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En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* marginal improvement

* matched functions. Also fixed a serious lack of static

* format

* more static

* fixing a function prototype

* skelanime OK

* forgot .s

* skin matrix matched

* format
This commit is contained in:
petrie911 2020-11-23 20:34:32 -06:00 committed by GitHub
parent 89f89ac5ea
commit 3aa76152c5
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GPG key ID: 4AEE18F83AFDEB23
61 changed files with 209 additions and 1264 deletions

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@ -1384,7 +1384,7 @@ void SkelAnime_Free(SkelAnime* skelAnime, GlobalContext* globalCtx);
// ? func_800A60D8(?);
void func_800A6330(Actor* this, GlobalContext* globalCtx, PSkinAwb*, void* callback, s32);
void func_800A63CC(Actor* this, GlobalContext* globalCtx, PSkinAwb*, s32, s32, s32, s32, s32);
void func_800A6408(ColliderJntSphItem* collider, u8 joint, Vec3f*, Vec3f*);
void func_800A6408(PSkinAwb* skin, u8 joint, Vec3f*, Vec3f*);
// ? func_800A6460(?);
void func_800A663C(GlobalContext* globalCtx, PSkinAwb*, SkeletonHeader*, AnimationHeader*);
void func_800A6888(GlobalContext*, PSkinAwb*);