = pauseCtx->cursorPoint[PAUSE_WORLD_MAP];
pauseCtx->cursorSlot[PAUSE_MAP] = pauseCtx->cursorPoint[PAUSE_WORLD_MAP] + 0x1F;
pauseCtx->cursorSlot[PAUSE_MAP] =
PAGE_BG_QUADS + QUAD_MAP_WORLD_POINT_FIRST + pauseCtx->cursorPoint[PAUSE_WORLD_MAP];
KaleidoScope_SetCursorVtx(pauseCtx, pauseCtx->cursorSlot[PAUSE_MAP] * 4, pauseCtx->mapPageVtx);
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
@ -588,15 +601,17 @@ void KaleidoScope_DrawWorldMap(PlayState* play, GraphicsContext* gfxCtx) {
}
} else {
if (pauseCtx->stickAdjX < -30) {
pauseCtx->cursorPoint[PAUSE_WORLD_MAP] = 11;
pauseCtx->cursorPoint[PAUSE_WORLD_MAP] = WORLD_MAP_POINT_MAX - 1;
pauseCtx->cursorSpecialPos = 0;
while (pauseCtx->worldMapPoints[pauseCtx->cursorPoint[PAUSE_WORLD_MAP]] == 0) {
while (pauseCtx->worldMapPoints[pauseCtx->cursorPoint[PAUSE_WORLD_MAP]] ==
WORLD_MAP_POINT_STATE_HIDE) {
pauseCtx->cursorPoint[PAUSE_WORLD_MAP]--;
}
pauseCtx->cursorItem[PAUSE_MAP] = pauseCtx->cursorPoint[PAUSE_WORLD_MAP];
pauseCtx->cursorSlot[PAUSE_MAP] = pauseCtx->cursorPoint[PAUSE_WORLD_MAP] + 0x1F;
pauseCtx->cursorSlot[PAUSE_MAP] =
PAGE_BG_QUADS + QUAD_MAP_WORLD_POINT_FIRST + pauseCtx->cursorPoint[PAUSE_WORLD_MAP];
KaleidoScope_SetCursorVtx(pauseCtx, pauseCtx->cursorSlot[PAUSE_MAP] * 4, pauseCtx->mapPageVtx);
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
@ -605,7 +620,7 @@ void KaleidoScope_DrawWorldMap(PlayState* play, GraphicsContext* gfxCtx) {
}
}
if (pauseCtx->worldMapPoints[pauseCtx->cursorPoint[PAUSE_WORLD_MAP]] == 0) {
if (pauseCtx->worldMapPoints[pauseCtx->cursorPoint[PAUSE_WORLD_MAP]] == WORLD_MAP_POINT_STATE_HIDE) {
pauseCtx->cursorItem[PAUSE_MAP] = PAUSE_ITEM_NONE;
}
@ -720,7 +735,7 @@ void KaleidoScope_DrawWorldMap(PlayState* play, GraphicsContext* gfxCtx) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 235, 235, 235, pauseCtx->alpha);
for (k = 0; k < 15; k += 8) {
gSPVertex(POLY_OPA_DISP++, &pauseCtx->mapPageVtx[60 + k * 4], 32, 0);
gSPVertex(POLY_OPA_DISP++, &pauseCtx->mapPageVtx[(PAGE_BG_QUADS + k) * 4], 32, 0);
for (j = i = 0; i < 8; i++, j += 4) {
if (!(gSaveContext.save.info.worldMapAreaData & gBitFlags[cloudFlagNums[k + i]])) {
@ -739,6 +754,8 @@ void KaleidoScope_DrawWorldMap(PlayState* play, GraphicsContext* gfxCtx) {
gDPPipeSync(POLY_OPA_DISP++);
gDPSetTextureFilter(POLY_OPA_DISP++, G_TF_POINT);
// Quad PAGE_BG_QUADS + QUAD_MAP_28
pauseCtx->mapPageVtx[172].v.ob[0] = pauseCtx->mapPageVtx[174].v.ob[0] =
areaBoxPosX[((void)0, gSaveContext.worldMapArea)];
@ -831,21 +848,22 @@ void KaleidoScope_DrawWorldMap(PlayState* play, GraphicsContext* gfxCtx) {
gDPLoadTextureBlock(POLY_OPA_DISP++, gWorldMapDotTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 0, G_TX_WRAP | G_TX_NOMIRROR,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
for (j = i = 0; i < 12; i++, t++, j += 4) {
if (pauseCtx->worldMapPoints[i] != 0) {
for (j = i = 0; i < WORLD_MAP_POINT_MAX; i++, t++, j += 4) {
