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En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * marginal improvement * matched functions. Also fixed a serious lack of static * format * more static * fixing a function prototype * skelanime OK * forgot .s * skin matrix matched * format
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@ -1384,7 +1384,7 @@ void SkelAnime_Free(SkelAnime* skelAnime, GlobalContext* globalCtx);
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// ? func_800A60D8(?);
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void func_800A6330(Actor* this, GlobalContext* globalCtx, PSkinAwb*, void* callback, s32);
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void func_800A63CC(Actor* this, GlobalContext* globalCtx, PSkinAwb*, s32, s32, s32, s32, s32);
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void func_800A6408(ColliderJntSphItem* collider, u8 joint, Vec3f*, Vec3f*);
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void func_800A6408(PSkinAwb* skin, u8 joint, Vec3f*, Vec3f*);
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// ? func_800A6460(?);
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void func_800A663C(GlobalContext* globalCtx, PSkinAwb*, SkeletonHeader*, AnimationHeader*);
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void func_800A6888(GlobalContext*, PSkinAwb*);
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