if (pauseCtx->worldMapPoints[i] != WORLD_MAP_POINT_STATE_HIDE) {
gDPPipeSync(POLY_OPA_DISP++);
if (pauseCtx->worldMapPoints[i] == 1) {
if (pauseCtx->worldMapPoints[i] == WORLD_MAP_POINT_STATE_SHOW) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, pointPrimColors[0][0], pointPrimColors[0][1],
pointPrimColors[0][2], pauseCtx->alpha);
gDPSetEnvColor(POLY_OPA_DISP++, pointEnvColors[0][0], pointEnvColors[0][1], pointEnvColors[0][2], 0);
} else {
} else { // WORLD_MAP_POINT_STATE_HIGHLIGHT
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, pointPulsePrimColor[0], pointPulsePrimColor[1],
pointPulsePrimColor[2], pauseCtx->alpha);
gDPSetEnvColor(POLY_OPA_DISP++, pointPulseEnvColor[0], pointPulseEnvColor[1], pointPulseEnvColor[2], 0);
}
gSPVertex(POLY_OPA_DISP++, &pauseCtx->mapPageVtx[124 + i * 4], 4, 0);
gSPVertex(POLY_OPA_DISP++, &pauseCtx->mapPageVtx[(PAGE_BG_QUADS + QUAD_MAP_WORLD_POINT_FIRST + i) * 4], 4,
0);
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
}

View file

@ -541,11 +541,73 @@ static void* sSavePromptBgQuadsTexs[] = {
#endif
s16 gVtxPageMapWorldQuadsWidth[VTX_PAGE_MAP_WORLD_QUADS] = {
32, 112, 32, 48, 32, 32, 32, 48, 32, 64, 32, 48, 48, 48, 48, 64, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 80, 64,
32, // QUAD_MAP_WORLD_CLOUDS_SACRED_FOREST_MEADOW
112, // QUAD_MAP_WORLD_CLOUDS_HYRULE_FIELD
32, // QUAD_MAP_WORLD_CLOUDS_LON_LON_RANCH
48, // QUAD_MAP_WORLD_CLOUDS_MARKET
32, // QUAD_MAP_WORLD_CLOUDS_HYRULE_CASTLE
32, // QUAD_MAP_WORLD_CLOUDS_KAKARIKO_VILLAGE
32, // QUAD_MAP_WORLD_CLOUDS_GRAVEYARD
48, // QUAD_MAP_WORLD_CLOUDS_DEATH_MOUNTAIN_TRAIL
32, // QUAD_MAP_WORLD_CLOUDS_GORON_CITY
64, // QUAD_MAP_WORLD_CLOUDS_ZORAS_RIVER
32, // QUAD_MAP_WORLD_CLOUDS_ZORAS_DOMAIN
48, // QUAD_MAP_WORLD_CLOUDS_ZORAS_FOUNTAIN
48, // QUAD_MAP_WORLD_CLOUDS_GERUDO_VALLEY
48, // QUAD_MAP_WORLD_CLOUDS_GERUDOS_FORTRESS
48, // QUAD_MAP_WORLD_CLOUDS_DESERT_COLOSSUS
64, // QUAD_MAP_WORLD_CLOUDS_LAKE_HYLIA
8, // WORLD_MAP_POINT_HAUNTED_WASTELAND
8, // WORLD_MAP_POINT_GERUDOS_FORTRESS
8, // WORLD_MAP_POINT_GERUDO_VALLEY
8, // WORLD_MAP_POINT_LAKE_HYLIA
8, // WORLD_MAP_POINT_LON_LON_RANCH
8, // WORLD_MAP_POINT_MARKET
8, // WORLD_MAP_POINT_HYRULE_FIELD
8, // WORLD_MAP_POINT_DEATH_MOUNTAIN
8, // WORLD_MAP_POINT_KAKARIKO_VILLAGE
8, // WORLD_MAP_POINT_LOST_WOODS
8, // WORLD_MAP_POINT_KOKIRI_FOREST
8, // WORLD_MAP_POINT_ZORAS_DOMAIN
8, // QUAD_MAP_28
8, // QUAD_MAP_29
80, // QUAD_MAP_30
64, // QUAD_MAP_31
};
s16 gVtxPageMapWorldQuadsHeight[VTX_PAGE_MAP_WORLD_QUADS] = {
24, 72, 13, 22, 19, 20, 19, 27, 14, 26, 22, 21, 49, 32, 45, 60, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 16, 32, 8,
24, // QUAD_MAP_WORLD_CLOUDS_SACRED_FOREST_MEADOW
72, // QUAD_MAP_WORLD_CLOUDS_HYRULE_FIELD
13, // QUAD_MAP_WORLD_CLOUDS_LON_LON_RANCH
22, // QUAD_MAP_WORLD_CLOUDS_MARKET
19, // QUAD_MAP_WORLD_CLOUDS_HYRULE_CASTLE
20, // QUAD_MAP_WORLD_CLOUDS_KAKARIKO_VILLAGE
19, // QUAD_MAP_WORLD_CLOUDS_GRAVEYARD
27, // QUAD_MAP_WORLD_CLOUDS_DEATH_MOUNTAIN_TRAIL
14, // QUAD_MAP_WORLD_CLOUDS_GORON_CITY
26, // QUAD_MAP_WORLD_CLOUDS_ZORAS_RIVER
22, // QUAD_MAP_WORLD_CLOUDS_ZORAS_DOMAIN
21, // QUAD_MAP_WORLD_CLOUDS_ZORAS_FOUNTAIN
49, // QUAD_MAP_WORLD_CLOUDS_GERUDO_VALLEY
32, // QUAD_MAP_WORLD_CLOUDS_GERUDOS_FORTRESS
45, // QUAD_MAP_WORLD_CLOUDS_DESERT_COLOSSUS
60, // QUAD_MAP_WORLD_CLOUDS_LAKE_HYLIA
8, // WORLD_MAP_POINT_HAUNTED_WASTELAND
8, // WORLD_MAP_POINT_GERUDOS_FORTRESS
8, // WORLD_MAP_POINT_GERUDO_VALLEY
8, // WORLD_MAP_POINT_LAKE_HYLIA
8, // WORLD_MAP_POINT_LON_LON_RANCH
8, // WORLD_MAP_POINT_MARKET
8, // WORLD_MAP_POINT_HYRULE_FIELD
8, // WORLD_MAP_POINT_DEATH_MOUNTAIN
8, // WORLD_MAP_POINT_KAKARIKO_VILLAGE
8, // WORLD_MAP_POINT_LOST_WOODS
8, // WORLD_MAP_POINT_KOKIRI_FOREST
8, // WORLD_MAP_POINT_ZORAS_DOMAIN
8, // QUAD_MAP_28
16, // QUAD_MAP_29
32, // QUAD_MAP_30
8, // QUAD_MAP_31
};
/**
@ -1963,48 +2025,50 @@ void KaleidoScope_DrawInfoPanel(PlayState* play) {
void KaleidoScope_UpdateNamePanel(PlayState* play) {
PauseContext* pauseCtx = &play->pauseCtx;
u16 sp2A;
u16 texIndex;
if ((pauseCtx->namedItem != pauseCtx->cursorItem[pauseCtx->pageIndex]) ||
((pauseCtx->pageIndex == PAUSE_MAP) && (pauseCtx->cursorSpecialPos != 0))) {
pauseCtx->namedItem = pauseCtx->cursorItem[pauseCtx->pageIndex];
sp2A = pauseCtx->namedItem;
texIndex = pauseCtx->namedItem;
osCreateMesgQueue(&pauseCtx->loadQueue, &pauseCtx->loadMsg, 1);
if (pauseCtx->namedItem != PAUSE_ITEM_NONE) {
if ((pauseCtx->pageIndex == PAUSE_MAP) && !sInDungeonScene) {
// `texIndex` is a `WorldMapPoint` enum value
if (gSaveContext.language) { // != LANGUAGE_JPN for NTSC versions, LANGUAGE_ENG for PAL versions
sp2A += 12;
texIndex += WORLD_MAP_POINT_MAX;
}
#if OOT_PAL
if (gSaveContext.language == LANGUAGE_FRA) {
sp2A += 12;
texIndex += WORLD_MAP_POINT_MAX;
}
#endif
DMA_REQUEST_SYNC(pauseCtx->nameSegment,
(uintptr_t)_map_name_staticSegmentRomStart + (sp2A * MAP_NAME_TEX1_SIZE),
(uintptr_t)_map_name_staticSegmentRomStart + (texIndex * MAP_NAME_TEX1_SIZE),
MAP_NAME_TEX1_SIZE, "../z_kaleido_scope_PAL.c", 2093);
} else {
PRINTF("zoom_name=%d\n", pauseCtx->namedItem);
if (gSaveContext.language) { // != LANGUAGE_JPN for NTSC versions, LANGUAGE_ENG for PAL versions
sp2A += 123;
texIndex += 123;
}
#if OOT_PAL
if (gSaveContext.language == LANGUAGE_FRA) {
sp2A += 123;
texIndex += 123;
}
#endif
PRINTF("J_N=%d point=%d\n", gSaveContext.language, sp2A);
PRINTF("J_N=%d point=%d\n", gSaveContext.language, texIndex);
DMA_REQUEST_SYNC(pauseCtx->nameSegment,
(uintptr_t)_item_name_staticSegmentRomStart + (sp2A * ITEM_NAME_TEX_SIZE),
(uintptr_t)_item_name_staticSegmentRomStart + (texIndex * ITEM_NAME_TEX_SIZE),
ITEM_NAME_TEX_SIZE, "../z_kaleido_scope_PAL.c", 2120);
}
@ -2112,9 +2176,38 @@ static s16 sVtxPageMapDungeonQuadsX[VTX_PAGE_MAP_DUNGEON_QUADS] = {
};
static s16 sVtxPageQuestQuadsX[CLAMP_MIN(VTX_PAGE_QUEST_QUADS, 1)] = { 0 };
static s16 sVtxPageMapWorldQuadsX[VTX_PAGE_MAP_WORLD_QUADS] = {
0x002F, 0xFFCF, 0xFFEF, 0xFFF1, 0xFFF7, 0x0018, 0x002B, 0x000E, 0x0009, 0x0026, 0x0052,
0x0047, 0xFFB4, 0xFFA9, 0xFF94, 0xFFCA, 0xFFA3, 0xFFBD, 0xFFC8, 0xFFDF, 0xFFF6, 0x0001,
0x000E, 0x0018, 0x0023, 0x003A, 0x004A, 0x0059, 0x0000, 0xFFC6, 0x0013, 0x001C,
47, // QUAD_MAP_WORLD_CLOUDS_SACRED_FOREST_MEADOW
-49, // QUAD_MAP_WORLD_CLOUDS_HYRULE_FIELD
-17, // QUAD_MAP_WORLD_CLOUDS_LON_LON_RANCH
-15, // QUAD_MAP_WORLD_CLOUDS_MARKET
-9, // QUAD_MAP_WORLD_CLOUDS_HYRULE_CASTLE
24, // QUAD_MAP_WORLD_CLOUDS_KAKARIKO_VILLAGE
43, // QUAD_MAP_WORLD_CLOUDS_GRAVEYARD
14, // QUAD_MAP_WORLD_CLOUDS_DEATH_MOUNTAIN_TRAIL
9, // QUAD_MAP_WORLD_CLOUDS_GORON_CITY
38, // QUAD_MAP_WORLD_CLOUDS_ZORAS_RIVER
82, // QUAD_MAP_WORLD_CLOUDS_ZORAS_DOMAIN
71, // QUAD_MAP_WORLD_CLOUDS_ZORAS_FOUNTAIN
-76, // QUAD_MAP_WORLD_CLOUDS_GERUDO_VALLEY
-87, // QUAD_MAP_WORLD_CLOUDS_GERUDOS_FORTRESS
-108, // QUAD_MAP_WORLD_CLOUDS_DESERT_COLOSSUS
-54, // QUAD_MAP_WORLD_CLOUDS_LAKE_HYLIA
-93, // WORLD_MAP_POINT_HAUNTED_WASTELAND
-67, // WORLD_MAP_POINT_GERUDOS_FORTRESS
-56, // WORLD_MAP_POINT_GERUDO_VALLEY
-33, // WORLD_MAP_POINT_LAKE_HYLIA
-10, // WORLD_MAP_POINT_LON_LON_RANCH
1, // WORLD_MAP_POINT_MARKET
14, // WORLD_MAP_POINT_HYRULE_FIELD
24, // WORLD_MAP_POINT_DEATH_MOUNTAIN
35, // WORLD_MAP_POINT_KAKARIKO_VILLAGE
58, // WORLD_MAP_POINT_LOST_WOODS
74, // WORLD_MAP_POINT_KOKIRI_FOREST
89, // WORLD_MAP_POINT_ZORAS_DOMAIN
0, // QUAD_MAP_28
-58, // QUAD_MAP_29
19, // QUAD_MAP_30
28, // QUAD_MAP_31
};
static s16 sVtxPagePromptQuadsX[VTX_PAGE_PROMPT_QUADS] = {
0xFFB4, 0xFFC6, 0x000A, 0xFFC6, 0x000A,
@ -2137,9 +2230,38 @@ static s16 sVtxPageMapDungeonQuadsY[VTX_PAGE_MAP_DUNGEON_QUADS] = {
};
static s16 sVtxPageQuestQuadsY[CLAMP_MIN(VTX_PAGE_QUEST_QUADS, 1)] = { 0 };
static s16 sVtxPageMapWorldQuadsY[VTX_PAGE_MAP_WORLD_QUADS] = {
0x000F, 0x0028, 0x000B, 0x002D, 0x0034, 0x0025, 0x0024, 0x0039, 0x0036, 0x0021, 0x001F,
0x002D, 0x0020, 0x002A, 0x0031, 0xFFF6, 0x001F, 0x001B, 0x000F, 0xFFCF, 0x0008, 0x0026,
0x0007, 0x002F, 0x001E, 0x0001, 0xFFF7, 0x0019, 0x0000, 0x0001, 0xFFE0, 0xFFE6,
15, // QUAD_MAP_WORLD_CLOUDS_SACRED_FOREST_MEADOW
40, // QUAD_MAP_WORLD_CLOUDS_HYRULE_FIELD
11, // QUAD_MAP_WORLD_CLOUDS_LON_LON_RANCH
45, // QUAD_MAP_WORLD_CLOUDS_MARKET
52, // QUAD_MAP_WORLD_CLOUDS_HYRULE_CASTLE
37, // QUAD_MAP_WORLD_CLOUDS_KAKARIKO_VILLAGE
36, // QUAD_MAP_WORLD_CLOUDS_GRAVEYARD
57, // QUAD_MAP_WORLD_CLOUDS_DEATH_MOUNTAIN_TRAIL
54, // QUAD_MAP_WORLD_CLOUDS_GORON_CITY
33, // QUAD_MAP_WORLD_CLOUDS_ZORAS_RIVER
31, // QUAD_MAP_WORLD_CLOUDS_ZORAS_DOMAIN
45, // QUAD_MAP_WORLD_CLOUDS_ZORAS_FOUNTAIN
32, // QUAD_MAP_WORLD_CLOUDS_GERUDO_VALLEY
42, // QUAD_MAP_WORLD_CLOUDS_GERUDOS_FORTRESS
49, // QUAD_MAP_WORLD_CLOUDS_DESERT_COLOSSUS
-10, // QUAD_MAP_WORLD_CLOUDS_LAKE_HYLIA
31, // WORLD_MAP_POINT_HAUNTED_WASTELAND
27, // WORLD_MAP_POINT_GERUDOS_FORTRESS
15, // WORLD_MAP_POINT_GERUDO_VALLEY
-49, // WORLD_MAP_POINT_LAKE_HYLIA
8, // WORLD_MAP_POINT_LON_LON_RANCH
38, // WORLD_MAP_POINT_MARKET
7, // WORLD_MAP_POINT_HYRULE_FIELD
47, // WORLD_MAP_POINT_DEATH_MOUNTAIN
30, // WORLD_MAP_POINT_KAKARIKO_VILLAGE
1, // WORLD_MAP_POINT_LOST_WOODS
-9, // WORLD_MAP_POINT_KOKIRI_FOREST
25, // WORLD_MAP_POINT_ZORAS_DOMAIN
0, // QUAD_MAP_28
1, // QUAD_MAP_29
-32, // QUAD_MAP_30
-26, // QUAD_MAP_31
};
static s16 sVtxPagePromptQuadsY[VTX_PAGE_PROMPT_QUADS] = {
0x0024, 0x000A, 0x000A, 0xFFFA, 0xFFFA,
@ -3397,198 +3519,164 @@ void KaleidoScope_Update(PlayState* play) {
KaleidoScope_DrawPlayerWork(play);
KaleidoScope_SetupPlayerPreRender(play);
// World map points
for (i = 0; i < ARRAY_COUNT(pauseCtx->worldMapPoints); i++) {
pauseCtx->worldMapPoints[i] = 0;
pauseCtx->worldMapPoints[i] = WORLD_MAP_POINT_STATE_HIDE;
}
if (CHECK_QUEST_ITEM(QUEST_GERUDOS_CARD)) {
pauseCtx->worldMapPoints[0] = 2;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_HAUNTED_WASTELAND] = WORLD_MAP_POINT_STATE_HIGHLIGHT;
}
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT)) {
pauseCtx->worldMapPoints[0] = 1;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_HAUNTED_WASTELAND] = WORLD_MAP_POINT_STATE_SHOW;
}
if (INV_CONTENT(ITEM_LONGSHOT) == ITEM_LONGSHOT) {
pauseCtx->worldMapPoints[1] = 2;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_GERUDOS_FORTRESS] = WORLD_MAP_POINT_STATE_HIGHLIGHT;
}
if (CHECK_QUEST_ITEM(QUEST_GERUDOS_CARD)) {
pauseCtx->worldMapPoints[1] = 1;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_GERUDOS_FORTRESS] = WORLD_MAP_POINT_STATE_SHOW;
}
if (GET_EVENTCHKINF(EVENTCHKINF_B2)) {
pauseCtx->worldMapPoints[2] = 1;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_GERUDO_VALLEY] = WORLD_MAP_POINT_STATE_SHOW;
}
if (INV_CONTENT(ITEM_LONGSHOT) == ITEM_LONGSHOT) {
pauseCtx->worldMapPoints[2] = 2;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_GERUDO_VALLEY] = WORLD_MAP_POINT_STATE_HIGHLIGHT;
}
if (CHECK_QUEST_ITEM(QUEST_GERUDOS_CARD)) {
pauseCtx->worldMapPoints[2] = 1;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_GERUDO_VALLEY] = WORLD_MAP_POINT_STATE_SHOW;
}
if (CUR_UPG_VALUE(UPG_SCALE)) {
pauseCtx->worldMapPoints[3] = 1;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_LAKE_HYLIA] = WORLD_MAP_POINT_STATE_SHOW;
}
if (CHECK_OWNED_EQUIP(EQUIP_TYPE_BOOTS, EQUIP_INV_BOOTS_IRON)) {
pauseCtx->worldMapPoints[3] = 2;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_LAKE_HYLIA] = WORLD_MAP_POINT_STATE_HIGHLIGHT;
}
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_WATER)) {
pauseCtx->worldMapPoints[3] = 1;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_LAKE_HYLIA] = WORLD_MAP_POINT_STATE_SHOW;
}
if (GET_EVENTCHKINF(EVENTCHKINF_09)) {
pauseCtx->worldMapPoints[4] = 1;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_LON_LON_RANCH] = WORLD_MAP_POINT_STATE_SHOW;
}
if (INV_CONTENT(ITEM_OCARINA_FAIRY) != ITEM_NONE) {
pauseCtx->worldMapPoints[4] = 2;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_LON_LON_RANCH] = WORLD_MAP_POINT_STATE_HIGHLIGHT;
}
if (CHECK_QUEST_ITEM(QUEST_SONG_EPONA)) {
pauseCtx->worldMapPoints[4] = 1;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_LON_LON_RANCH] = WORLD_MAP_POINT_STATE_SHOW;
}
if (GET_EVENTCHKINF(EVENTCHKINF_TALON_WOKEN_IN_KAKARIKO)) {
pauseCtx->worldMapPoints[4] = 2;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_LON_LON_RANCH] = WORLD_MAP_POINT_STATE_HIGHLIGHT;
}
if (GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED)) {
pauseCtx->worldMapPoints[4] = 1;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_LON_LON_RANCH] = WORLD_MAP_POINT_STATE_SHOW;
}
if (GET_EVENTCHKINF(EVENTCHKINF_09)) {
pauseCtx->worldMapPoints[5] = 2;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_MARKET] = WORLD_MAP_POINT_STATE_HIGHLIGHT;
}
if (GET_EVENTCHKINF(EVENTCHKINF_40)) {
pauseCtx->worldMapPoints[5] = 1;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_MARKET] = WORLD_MAP_POINT_STATE_SHOW;
}
if (INV_CONTENT(ITEM_OCARINA_OF_TIME) == ITEM_OCARINA_OF_TIME) {
pauseCtx->worldMapPoints[5] = 2;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_MARKET] = WORLD_MAP_POINT_STATE_HIGHLIGHT;
}
if (GET_EVENTCHKINF(EVENTCHKINF_45)) {
pauseCtx->worldMapPoints[5] = 1;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_MARKET] = WORLD_MAP_POINT_STATE_SHOW;
}
if (INV_CONTENT(ITEM_ARROW_LIGHT) == ITEM_ARROW_LIGHT) {
pauseCtx->worldMapPoints[5] = 2;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_MARKET] = WORLD_MAP_POINT_STATE_HIGHLIGHT;
}
if (GET_EVENTCHKINF(EVENTCHKINF_09)) {
pauseCtx->worldMapPoints[6] = 1;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_HYRULE_FIELD] = WORLD_MAP_POINT_STATE_SHOW;
}
if (GET_EVENTCHKINF(EVENTCHKINF_40)) {
pauseCtx->worldMapPoints[7] = 2;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_DEATH_MOUNTAIN] = WORLD_MAP_POINT_STATE_HIGHLIGHT;
}
if (GET_EVENTCHKINF(EVENTCHKINF_25)) {
pauseCtx->worldMapPoints[7] = 1;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_DEATH_MOUNTAIN] = WORLD_MAP_POINT_STATE_SHOW;
}
if (INV_CONTENT(ITEM_HOOKSHOT) == ITEM_HOOKSHOT) {
pauseCtx->worldMapPoints[7] = 2;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_DEATH_MOUNTAIN] = WORLD_MAP_POINT_STATE_HIGHLIGHT;
}
if (GET_EVENTCHKINF(EVENTCHKINF_49)) {
pauseCtx->worldMapPoints[7] = 1;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_DEATH_MOUNTAIN] = WORLD_MAP_POINT_STATE_SHOW;
}
if (gBitFlags[WORLD_MAP_AREA_KAKARIKO_VILLAGE] & gSaveContext.save.info.worldMapAreaData) {
pauseCtx->worldMapPoints[8] = 1;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_KAKARIKO_VILLAGE] = WORLD_MAP_POINT_STATE_SHOW;
}
if (CHECK_QUEST_ITEM(QUEST_SONG_LULLABY)) {
pauseCtx->worldMapPoints[8] = 2;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_KAKARIKO_VILLAGE] = WORLD_MAP_POINT_STATE_HIGHLIGHT;
}
if (CHECK_QUEST_ITEM(QUEST_SONG_SUN)) {
pauseCtx->worldMapPoints[8] = 1;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_KAKARIKO_VILLAGE] = WORLD_MAP_POINT_STATE_SHOW;
}
if (GET_EVENTCHKINF(EVENTCHKINF_45)) {
pauseCtx->worldMapPoints[8] = 2;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_KAKARIKO_VILLAGE] = WORLD_MAP_POINT_STATE_HIGHLIGHT;
}
if (INV_CONTENT(ITEM_HOOKSHOT) == ITEM_HOOKSHOT) {
pauseCtx->worldMapPoints[8] = 1;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_KAKARIKO_VILLAGE] = WORLD_MAP_POINT_STATE_SHOW;
}
if (CHECK_QUEST_ITEM(QUEST_SONG_STORMS)) {
pauseCtx->worldMapPoints[8] = 2;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_KAKARIKO_VILLAGE] = WORLD_MAP_POINT_STATE_HIGHLIGHT;
}
if (GET_EVENTCHKINF(EVENTCHKINF_67)) {
pauseCtx->worldMapPoints[8] = 1;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_KAKARIKO_VILLAGE] = WORLD_MAP_POINT_STATE_SHOW;
}
if (GET_EVENTCHKINF(EVENTCHKINF_AA)) {
pauseCtx->worldMapPoints[8] = 2;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_KAKARIKO_VILLAGE] = WORLD_MAP_POINT_STATE_HIGHLIGHT;
}
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW)) {
pauseCtx->worldMapPoints[8] = 1;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_KAKARIKO_VILLAGE] = WORLD_MAP_POINT_STATE_SHOW;
}
if (gBitFlags[WORLD_MAP_AREA_LOST_WOODS] & gSaveContext.save.info.worldMapAreaData) {
pauseCtx->worldMapPoints[9] = 1;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_LOST_WOODS] = WORLD_MAP_POINT_STATE_SHOW;
}
if (GET_EVENTCHKINF(EVENTCHKINF_0F)) {
pauseCtx->worldMapPoints[9] = 2;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_LOST_WOODS] = WORLD_MAP_POINT_STATE_HIGHLIGHT;
}
if (CHECK_QUEST_ITEM(QUEST_SONG_SARIA)) {
pauseCtx->worldMapPoints[9] = 1;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_LOST_WOODS] = WORLD_MAP_POINT_STATE_SHOW;
}
if (INV_CONTENT(ITEM_HOOKSHOT) == ITEM_HOOKSHOT) {
pauseCtx->worldMapPoints[9] = 2;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_LOST_WOODS] = WORLD_MAP_POINT_STATE_HIGHLIGHT;
}
if (GET_EVENTCHKINF(EVENTCHKINF_48)) {
pauseCtx->worldMapPoints[9] = 1;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_LOST_WOODS] = WORLD_MAP_POINT_STATE_SHOW;
}
pauseCtx->worldMapPoints[10] = 2;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_KOKIRI_FOREST] = WORLD_MAP_POINT_STATE_HIGHLIGHT;
if (GET_EVENTCHKINF(EVENTCHKINF_09)) {
pauseCtx->worldMapPoints[10] = 1;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_KOKIRI_FOREST] = WORLD_MAP_POINT_STATE_SHOW;
}
if (GET_EVENTCHKINF(EVENTCHKINF_6E)) {
pauseCtx->worldMapPoints[10] = 2;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_KOKIRI_FOREST] = WORLD_MAP_POINT_STATE_HIGHLIGHT;
}
if (GET_EVENTCHKINF(EVENTCHKINF_0F)) {
pauseCtx->worldMapPoints[10] = 1;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_KOKIRI_FOREST] = WORLD_MAP_POINT_STATE_SHOW;
}
if (CHECK_QUEST_ITEM(QUEST_SONG_LULLABY)) {
pauseCtx->worldMapPoints[11] = 1;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_ZORAS_DOMAIN] = WORLD_MAP_POINT_STATE_SHOW;
}
if (GET_EVENTCHKINF(EVENTCHKINF_25)) {
pauseCtx->worldMapPoints[11] = 2;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_ZORAS_DOMAIN] = WORLD_MAP_POINT_STATE_HIGHLIGHT;
}
if (GET_EVENTCHKINF(EVENTCHKINF_37)) {
pauseCtx->worldMapPoints[11] = 1;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_ZORAS_DOMAIN] = WORLD_MAP_POINT_STATE_SHOW;
}
if (INV_CONTENT(ITEM_HOOKSHOT) == ITEM_HOOKSHOT) {
pauseCtx->worldMapPoints[11] = 2;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_ZORAS_DOMAIN] = WORLD_MAP_POINT_STATE_HIGHLIGHT;
}
if (CHECK_OWNED_EQUIP(EQUIP_TYPE_BOOTS, EQUIP_INV_BOOTS_IRON)) {
pauseCtx->worldMapPoints[11] = 1;
pauseCtx->worldMapPoints[WORLD_MAP_POINT_ZORAS_DOMAIN] = WORLD_MAP_POINT_STATE_SHOW;
}
pauseCtx->tradeQuestLocation = 0xFF;

View file

@ -40,6 +40,36 @@ extern u8 gAreaGsFlags[];
#define WORLD_MAP_IMAGE_FRAG_HEIGHT ((TMEM_SIZE / 2) / (WORLD_MAP_IMAGE_WIDTH * G_IM_SIZ_8b_BYTES))
#define WORLD_MAP_IMAGE_FRAG_NUM (((WORLD_MAP_IMAGE_HEIGHT - 1) / WORLD_MAP_IMAGE_FRAG_HEIGHT) + 1)
// Clouds quads cover undiscovered areas.
// Point quads are location markers. They can also be highlighted as a hint of where to go.
typedef enum MapQuad {
/* 0 */ QUAD_MAP_WORLD_CLOUDS_SACRED_FOREST_MEADOW,
/* 1 */ QUAD_MAP_WORLD_CLOUDS_HYRULE_FIELD,
/* 2 */ QUAD_MAP_WORLD_CLOUDS_LON_LON_RANCH,
/* 3 */ QUAD_MAP_WORLD_CLOUDS_MARKET,
/* 4 */ QUAD_MAP_WORLD_CLOUDS_HYRULE_CASTLE,
/* 5 */ QUAD_MAP_WORLD_CLOUDS_KAKARIKO_VILLAGE,
/* 6 */ QUAD_MAP_WORLD_CLOUDS_GRAVEYARD,
/* 7 */ QUAD_MAP_WORLD_CLOUDS_DEATH_MOUNTAIN_TRAIL,
/* 8 */ QUAD_MAP_WORLD_CLOUDS_GORON_CITY,
/* 9 */ QUAD_MAP_WORLD_CLOUDS_ZORAS_RIVER,
/* 10 */ QUAD_MAP_WORLD_CLOUDS_ZORAS_DOMAIN,
/* 11 */ QUAD_MAP_WORLD_CLOUDS_ZORAS_FOUNTAIN,
/* 12 */ QUAD_MAP_WORLD_CLOUDS_GERUDO_VALLEY,
/* 13 */ QUAD_MAP_WORLD_CLOUDS_GERUDOS_FORTRESS,
/* 14 */ QUAD_MAP_WORLD_CLOUDS_DESERT_COLOSSUS,
/* 15 */ QUAD_MAP_WORLD_CLOUDS_LAKE_HYLIA,
/* 16 */ QUAD_MAP_WORLD_POINT_FIRST,
// 16 to 27 follows the `WorldMapPoint` enum
/* 27 */ QUAD_MAP_WORLD_POINT_LAST = QUAD_MAP_WORLD_POINT_FIRST + WORLD_MAP_POINT_MAX - 1,
/* 28 */ QUAD_MAP_28,
/* 29 */ QUAD_MAP_29,
/* 30 */ QUAD_MAP_30,
/* 31 */ QUAD_MAP_31,
/* 32 */ QUAD_MAP_WORLD_IMAGE_FIRST,
/* 46 */ QUAD_MAP_WORLD_IMAGE_LAST = QUAD_MAP_WORLD_IMAGE_FIRST + WORLD_MAP_IMAGE_FRAG_NUM - 1
} MapQuad;
void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx);
s32 KaleidoScope_UpdateQuestStatusPoint(PauseContext* pauseCtx, s32 point);
void KaleidoScope_DrawDebugEditor(PlayState* play);